Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-06-09 | lancer.map: added more detail. | Evan Goers | |
ships.ini: tweaked a few more ships for better control. | |||
2011-04-15 | ravager.map: split some parts as submodels, added a docking bay. | Evan Goers | |
colossus.map: made windows submodels, and detailed the fighter launch bay. trak.shader: added some more trak textures. | |||
2011-03-22 | ships.ini: tweaked penchant and supertanker stats for balance. | Evan Goers | |
base_large.map: new pirate mega base, work in progress. sensor.map: small prop model. detail.shader: added missing docking bay shaders for orange and evil. | |||
2011-02-16 | Fixed missing shaders. | Evan Goers | |
2011-02-10 | Added some details to beamarray. | Evan Goers | |
Gave pirate engine sections particles. Added entity color qer_editorimages for some kuroto textures. | |||
2011-02-06 | Gave kuroto textures to pirate ships. | Evan Goers | |
Split many of the juggernaut details into separate submodels. Created some versions of kuroto textures without a black border for tiling reasons. | |||
2011-01-21 | Activate the common/clip material. | Stijn Buys | |
2011-01-12 | Adding "docking bay" texture. This should be aligned so that the white end ↵ | Cody Jackson | |
is abutting "white_bright". Stretch/scoot it a bit past so there's no ugly border. | |||
2011-01-08 | juggernaut.map: more detail. | Evan Goers | |
raider.map: complete re-design. | |||
2011-01-07 | beamarray*.map: added lights. | Evan Goers | |
juggernaut.map: completely re-designed. | |||
2011-01-06 | colossus.map: added some detail and windows. | Evan Goers | |
glass.shader: split materials into bright and non-bright versions. | |||
2011-01-04 | Converted many window surfaces to patches. | Evan Goers | |
Re-exported generic_env for more correct colors. | |||
2010-12-21 | Removed common/hint material, added common/noclip, updated related textures. | Stijn Buys | |
2010-12-08 | ships.ini: removed archangel, added lancer colonial fighter. | Evan Goers | |
archangel.map: removed. lancer.map: lancer colonial fighter. glass.shader: disabled lighting on all glass materials. | |||
2010-12-07 | avenger_cockpit.map: fixed patch seams. | Evan Goers | |
jupiter.map: fixed a stupid mistake with one of the engines. glass.shader: doubled brightness of purple material. | |||
2010-12-07 | shootingstar.map: lengthened the ship, adding some detail along the way. | Evan Goers | |
avenger_cockpit.map: changed glass material. jupiter.map: various detail changes. kvalsund.map: added a spinning fan to the side. glass.shader: changed the plain glass material to use the skybox. | |||
2010-11-30 | raider.map: changed entity textures to kuroto. | Evan Goers | |
navpoint.map: added some more details. freighter*.map: finished fin models, split into submodels. kuroto.shader: added additional entity color materials. ----,,,---- kilroy ---(o o)--- was ooO-(_)-Ooo here | |||
2010-11-14 | Various cosmetic changes to some models. | Evan Goers | |
Some info for the talon. | |||
2010-10-21 | Convert researchstation.map completely to brushes(Patch meshes are preserved). | Evan Goers | |
2010-10-20 | Reverted researchstation.map to former brush/patch structure. | Evan Goers | |
Changed glass shaders to use an envmap. | |||
2009-09-05 | kuroto material example | Stijn Buys | |
2009-08-30 | removed envmap from the non-shiny common/entity material family | Stijn Buys | |
2009-08-21 | Added (very subtle) envmap to default shaders, too. | Evan Goers | |
2009-08-18 | Disabled envmaps on all remaining shaders and added _shiny shaders for ↵ | Evan Goers | |
explicit envmapped-versions. | |||
2009-08-18 | Disabled envmapping on entity shaders and bright shaders. | Evan Goers | |
2009-08-18 | Added new generic envmap, enabled on all color and entity shaders. | Evan Goers | |
2009-08-15 | Added purple, purple_bright color shaders. | Evan Goers | |
Added purple glass shader. Updated interceptor with preliminary patch meshes. | |||
2009-08-12 | adds the ignore keyword to common.shader | Stijn Buys | |
2009-07-16 | Added brown glass shader. | Evan Goers | |
Updated lots of models for the new glass shaders. | |||
2009-07-16 | Fixed a minor error in glass.shader. | Evan Goers | |
2009-07-16 | Disabled environment mapping on main color/entity materials. | Evan Goers | |
Added glass materials. | |||
2009-07-16 | removed envmapping from normal colors | Stijn Buys | |
2009-07-16 | Added yellow, orange colors. | Evan Goers | |
2009-06-07 | corrected a typing error in textures/black | Stijn Buys | |
2009-06-05 | make the colors/green material actually green in-game | Stijn Buys | |
2009-02-08 | Updated researchstation. | Evan Goers | |
Fixed a stupid mistake in red and red_bright materials. | |||
2009-02-08 | Updated remaining models for new materials. | Evan Goers | |
Removed redundant galaxy model. Added missing "red" and "red_bright" shader. | |||
2009-02-08 | Changed osirion.game to be more generic. | Evan Goers | |
Updated pod, hades, researchstation, jupiter for new materials. Fixed colors.shader, common.shader. | |||
2009-02-08 | fixed a typing error | Stijn Buys | |
2009-02-08 | materials | Stijn Buys | |