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;
; ships.ini
;
; global ship type definitions
; This file describes all types of ships that can be used.
;

; ------------------------------------------------------------------ ;
;		TEMPLATES
; ------------------------------------------------------------------ ;

; templates define default settings like radius

[template]
label=ship_small
radius=0.25
armor=100

[template]
label=ship_medium
radius=0.5
armor=200

[template]
label=ship_large
radius=1
armor=500

[template]
label=ship_frigate
radius=2
armor=1000

[template]
label=ship_cruiser
radius=4
armor=2500

[template]
label=ship_battleship
radius=5
armor=5000

[template]
label=ship_dreadnought
radius=8
armor=10000

; ------------------------------------------------------------------ ;
;		MERCHANT
; ------------------------------------------------------------------ ;

; ---- Micron Vector ----------------------------------------------- ;

[ship]
; identification label
label=vector
; name of the ship model
name=Micron Vector
; template, defines the ships size class
template=ship_small
; 3d model file name, can be a .map or a .ase file
model=maps/merchant/vector

; default dealer price
price	= 12500

; cargo hold size, 1 is 1 cubic meter
cargo	= 25
; hull armor
armor	= 100

; thruster power, maximum thrust speed depends on this
thrust	= 1.8
; impulse engine power
; this has to be high enough, otherwise the ship won't be able to reach maximum impulse speed
impulse	= 10
; strafe power
; defines strafe engine and afterburner power
; is generally a lot smaller than thrust
strafe	= 0.2
; turn power
; defines how fast a ship will turn
turn	= 10
; roll power
; defines how fast the ship will roll
roll	= 2.5

; info
info=Micron Corporation's entry-level model has been a hit sale for many decades. 
info=Despite the moderate size of its cargo hold, this ship offers a fast and reliable means of transport,
info=capable of outrunning many larger ships.

; ---- Micron Scalar ----------------------------------------------- ;

[ship]
label=scalar
name=Micron Scalar
template=ship_small
model=maps/merchant/scalar
jumpdrive=no

price	= 24500

cargo   = 45
armor	= 125

thrust  = 1.75
impulse = 10
strafe  = 0.15
turn    = 12
roll    = 2

; info
info=Due to rising pirate activity, the Micron corporation saw a need in the market for more protected transport vessels. 
info=The Scalar was developed as a continuation of the Vector, using much of its original design. 
info=
info=The Scalar has more armor than the Vector, has improved VE-1 engines, and a new XE-1 engine.
info=These improvements came at the cost of potential cargo space, but it was a welcome addition to established traders.

; ---- Micron Matrix ----------------------------------------------- ;

[ship]
label=matrix
name=Micron Matrix
template=ship_medium
model=maps/merchant/matrix
jumpdrive=yes

price	= 95000

cargo   = 175
armor	= 250

thrust  = 3.6
impulse = 20
strafe  = 0.5
turn    = 62
roll    = 10

; info
info=The unprecedented success of the Vector had stimulated the market for cheap transport vessels
info=and prompted Micron Corporations to develop the larger Matrix, 
info=with an increased cargo hold at the cost of speed and maneuverability.

; ------------------------------------------------------------------ ;
;		COLONIAL MILITIA
; ------------------------------------------------------------------ ;

; ---- Tiger ------------------------------------------------------- ;

[ship]
label=tiger
name=Tiger
template=ship_small
model=maps/colonial/tiger

price	= 12500

cargo	= 10
armor	= 100

thrust  = 2
impulse = 9.95
strafe  = 0.3
turn    = 15
roll    = 15

info=Known for its speed and maneuverability, the Tiger class interceptor was selected by the Colonial Militia as its primary interceptor.


; ---- Lancer mark II ---------------------------------------------- ;

[ship]
label=lancer
name=Lancer mkII
template=ship_medium
model=maps/colonial/lancer
jumpdrive=no
price=54000
cargo=16

thrust  = 4.1
impulse = 20
strafe  = 0.3
turn    = 60
roll    = 60

info=The 'Lancer mkII' strike fighter is an overhaul of the original design,
info=built with dual energy cannons standard, 
info=and a beam cannon mount to fight frigates and other small capital ships.

; ---- Custodian --------------------------------------------------- ;

[ship]
label=custodian
name=Custodian
template=ship_cruiser
model=maps/colonial/custodian
jumpdrive=yes
dock=yes

price	= 750000

cargo	= 750
armor	= 1000

thrust	= 22
impulse	= 200
strafe	= 1
turn	= 15000
roll	= 7000

info=The Custodian class cruiser is the Independent Colonies most valued long-range fighter carrier. Equipped with a jumpdrive and a sizable launch bay,
info=this carrier can deploy several wings of fighters to wherever conflict requires a swift resolution.

; ---- Goliath ----------------------------------------------------- ;

[ship]
label=goliath
name=Goliath
template=ship_battleship
model=maps/colonial/goliath
jumpdrive=yes
dock=yes

price	= 1250000

cargo	= 1200
armor	= 1500

thrust	= 28
impulse	= 280
strafe	= 1
turn	= 25000
roll	=10000

info=The Goliath class battleship is the primary assault warship of the Colonial Militia.
info=Although aging, its proven design continues to stand strong against opposition.

; ---- Oldlancer --------------------------------------------------- ;
; TODO retire or move to different factions

[ship]
label=oldlancer
name=Lancer mkI
template=ship_small
model=maps/colonial/oldlancer
jumpdrive=no
price=28000
cargo=12

thrust  = 1.8
impulse = 9.95
strafe  = 0.3
turn    = 7
roll    = 12

info=
info=

; ------------------------------------------------------------------ ;
; 		TRAINS
; ------------------------------------------------------------------ ;

; ---- Galaxy ------------------------------------------------------ ;

[ship]
label=galaxy
name=Galaxy
template=ship_large
model=maps/independent/galaxy
jumpdrive=yes

price	= 82500

cargo	= 120
armor	= 300

thrust  = 7.52
impulse = 40
strafe  = 0.8
turn    = 150
roll    = 50

; ---- Wagon ------------------------------------------------------- ;

[ship]
label=wagon
name=Wagon
template=ship_large
model=maps/colonial/wagon
jumpdrive=yes

price	= 118500

cargo	= 160
armor	= 350

thrust  = 7.64
impulse = 40
strafe  = 0.7
turn    = 170
roll    = 55

; ------------------------------------------------------------------ ;
; 		RESEARCH
; ------------------------------------------------------------------ ;

[ship]
; TODO move ship to 'research' faction
;
label=tyson
name=Tyson
template=ship_frigate
model=maps/colonial/tyson
jumpdrive=yes
dock=yes

price	= 250000

cargo	= 100
armor	= 225

thrust  = 12
impulse = 80
strafe  = 0.8
turn    = 700
roll    = 200

info=The Tyson class 'Deep-Space Explorer' science vessel is on the forefront of scientific research.


; ------------------------------------------------------------------ ;
; 		MINERS UNION
; ------------------------------------------------------------------ ;

;<@megatog> miningsurveyor: fly around and 'scan' asteroids

;<@megatog> miningfreighter: actually delivers and trades ore/gas commodities

;<@megatog> miningprotector: more mobile miningdefender; can engage in dogfights and usually flies alongside miningsurveyor
;<@megatog> miningdefender: launches when hostiles detected around miningcruiser, takes position around mining operation and shoots enemies without moving
;<@megatog> miningcruiser: miners mothership

; ---- FREIGHTER --------------------------------------------------- ;

[ship]
label=miningfreighter
name=Mining Freighter
template=ship_large
model=maps/miners/freighter
jumpdrive=no

price	= 110000
cargo	= 200

thrust  = 7.8
impulse = 40
strafe  = 1
turn    = 150
roll    = 14

; ---- SURVEYOR ---------------------------------------------------- ;

[ship]
label=miningsurveyor
template=ship_small
model=maps/miners/surveyor
jumpdrive=no

price	= 11500
cargo	= 25

thrust  = 1.9
impulse = 10
strafe  = 0.2
turn    = 4
roll    = 1.4

; ---- PROTECTOR --------------------------------------------------- ;

[ship]
label=miningprotector
name=Mining Protector
template=ship_medium
model=maps/miners/protector
jumpdrive=no

price=14000
cargo=15

thrust  = 3.9
impulse = 20
strafe  = 0.7
turn    = 106
roll    = 98

; ---- DEFENDER ---------------------------------------------------- ;

[ship]
label=miningdefender
name=Mining Defender
template=ship_small
model=maps/miners/defender
jumpdrive=no

price=7000
cargo=10

thrust  = 2.1
impulse = 10
strafe  = 0.2
turn    = 18
roll    = 8

; ---- CRUISER ----------------------------------------------------- ;

[ship]
label=miningcruiser
name=Mining cruiser
template=ship_cruiser
model=maps/miners/cruiser
jumpdrive=yes
dock=yes

price	= 1000000

cargo	= 500
armor	= 1500

thrust  = 40
impulse = 200
strafe  = 2
turn    = 14000
roll    = 1400

; ------------------------------------------------------------------ ;
;		PRAETORIAN EXPRESS
; ------------------------------------------------------------------ ;

; ---- P.O.D. ------------------------------------------------------ ;

[ship]
label=pod
name=P.O.D.
template=ship_small
model=maps/mercenary/pod
price=15000

cargo   = 15
armor	= 75

; technical specifications
thrust  = 2
impulse = 10
strafe  = 0.2
turn    = 20
roll    = 20

; info
info=The P.O.D. was originally designed as a racing vehicle, but the sturdy design placed it at a considerable weight disadvantage against its competitors. The ship fell out of grace on the race circuit, but was picked up by scouts and couriers in need for a small and fast vessel.
info=Although only lightly armed, this fast and nimble ship is perfectly capable of evading most blockades.

; ------------------------------------------------------------------ ;
;		MERCENARY
; ------------------------------------------------------------------ ;

; ---- Talon ------------------------------------------------------- ;
[ship]
label=talon
name=Talon
template=ship_medium
model=maps/mercenary/talon

price	= 22500

cargo	= 25
armor	= 150

thrust	= 4.4
impulse	= 20
strafe	= 0.6
turn	= 98
roll	= 128

info=The Talon heavy fighter is an elite combat vessel designed for high-priority missions. It's built for speed and high maneuverability without sacrificing firepower. It houses a fusion plant for the main thruster, complimented by an additional fusion plant for powering two secondary thrusters capable of individual high-frequency power modulation to improve turn speed as well as maximum thrust. On top of that, the Talon is capable of utilizing the highest level weaponry a fighter can mount.
info=The Talon was supposedly top secret and was only going to be deployed by the military during extreme situations, but rumor has it that its design was leaked to several large corporations. Somehow, the design was acquired by mercenary groups. Each year, only a handful are built, by hand.
info=Some believe that the leak was intentional to arm mercenaries hired by convoys to protect against pirate raids. The Talon would likely be far too expensive for the military to build large quantities of, ensuring that only the richest and most skilled mercenaries could get their hands on one.

[ship]
label=enforcer
name=Enforcer
template=ship_medium
model=maps/mercenary/enforcer
price=45000
cargo=35

thrust=1.6
impulse=7
strafe=0.15
turn=80
roll=97

info=The Enforcer is a classic space combat vessel originally mass-produced by the now-defunct Davis-Alexander Aerospace Co. Way out of mass production, this flying antique is still used today by many mercenary groups and skilled freelancers. Most veteran pilots owning and operating these vessels know the ship inside and out. Due to its popularity with professional pilots, several joint-effort companies still build these ships by hand, using the original blueprints and a little ingenuity.
info=The design was copied shortly after mass production by pirates, but most of the resulting knockoff ships lacked the unique engine that the Enforcer was known for. Eventually the blueprints were recovered from a military raid on a pirate convoy.
info=At first glance, the Enforcer has little distinctive features compared to most recent ship designs. However, one feature it has that other ships do not is its innovative engine design. The Enforcer's twin fusion engines are actually fully-fledged impulse drives, which can sustain a nuclear reaction when thrust is lowered significantly. This allows the engine to be used for conventional thrust as well as impulse cruise speed. Unfortunately, this design is not allowed on newer ships because it tends to explode extremely violently when shot down in combat, or otherwise in the event of a failure if extreme caution is not used during running maintenance.

[ship]
label=archer
name=Archer
template=ship_small
model=maps/mercenary/archer
jumpdrive=no

price=20000

cargo	= 15
armor	= 125

thrust	= 2.1
impulse	= 10
strafe	= 0.15
turn	= 16
roll	= 12


[ship]
label=longbow
name=Longbow
template=ship_medium
model=maps/mercenary/longbow
jumpdrive=no

price	= 45000

cargo	= 30
armor	= 250

thrust=4.2
impulse=25
strafe=0.4
turn=72
roll=92


; ------------------------------------------------------------------ ;
;		INDEPENDENT
; ------------------------------------------------------------------ ;

; TODO there should be no ships here, "independent" is not a faction.

[ship]
label=betelgeuse
name=Betelgeuse
template=ship_cruiser
model=maps/independent/betelgeuse
jumpdrive=yes
dock=yes
price=375000
cargo=400

thrust  = 37.7
impulse = 200
strafe  = 1.4
turn    = 7500
roll    = 4000

info=TODO

[ship]
label=horizon
name=Horizon
template=ship_large
model=maps/independent/horizon
jumpdrive=yes
price=60000
cargo=70

thrust  = 7.6
impulse = 40
strafe  = 0.5
turn    = 180
roll    = 100

[ship]
label=bumblebee
name=Bumblebee
template=ship_medium
model=maps/independent/bumblebee
price=50000
cargo=65

thrust  = 3.77
impulse = 20
strafe  = 0.4
turn    = 32
roll    = 15

info=The 'bumblebee' class corvette provides a solid comprimise between speed and firepower.
info=
info=Originally designed as a pleasure yacht by the Lindblade shipyards, the Bumblebee quickly found a niche among the independent market due to its attractive price. It provides a comfortable compromise between nimble engines and tough armor plating.

[ship]
label=anansi
name=Anansi
template=ship_small
model=maps/independent/anansi
jumpdrive=no

price	= 11500

cargo	= 5
armor	= 225

thrust  = 2
impulse = 13
strafe  = 0.35
turn    = 15
roll    = 15

[ship]
label=iktomi
name=Iktomi
template=ship_medium
model=maps/independent/iktomi
jumpdrive=no

price	= 15000
cargo	= 30

armor	= 300

thrust  = 4
impulse = 26
strafe  = 0.92
turn    = 26
roll    = 26

; ------------------------------------------------------------------ ;
;		LINDBLADE
; ------------------------------------------------------------------ ;

[ship]
label=winsor
name=Winsor
template=ship_small
model=maps/lindblade/winsor
jumpdrive=no
price=14000
cargo=15

thrust=2
impulse=4
strafe=0.5
turn=12
roll=11

info=The Winsor-class fighter is the tried, tired, and true starfighter of the Lindblade system defense fleet.
info=Named after its eccentric designer, Alfred Winsor, this light fighter craft sports engines mounted away from the main body for a marked increase in maneuverability, and its speed makes it ideal for chasing down enemy fighters.

[ship]
label=penchant
name=Penchant
template=ship_medium
model=maps/lindblade/penchant
jumpdrive=yes
price=50000
cargo=25

thrust  = 9
impulse = 40
strafe  = 1.0
turn    = 1.5
roll    = 2.5

info=The Penchant-class corvette was original designed for intelligence-gathering missions for the Lindblade navy.
info=This corvette's unique tricobalt manifold devices, mounted at the rear of the ubiquitous dual Lindblade outboard engines, provide an increase in speed at the expense of armor plating.
info=The dome at the top of the ship originally housed a large and complicated military-grade sensor relay.
info=Although many owners choose to reclaim the living space by ripping out the heavy equipment, many less scrupulous owners leave the sensor array intact, giving them an edge in space combat.

[ship]
label=avatar
name=Avatar
template=ship_frigate
model=maps/lindblade/avatar
jumpdrive=yes
price=80000
cargo=85

thrust  = 15.1
impulse = 80
strafe  = 1.05
turn    = 1100
roll    = 500

info=The Avatar-class light frigate is Lindblade's most popular all-purpose starship.
info=This frigate can pull double duty as a light combat vessel or cargo hauler, although for heavy battles and heavier freight, these tasks are better suited to Lindblade Shipyard's more specialized starship classes.

[ship]
label=supertanker
name=Supertanker
template=ship_cruiser
model=maps/lindblade/supertanker
jumpdrive=yes
price=515000
cargo=150

thrust  = 40
impulse = 200
strafe  = 0.35
turn    = 22000
roll    = 5500

info=The lumbering Supertanker-class freight-hauler was designed for one task only: hauling freight.
info=It is capable of hauling an impressive amount of cargo within its holds. When trouble strikes, the proprietary Lindblade pulse-fusion impulse drives can provide a quick getaway, providing the pilot can flee from battle quickly enough.

[ship]
label=halcyon
name=Halcyon
template=ship_battleship
model=maps/lindblade/halcyon
jumpdrive=yes
price=515000
cargo=250

thrust=55.6
impulse=280
strafe=2.8
turn=25000
roll=10000

info=^1CLASSIFIED^N
info=
info=For authorized personnel only.

; ------------------------------------------------------------------ ;
;		DAGON
; ------------------------------------------------------------------ ;

[ship]
label=leo
name=Dagon DM6LF "Leo" Light Fighter
template=ship_small
model=maps/dagon/leo
price=12000
cargo=15

thrust  = 2.0
impulse = 1.0
strafe  = 0.3
turn    = 8
roll    = 15

info=
info=

[ship]
label=raptor
name=Dagon DM17HF "Raptor" Heavy Fighter
template=ship_medium
model=maps/dagon/raptor
jumpdrive=no
price=60000
cargo=30

thrust  = 4.1
impulse = 20
strafe  = 0.4
turn    = 55
roll    = 65

info=
info=

[ship]
label=gorgon
name=Dagon DM15HB "Gorgon" Heavy Bomber
template=ship_medium
model=maps/dagon/gorgon
jumpdrive=no
price=54000
cargo=50

thrust  = 4.1
impulse = 20
strafe  = 0.2
turn    = 45
roll    = 55

info=
info=

[ship]
label=chimera
name=Dagon DMB "Chimera" Battleship
template=ship_battleship
model=maps/dagon/chimera
jumpdrive=yes
price=12500000
cargo=350

thrust  = 52
impulse = 280
strafe  = 1.8
turn    = 51000
roll    = 8000

info=
info=

[ship]
label=jormungandr
name=Dagon CF "Jormungandr" Freight Cruiser
template=ship_cruiser
model=maps/dagon/jormungandr
jumpdrive=yes
price=3500000
cargo=500

thrust  = 25
impulse = 160
strafe  = 2.5
turn    = 10000
roll    = 5000

info=
info=

; ------------------------------------------------------------------ ;
;		TSU-KHAN
; ------------------------------------------------------------------ ;

[ship]
label=colossus
name=Colossus
template=ship_dreadnought
model=maps/tsukhan/colossus
jumpdrive=yes
price=10000000
cargo=1000

thrust=80
impulse=400
strafe=3
turn=40000
roll=10000

info=^1CLASSIFIED^N
info=
info=For authorized personnel only.

[ship]
label=imp
name=Imp
template=ship_small
model=maps/tsukhan/imp
jumpdrive=no
price=22500
cargo=30

thrust  = 1.76
impulse = 9.265
strafe  = 0.1
turn    = 7
roll    = 6

info=The 'Imp' scout fighter was designed to be cheap and versatile, often equipped with advanced sensor equipment for scouting missions.
info=During the Kuu-Saar civil war, many who piloted Imps were ordered to kamikaze into enemy capital ships. Since they were so cheap to build, they often played the role as inexpensive guided torpedoes. 
info=Many Imp pilots carried a single warhead in the tiny cargo bays, and were used as last ditch efforts to destroy important hard-to-kill capital ships.

[ship]
label=drake
name=Drake
template=ship_small
model=maps/tsukhan/drake
jumpdrive=no
price=32500
cargo=45

thrust  = 1.92
impulse = 10
strafe  = 0.4
turn    = 9
roll    = 7

info=The 'Drake' light fighter was designed to be quick and agile. It is a difficult to hit target for its' enemies, and it can deliver quite a punch as well.
info=The Drake was developed after the Tsu-Khan's major defeat in Anara. Tsu-Khan Military knew it needed a superior fighter than the Colonial Lancer, the ship which dispatched most of the Tsu-Khan fighter screen in minutes during this battle.

[ship]
label=inquisitor
name=Inquisitor
template=ship_medium
model=maps/tsukhan/inquisitor
jumpdrive=no
price=60000
cargo=60

thrust  = 4.035
impulse = 22
strafe  = 0.33
turn    = 32
roll    = 30

info=The 'Inquisitor' Interceptor is the main strike fighter of the Tsu-Khan navy. It has been in use since the Kuu-Saar civil war and won many key battles for the Tsu-Khan empire.
info=An experimental Interceptor fighter was outfitted with a jump drive after the Bringers of Great Knowledge disappeared. The design was too costly to be viable and the project was dropped in favor of long-range fighter deployment ship technology.

[ship]
label=camel
name=Camel
template=ship_large
model=maps/tsukhan/camel
jumpdrive=yes
price=575000
cargo=75

thrust  = 7.54
impulse = 40
strafe  = 0.53
turn    = 250
roll    = 90

info=The Tsu-Khan Camel is the main workhorse of the fleet and is used mainly to transfer slaves and prisoners, as well as food to distant Tsu-Khan occupied star systems.
info=The original Camels were used to transport the remaining Tsu-Khan population to their new home around the moon. Some of the original Camels are still in use. It has since been modified for different types of storage than civilians.

[ship]
label=ravager
name=Ravager
template=ship_battleship
model=maps/tsukhan/ravager
jumpdrive=yes
price=17500000
cargo=250

thrust  = 55.5
impulse = 280
strafe  = 1.9
turn    = 55000
roll    = 7500

info=The Ravager is the main heavy assault ship of the Tsu-Khan fleet. It has quad anti-fighter beams up front, and 16 energy cannon turrets. In addition to this, it wields a massive beam cannon for fighting enemy capital ships and destroying installations.
info=It is based upon the original heavy cruiser design that was used to win the Kuu-Saar 500-year civil war.

; ------------------------------------------------------------------ ;
;		PIRATES
; ------------------------------------------------------------------ ;

[ship]
label=raider
name=Raider
template=ship_medium
model=maps/pirate/raider
jumpdrive=no
price=25500
cargo=30

thrust  = 3.9
impulse = 20
strafe  = 0.33
turn    = 60
roll    = 15

info=The Raider is the main strike fighter of various pirate factions. It is cheap to build and effective in combat versus lightly defended trade convoys.
info=Many pirate factions cover the surfaces of their Raiders with spikes for more effective ramming and boarding of ships.

[ship]
label=jaguar
name=Jaguar
template=ship_large
model=maps/pirate/jaguar
jumpdrive=no
price=35000
cargo=50

thrust  = 7.9
impulse = 40
strafe  = 1
turn    = 130
roll    = 13

info=
info=

[ship]
label=beamarray
name=Rapier Beam Array
template=ship_frigate
model=maps/pirate/beamarray
jumpdrive=yes
price=95000
cargo=90

thrust  = 15.1
impulse = 80
strafe  = 1.00
turn    = 1000
roll    = 400

info=The Rapier Beam Array is a high-precision heavy assault frigate used mainly by the various pirate organizations inhabiting colonized space. Its main purpose is to decimate escort frigates in large trade convoys.
info=This frigate packs two forward beam cannons which are charged by the 6 photovoltaic arrays in addition to its own fusion reactor. It is also equipped with a single module junction point. A turret is not recommended for this junction point.
info=The Rapier was specially designed by [insert big pirate organization here], when the Colonies began stepping up their protection of convoys by making use of frigates. It is a combination of several designs. It is built almost entirely of salvaged parts from the wreckage of the old battlegrounds of the Year of War.
info=TACTICAL INFORMATION: The Rapier has barely any capability of defending itself. It must always be escorted by a wing of Raiders. Thus, when you see a Rapier frigate, always expect fighter opposition.

[ship]
label=juggernaut
name=Juggernaut
template=ship_battleship
model=maps/pirate/juggernaut
jumpdrive=yes
dock=yes
price=1500000
cargo=250

thrust=55.6
impulse=280
strafe=10
turn=35000
roll=5000

info=The pirate Juggernaut is a flying fortress designed to serve as support carrier during raids on large ships and small space stations. 
info=The Juggernaut has a lower turning speed compared to other capital ships. However, it has a large array of guns, allowing for a deadly assault when in position.

; ------------------------------------------------------------------ ;
; 		NO FACTION or DERELICT
; ------------------------------------------------------------------ ;

[ship]
label=hades
name=Hades
template=ship_dreadnought
model=maps/derelict/hades
jumpdrive=yes
price=2000000
cargo=6000

thrust=72.7
impulse=400
strafe=5.3
turn=75000
roll=10000

info=^1CLASSIFIED^N
info=For authorized personnel only.

[ship]
label=ares
name=Ares
template=ship_dreadnought
model=maps/derelict/ares
jumpdrive=yes
price=2750000
cargo=10000

thrust=76.8
impulse=400
strafe=5.4
turn=45000
roll=15000

info=^1CLASSIFIED^N
info=For authorized personnel only.