Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-02-01 | Corrected a number of broken materials. | Stijn Buys | |
2014-09-21 | Adjusted shininess levels. | Evan Goers | |
2014-09-21 | Removed _shiny materials. | Evan Goers | |
Updated materials to use the new shininess setting. | |||
2014-07-27 | Restored ui material transparency. | Stijn Buys | |
2014-07-12 | Changed metal materials to use envmap for shine. | Evan Goers | |
2014-07-09 | Updated remaining shaders to the new shader file format, by Thorn | Stijn Buys | |
2014-07-09 | Updated shaders to the new shader file format. | Stijn Buys | |
2013-11-24 | Corrected asteroid material. | Stijn Buys | |
2013-11-16 | Replaced common/ and radiant/ textures with 128x128 PNG versions, | Stijn Buys | |
added common/bounds texture and material. | |||
2013-04-17 | Updated lasers. | Evan Goers | |
2012-12-01 | Added muzzle decal. | Evan Goers | |
2012-11-30 | Added 4 hull_objects models by Karvajalka. | Evan Goers | |
panel_01, panel_02, missilepod, and cylinder. | |||
2012-11-25 | Updated some Colonial ships. | Evan Goers | |
Changed specular reflectivity of thorn and glass materials. | |||
2012-11-07 | Switched gold model to use an envmap. | Evan Goers | |
2012-11-07 | Added Mercenary station "Motel." | Evan Goers | |
2012-10-30 | Updated tsukhan_glow effect, added gorgon to flyable ships. | Evan Goers | |
2012-05-12 | Various minor fixes. | Evan Goers | |
2012-05-03 | Collision models for dagon sections. | Evan Goers | |
New asteroid models. | |||
2012-04-30 | Added dagon 'raptor' heavy fighter. | Evan Goers | |
2012-02-20 | Detailed chimera. | Evan Goers | |
Removed generic_env2 from basic entity colors. | |||
2012-02-13 | New dagon "chimera" battleship. | Evan Goers | |
2012-02-08 | Enter the Dagon. | Evan Goers | |
2012-01-24 | Added a second sun to kiana. | Evan Goers | |
Gave some colors specular values. | |||
2012-01-21 | Gave current decals nicer qer_editorimages. | Evan Goers | |
Added missing supertanker_rib*. | |||
2012-01-21 | Fixed some models that used textures that are now decals. | Evan Goers | |
Re-did pirate windows. Detailed some models. | |||
2012-01-21 | Various details. | Evan Goers | |
2011-11-20 | added texture for common/origin, corrected common/origin material parameters | Stijn Buys | |
2011-11-01 | Detailing all around. | Evan Goers | |
2011-10-29 | Various detailing all around. | Evan Goers | |
2011-10-23 | Changed tsukhan glow effect to a new material instead of colors/purple_bright. | Evan Goers | |
Made drake engines the correct tsukhan engine color; less pretty pink ponies all around. | |||
2011-09-26 | New ship: drake. | Evan Goers | |
Updated many tsukhan ships to new design scheme. | |||
2011-08-11 | Added diamonds commodity model, enabled in the cargo.ini. | Evan Goers | |
2011-07-30 | Edited ui colors, added initial ui materials. | Stijn Buys | |
2011-07-26 | New crystals commodity model. | Evan Goers | |
2011-07-16 | Add panel_01 and panel_02 textures, update sharkan.map to use these textures | Michael Rodenhurst | |
2011-06-09 | lancer.map: added more detail. | Evan Goers | |
ships.ini: tweaked a few more ships for better control. | |||
2011-04-15 | ravager.map: split some parts as submodels, added a docking bay. | Evan Goers | |
colossus.map: made windows submodels, and detailed the fighter launch bay. trak.shader: added some more trak textures. | |||
2011-03-22 | ships.ini: tweaked penchant and supertanker stats for balance. | Evan Goers | |
base_large.map: new pirate mega base, work in progress. sensor.map: small prop model. detail.shader: added missing docking bay shaders for orange and evil. | |||
2011-02-16 | Fixed missing shaders. | Evan Goers | |
2011-02-10 | Added some details to beamarray. | Evan Goers | |
Gave pirate engine sections particles. Added entity color qer_editorimages for some kuroto textures. | |||
2011-02-06 | Gave kuroto textures to pirate ships. | Evan Goers | |
Split many of the juggernaut details into separate submodels. Created some versions of kuroto textures without a black border for tiling reasons. | |||
2011-01-21 | Activate the common/clip material. | Stijn Buys | |
2011-01-12 | Adding "docking bay" texture. This should be aligned so that the white end ↵ | Cody Jackson | |
is abutting "white_bright". Stretch/scoot it a bit past so there's no ugly border. | |||
2011-01-08 | juggernaut.map: more detail. | Evan Goers | |
raider.map: complete re-design. | |||
2011-01-07 | beamarray*.map: added lights. | Evan Goers | |
juggernaut.map: completely re-designed. | |||
2011-01-06 | colossus.map: added some detail and windows. | Evan Goers | |
glass.shader: split materials into bright and non-bright versions. | |||
2011-01-04 | Converted many window surfaces to patches. | Evan Goers | |
Re-exported generic_env for more correct colors. | |||
2010-12-21 | Removed common/hint material, added common/noclip, updated related textures. | Stijn Buys | |
2010-12-08 | ships.ini: removed archangel, added lancer colonial fighter. | Evan Goers | |
archangel.map: removed. lancer.map: lancer colonial fighter. glass.shader: disabled lighting on all glass materials. | |||
2010-12-07 | avenger_cockpit.map: fixed patch seams. | Evan Goers | |
jupiter.map: fixed a stupid mistake with one of the engines. glass.shader: doubled brightness of purple material. |