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Author
2015-01-25
Improved Raider collision model, moved cannon slots to match the model.
Stijn Buys
2014-12-25
Added weapons to the Jaguar.
Stijn Buys
2014-12-25
Added turrets to the pirate repair station.
Stijn Buys
2014-12-23
Added docking ports and a basic collision model to the pirate repair station.
Stijn Buys
2014-11-16
Added content to the Vostok system, minor base name changes.
Stijn Buys
2014-09-21
Removed _shiny materials.
Evan Goers
2013-11-25
Added Tarsis pirate base to the Kronenbaden system,
Stijn Buys
2013-11-24
Named and updated Kledden base.
Stijn Buys
2013-11-24
Added pirate asteroid base to the Ghant system.
Stijn Buys
2013-11-10
Updated weapon slots on the Matrix and the Raider.
Stijn Buys
2013-10-21
Updated and fixed models with particles. Tweaked engine exhaust particles sli...
Evan Goers
2013-09-29
Adds Port Royal placeholder model.
Stijn Buys
2012-11-05
Optimized pirate windows.
Evan Goers
2012-01-21
Gave current decals nicer qer_editorimages.
Evan Goers
2012-01-21
Fixed some models that used textures that are now decals.
Evan Goers
2012-01-13
Fixed engines.
Evan Goers
2012-01-13
Merged engine_trail and engine_exhaust.
Evan Goers
2011-10-29
Various detailing all around.
Evan Goers
2011-10-23
Cleaned up various models.
Evan Goers
2011-06-07
cmodel for base_large.
Evan Goers
2011-03-28
juggernaut.map: fixed the back turret so it is rotated properly.
Evan Goers
2011-03-25
beamarray.map: use new windows. fin is now one submodel instead of two distin...
Evan Goers
2011-03-25
juggernaut.map: converted repeated brushes to submodels, using new windows.
Evan Goers
2011-03-25
Corrected a slight mistake.
Evan Goers
2011-03-25
bumblebee.map: detailed a bit.
Evan Goers
2011-03-23
antwerp.ini: gave buccaneers unlimited liquor. (party time)
Evan Goers
2011-03-22
antwerp.ini: changed buccaneers den to the new pirate base model.
Evan Goers
2011-03-22
ships.ini: tweaked penchant and supertanker stats for balance.
Evan Goers
2011-03-18
Added some dust trails to some ships.
Evan Goers
2011-02-10
Raider collision model.
Evan Goers
2011-02-10
Added some details to beamarray.
Evan Goers
2011-02-10
Added collision models.
Evan Goers
2011-02-09
ships.ini: enabled collision model on ships that have them.
Evan Goers
2011-02-06
Gave kuroto textures to pirate ships.
Evan Goers
2011-02-03
ships.ini: added ship 'jaguar'.
Evan Goers
2011-01-08
juggernaut.map: more detail.
Evan Goers
2011-01-07
Even more detail.
Evan Goers
2011-01-07
More detail.
Evan Goers
2011-01-07
Added a ton of detail.
Evan Goers
2011-01-07
antwerp.ini: fixed buccaneers den size.
Evan Goers
2011-01-07
beamarray*.map: added lights.
Evan Goers
2011-01-06
New ship: 'Rapier' twin beam array frigate.
Evan Goers
2011-01-06
Pipes!
Evan Goers
2011-01-06
Use assortment of bright and non-bright glass.
Evan Goers
2011-01-04
raider.map: added more details, optimized some patches.
Evan Goers
2010-11-30
raider.map: changed entity textures to kuroto.
Evan Goers
2010-11-29
Updated many models with patches.
Evan Goers
2010-11-27
matrix.map: converted big engines to patch meshes.
Evan Goers
2010-11-18
Modified some particle scripts to have multiple emitters..
Evan Goers
2010-11-13
Updated Enforcer model.
Evan Goers
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