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Project::OSiRiON
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2012-01-21Fixed some models that used textures that are now decals.Evan Goers
Re-did pirate windows. Detailed some models.
2012-01-21Various details.Evan Goers
2011-11-20added texture for common/origin, corrected common/origin material parametersStijn Buys
2011-11-01Detailing all around.Evan Goers
2011-10-29Various detailing all around.Evan Goers
2011-10-23Changed tsukhan glow effect to a new material instead of colors/purple_bright.Evan Goers
Made drake engines the correct tsukhan engine color; less pretty pink ponies all around.
2011-09-26New ship: drake.Evan Goers
Updated many tsukhan ships to new design scheme.
2011-08-11Added diamonds commodity model, enabled in the cargo.ini.Evan Goers
2011-07-30Edited ui colors, added initial ui materials.Stijn Buys
2011-07-26New crystals commodity model.Evan Goers
2011-07-16Add panel_01 and panel_02 textures, update sharkan.map to use these texturesMichael Rodenhurst
2011-06-09lancer.map: added more detail.Evan Goers
ships.ini: tweaked a few more ships for better control.
2011-04-15ravager.map: split some parts as submodels, added a docking bay.Evan Goers
colossus.map: made windows submodels, and detailed the fighter launch bay. trak.shader: added some more trak textures.
2011-03-22ships.ini: tweaked penchant and supertanker stats for balance.Evan Goers
base_large.map: new pirate mega base, work in progress. sensor.map: small prop model. detail.shader: added missing docking bay shaders for orange and evil.
2011-02-16Fixed missing shaders.Evan Goers
2011-02-10Added some details to beamarray.Evan Goers
Gave pirate engine sections particles. Added entity color qer_editorimages for some kuroto textures.
2011-02-06Gave kuroto textures to pirate ships.Evan Goers
Split many of the juggernaut details into separate submodels. Created some versions of kuroto textures without a black border for tiling reasons.
2011-01-21Activate the common/clip material.Stijn Buys
2011-01-12Adding "docking bay" texture. This should be aligned so that the white end ↵Cody Jackson
is abutting "white_bright". Stretch/scoot it a bit past so there's no ugly border.
2011-01-08juggernaut.map: more detail.Evan Goers
raider.map: complete re-design.
2011-01-07beamarray*.map: added lights.Evan Goers
juggernaut.map: completely re-designed.
2011-01-06colossus.map: added some detail and windows.Evan Goers
glass.shader: split materials into bright and non-bright versions.
2011-01-04Converted many window surfaces to patches.Evan Goers
Re-exported generic_env for more correct colors.
2010-12-21Removed common/hint material, added common/noclip, updated related textures.Stijn Buys
2010-12-08ships.ini: removed archangel, added lancer colonial fighter.Evan Goers
archangel.map: removed. lancer.map: lancer colonial fighter. glass.shader: disabled lighting on all glass materials.
2010-12-07avenger_cockpit.map: fixed patch seams.Evan Goers
jupiter.map: fixed a stupid mistake with one of the engines. glass.shader: doubled brightness of purple material.
2010-12-07shootingstar.map: lengthened the ship, adding some detail along the way.Evan Goers
avenger_cockpit.map: changed glass material. jupiter.map: various detail changes. kvalsund.map: added a spinning fan to the side. glass.shader: changed the plain glass material to use the skybox.
2010-11-30raider.map: changed entity textures to kuroto.Evan Goers
navpoint.map: added some more details. freighter*.map: finished fin models, split into submodels. kuroto.shader: added additional entity color materials. ----,,,---- kilroy ---(o o)--- was ooO-(_)-Ooo here
2010-11-14Various cosmetic changes to some models.Evan Goers
Some info for the talon.
2010-10-21Convert researchstation.map completely to brushes(Patch meshes are preserved).Evan Goers
2010-10-20Reverted researchstation.map to former brush/patch structure.Evan Goers
Changed glass shaders to use an envmap.
2009-09-05kuroto material exampleStijn Buys
2009-08-30removed envmap from the non-shiny common/entity material familyStijn Buys
2009-08-21Added (very subtle) envmap to default shaders, too.Evan Goers
2009-08-18Disabled envmaps on all remaining shaders and added _shiny shaders for ↵Evan Goers
explicit envmapped-versions.
2009-08-18Disabled envmapping on entity shaders and bright shaders.Evan Goers
2009-08-18Added new generic envmap, enabled on all color and entity shaders.Evan Goers
2009-08-15Added purple, purple_bright color shaders.Evan Goers
Added purple glass shader. Updated interceptor with preliminary patch meshes.
2009-08-12adds the ignore keyword to common.shaderStijn Buys
2009-07-16Added brown glass shader.Evan Goers
Updated lots of models for the new glass shaders.
2009-07-16Fixed a minor error in glass.shader.Evan Goers
2009-07-16Disabled environment mapping on main color/entity materials.Evan Goers
Added glass materials.
2009-07-16removed envmapping from normal colorsStijn Buys
2009-07-16Added yellow, orange colors.Evan Goers
2009-06-07corrected a typing error in textures/blackStijn Buys
2009-06-05make the colors/green material actually green in-gameStijn Buys
2009-02-08Updated researchstation.Evan Goers
Fixed a stupid mistake in red and red_bright materials.
2009-02-08Updated remaining models for new materials.Evan Goers
Removed redundant galaxy model. Added missing "red" and "red_bright" shader.
2009-02-08Changed osirion.game to be more generic.Evan Goers
Updated pod, hades, researchstation, jupiter for new materials. Fixed colors.shader, common.shader.
2009-02-08fixed a typing errorStijn Buys