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|
;
; weapons.ini
;
; global weapon type definitions
; This file describes all weapon types
; ------------------------------------------------------------------
; MINES
;
[mine]
label=mine_dumb
name=Dumb mine
model=maps/weapons/mine_dumb
info=The dumb mine is the cheapest of all mines. It will remain stationary in space and explode if something touches it.
price=500
damage=25
[mine]
label=mine_proxy
name=Proximity mine
price=2500
damage=100
[mine]
label=mine_smart
name=Smart mine
price=15000
damage=250
; ------------------------------------------------------------------
; CANNONS
;
; ------------------------------------------------------------------
; blasters are used by the Colonial Militia
[cannon]
label=blaster1
name=Blaster cannon
info=Basic pewpew
price=2500
level=1
[projectile]
; speed of a projectile generated by this weapon, in meters per second
speed=2000
; interval between two consecutive shots, in milliseconds
interval=100
; range is the distance a projectile can travel before it dies, in meters
range=9000
; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
; lifespan=5000
; damage done by the projectile
damage=5
; projectile model
model=blaster1
; sound to play if the projectile is fired
sound=blaster
[cannon]
label=blaster2
name=Improved Blaster cannon
info=Improved pewpew
price=10000
level=8
[projectile]
; speed of a projectile generated by this weapon, in meters per second
speed=2000
; interval between two consecutive shots, in milliseconds
interval=100
; range is the distance a projectile can travel before it dies, in meters
range=9000
; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
; lifespan=5000
; damage done by the projectile
damage=15
; projectile model
model=blaster2
; sound to play if the projectile is fired
sound=blaster
; ------------------------------------------------------------------
; lasers are used by Merchants
[cannon]
label=laser1
name=Laser cannon
; default purchase price
price=1500
; player level required to buy his weapon
level=1
[projectile]
; speed of a projectile generated by this weapon, in meters per second
speed=1500
; interval between two consecutive shots, in milliseconds
interval=500
; range is the distance a projectile can travel before it dies, in meters
range=7500
; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
; lifespan=5000
; damage done by the projectile
damage=10
; projectile model
model=laser1
; sound to play if the projectile is fired
sound=laser
[cannon]
label=laser2
name=Improved laser cannon
price=5000
level=5
[projectile]
; speed of a projectile generated by this weapon, in meters per second
speed=1500
; interval between two consecutive shots, in milliseconds
interval=500
; range is the distance a projectile can travel before it dies, in meters
range=7500
; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
; lifespan=5000
; damage done by the projectile
damage=15
; projectile model
model=laser2
; sound to play if the projectile is fired
sound=laser
[cannon]
label=laser3
name=Advanced laser cannon
price=15000
level=15
[projectile]
; speed of a projectile generated by this weapon, in meters per second
speed=1500
; interval between two consecutive shots, in milliseconds
interval=500
; range is the distance a projectile can travel before it dies, in meters
range=7500
; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
;lifespan=5000
; damage done by the projectile
damage=25
; projectile model
model=laser2
; sound to play if the projectile is fired
sound=laser
[cannon]
label=neutron1
name=Neutron Cannon
price=27000
level=25
[projectile]
; speed of a projectile generated by this weapon, in meters per second
speed=1250
; interval between two consecutive shots, in milliseconds
interval=1000
; range is the distance a projectile can travel before it dies, in meters
range=8000
; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
;lifespan=5000
; damage done by the projectile
damage=25
; projectile model
model=neutron1
; sound to play if the projectile is fired
sound=neutron
[cannon]
label=metrion1
name=Metrion Accelerator
price=150000
level=20
[projectile]
; speed of a projectile generated by this weapon, in meters per second
speed=1300
; interval between two consecutive shots, in milliseconds
interval=800
; range is the distance a projectile can travel before it dies, in meters
range=8500
; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
;lifespan=7000
; damage done by the projectile
damage=200
; projectile model
model=metrion1
; ------------------------------------------------------------------
; TURRETS
;
[turret]
label=defenselaser1
name=Defense laser
price=25000
level=5
[turret]
label=defenselaser2
name=Advanced Defense laser
price=50000
level=15
|