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;
; weapons.ini
;
; global weapon type definitions
; This file describes all weapon types

; ------------------------------------------------------------------
; MINES
;

[mine]
label=mine_dumb
name=Dumb mine
model=maps/weapons/mine_dumb
info=The dumb mine is the cheapest of all mines. It will remain stationary in space and explode if something touches it.
price=500
damage=25

[mine]
label=mine_proxy
name=Proximity mine
price=2500
damage=100

[mine]
label=mine_smart
name=Smart mine
price=15000
damage=250


; ------------------------------------------------------------------
; BLASTERS
; blasters are used by the Colonial Militia

[cannon]
label=blaster1
name=Blaster cannon
info=Basic pewpew
price=2500
level=1

	[projectile]
	; speed of a projectile generated by this weapon, in meters per second
	speed=2000
	; interval between two consecutive shots, in milliseconds
	interval=200
	; range is the distance a projectile can travel before it dies, in meters
	range=9000
	; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
	; lifespan=5000
	; damage done by the projectile
	damage=5
	; projectile model
	model=blaster1
	; sound to play if the projectile is fired
	sound=blaster

[cannon]
label=blaster2
name=Improved Blaster cannon
info=Improved pewpew
price=10000
level=8

	[projectile]
	; speed of a projectile generated by this weapon, in meters per second
	speed=2000
	; interval between two consecutive shots, in milliseconds
	interval=200
	; range is the distance a projectile can travel before it dies, in meters
	range=9000
	; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
	; lifespan=5000
	; damage done by the projectile
	damage=10
	; projectile model
	model=blaster2
	; sound to play if the projectile is fired
	sound=blaster

; ------------------------------------------------------------------
; LASERS
; 	faction		Merchants
; 	color		255, 0, 0 (red)

[cannon]
label=laser1
name=Laser cannon
; default purchase price
price=1500
; player level required to buy his weapon
level=1
; store/inventory model
model=models/weapons/laser/laser1
; info text
info=Laser cannon is probably one of the largest misnomers in recent history.
info=The photo-magnetic generators used in this kind of cannons do produce
info=light flashes similar to the ancient laser technology,
info=but the impact of a projectile has far more dramatic results.

	[projectile]
	; speed of a projectile generated by this weapon, in meters per second
	speed=1500
	; interval between two consecutive shots, in milliseconds
	interval=500
	; range is the distance a projectile can travel before it dies, in meters
	range=7500
	; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
	; lifespan=5000
	; damage done by the projectile
	damage=10
	; projectile model
	model=laser1
	; sound to play if the projectile is fired
	sound=laser

[cannon]
label=laser2
name=Improved laser cannon
price=5000
level=5
model=models/weapons/laser/laser2

	[projectile]
	; speed of a projectile generated by this weapon, in meters per second
	speed=1500
	; interval between two consecutive shots, in milliseconds
	interval=500
	; range is the distance a projectile can travel before it dies, in meters
	range=7500
	; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
	; lifespan=5000
	; damage done by the projectile
	damage=15
	; projectile model
	model=laser2
	; sound to play if the projectile is fired
	sound=laser
	
[cannon]
label=laser3
name=Advanced laser cannon
price=15000
level=15
model=models/weapons/laser/laser3

	[projectile]
	; speed of a projectile generated by this weapon, in meters per second
	speed=1500
	; interval between two consecutive shots, in milliseconds
	interval=500
	; range is the distance a projectile can travel before it dies, in meters
	range=7500
	; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
	;lifespan=5000
	; damage done by the projectile
	damage=25
	; projectile model
	model=laser3
	; sound to play if the projectile is fired
	sound=laser

	
[turret]
label=turretlaser1
name=Laser turret
price=25000
level=5

	[projectile]
	; speed of a projectile generated by this weapon, in meters per second
	speed=1500
	; interval between two consecutive shots, in milliseconds
	interval=500
	; range is the distance a projectile can travel before it dies, in meters
	range=7500
	; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
	; lifespan=5000
	; damage done by the projectile
	damage=10
	; projectile model
	model=laser1
	; sound to play if the projectile is fired
	sound=laser
	
[turret]
label=turretlaser2
name=Improved laser turret
price=50000
level=15

	[projectile]
	; speed of a projectile generated by this weapon, in meters per second
	speed=1500
	; interval between two consecutive shots, in milliseconds
	interval=500
	; range is the distance a projectile can travel before it dies, in meters
	range=7500
	; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
	; lifespan=5000
	; damage done by the projectile
	damage=15
	; projectile model
	model=laser2
	; sound to play if the projectile is fired
	sound=laser

; ------------------------------------------------------------------
; NEUTRON
; Neutron-based weapons are used by ?

[cannon]
label=neutron1
name=Neutron cannon
price=27000
level=25

	[projectile]
	; speed of a projectile generated by this weapon, in meters per second
	speed=1250
	; interval between two consecutive shots, in milliseconds
	interval=1000
	; range is the distance a projectile can travel before it dies, in meters
	range=8000
	; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
	;lifespan=5000
	; damage done by the projectile
	damage=25
	; projectile model
	model=neutron1
	; sound to play if the projectile is fired
	sound=neutron

[cannon]
label=neutron2
name=Improved neutron cannon
price=122000
level=45

	[projectile]
	; speed of a projectile generated by this weapon, in meters per second
	speed=1250
	; interval between two consecutive shots, in milliseconds
	interval=1000
	; range is the distance a projectile can travel before it dies, in meters
	range=8000
	; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
	;lifespan=5000
	; damage done by the projectile
	damage=45
	; projectile model
	model=neutron2
	; sound to play if the projectile is fired
	sound=neutron

[turret]
label=turretneutron1
name=Neutron turret
price=27000
level=25

	[projectile]
	; speed of a projectile generated by this weapon, in meters per second
	speed=1250
	; interval between two consecutive shots, in milliseconds
	interval=1000
	; range is the distance a projectile can travel before it dies, in meters
	range=8000
	; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
	;lifespan=5000
	; damage done by the projectile
	damage=25
	; projectile model
	model=neutron1
	; sound to play if the projectile is fired
	sound=neutron

; ------------------------------------------------------------------
; METRION
; Metrion-based weapons are overpowered

[cannon]
label=metrion1
name=Metrion Accelerator
price=150000
level=45

	[projectile]
	; speed of a projectile generated by this weapon, in meters per second
	speed=1300
	; interval between two consecutive shots, in milliseconds
	interval=800
	; range is the distance a projectile can travel before it dies, in meters
	range=8500
	; lifespan of a single projectile, in milliseconds (setting range sets lifespan)
	;lifespan=7000
	; damage done by the projectile
	damage=200
	; projectile model
	model=metrion1
	; sound to play if the projectile is fired
	sound=metrion