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;
; ghant.ini
; world description for the Ghant system
;

; ------------------------------------------------------------------ 
; ZONE IDENTIFICATION

[zone]
; [string] zone name
name=Ghant system
; [string] skybox name
sky=sky02
; [r g b] ambient color
ambient=0.1 0.1 0.1

; ------------------------------------------------------------------
; ORIGIN

[navpoint]
; [string] entity label
label=navpoint_origin
; [string] entity name
name=Navigation point Origin
; [x y x] entity location
location=0 0 0

; ------------------------------------------------------------------
; STAR

[star]
; [string] entity label
label=star
; [string] entity name
name=class A star
location=512 -512 0
; [r g b] entity primary color, values in the 0-255 range
color=255 255 255
; [float] entity radius (10 game units == 1km ingame)
radius=90
corona=default

; ------------------------------------------------------------------
; PLANET GHANT

[planet]
; [string] entity label
label=ghant
; [string] entity name
name=planet Ghant
; [x y x] entity location
location=-270 -800 32
; [r g b] entity primary color, values in the 0-1 range
;color=0.82 0.50 .2
; [string] globe texture name
texture=planets/ghant
; [float] entity radius (10 game units == 1km ingame)
radius=64
; [float] axis pitch, in degrees
pitch=-15
; [float] rotation speed, in degrees per second
rotationspeed=1
dock=yes
; info text
info=Despite its relatively unimportant strategic value, planet Ghant represents the political and economical
info=heartland of the Independent Colonies. Most of this once mineral-rich world's natural resources have been
info=depleted by intensive mining operations, but an intesive terraforming operation is slowly transforming the
info=arid climate into a more hospitable environment. This ongoing process requires regular imports of terraforming
info=equipment and other related technologies.

	[cargo]
	label=terraformingequipment
	price=1650
	amount=0
	
	[cargo]
	label=water
	price=8
	amount=-1

	[cargo]
	label=gold
	price=1250
	amount=0

; 	available ship types

	[ship]
	label=vector

	[ship]
	label=scalar

	[ship]
	label=pod


; ------------------------------------------------------------------
; ALEXANDRIA OUTPOST

[station]
; [string] entity label
label=alexandria
; [string] entity name
name=Alexandria outpost
; [string] entity model name
model=maps/colonial/alexandria
; [string] faction this entity belongs to, sets faction colors
faction=colonies
; [x y x] entity location
location=-192 -704 32
; [float] axis direction, in degrees
yaw=45
; this is the default base where new players are docked
default=yes
; entity radius
radius=8
; info text
info=Alexandria outpost serves as a commercial and entertainment centre for the Ghant system. 
info=Because of its remote location, it is also a popular transit zone for more shady operations,

; the sections below add trade definitions to the station

; 	available ship types

	[ship]
	label=vector

; 	available cargo types
	[cargo]
; 	always declare the label first
	label=crates
; 	price this base sells and busy the cargo at
	price=25
; 	initial amount, -1 means unlimited supply
	amount=-1

	[cargo]
	label=liquor
	price=325
; 	no initial supply
	amount=0

	[cargo]
	label=niobium
	price=200
; 	no initial supply
	amount=0

	[cargo]
	label=iron
	price=150
; 	no initial supply
	amount=0

	[cargo]
	label=carbosteel
	price=500
	; no initial supply
	amount=0

	[cargo]
	label=water
	price=10
	amount=0

[entity]
label=alexandria_storage1
name=storage tanks
model=maps/colonial/alexandria_storage
faction=colonies
location=-176 -720 32
yaw=45

[entity]
label=alexandria_storage2
name=storage tanks
model=maps/colonial/alexandria_storage
faction=colonies
location=-172 -720 32
yaw=45

; ------------------------------------------------------------------
; BATTLESHIP CUSTODIAN

[station]
; typically, a station uses a 'model=' line. however, since this is technically
; a ship that acts just like a station, we need to use a 'ship=' line instead.
; this allows us to scale the model automatically based on the ship's template,
; meaning less maintenance in the event that the template is changed in the
; future. make sure you specify 'ship=' before any other lines to make sure you
; don't override anything unintentionally.
ship=custodian
label=custodian
name=Battleship Custodian
faction=militia
location=-204 -656 32
yaw=305

	[ship]
	label=sharkan

	[ship]
	label=tiger

	[cargo]
	label=liquor
	price=350
	amount=0

	[cargo]
	label=water
	price=10
	amount=0

; ------------------------------------------------------------------
; PLANET SEYMOUR

[planet]
; [string] entity label
label=seymour
; [string] entity name
name=Planet Seymour
; [x y x] entity location
location=-128 1032 -32
; [r g b] entity color, values in the 0-1 range
color=1 .9 .5
; [string] globe texture name
texture=planets/seymour
; [float] entity radius (10 game units == 1km ingame)
radius=68

; ------------------------------------------------------------------
; REGULA STATION

[station]
label=regula
name=Regula Station
model=maps/colonial/regula
location=-128 928 -32
color=0.4 0.7 0
yaw=225
info=Regula station is the headquarters of the local niobium mining operation.

	[ship]
	label=vector

	[ship]
	label=scalar

	[cargo]
	label=crates
	price=50
	amount=0

	[cargo]
	label=niobium
	price=150
	; unlimited
	amount=-1

	[cargo]
	label=water
	price=14
	amount=0

[entity]
label=regula_storage
name=Storage tanks
model=maps/colonial/regula_storage
location=-122 928 -32
color=0.4 0.7 0

; ------------------------------------------------------------------
; KRONENBADEN JUMPGATE

[jumpgate]
; name and info are automaticly set for jumpgates
label=jumpgate_kronenbaden
target=kronenbaden:jumpgate_ghant
faction=colonies
location=460 1440 64
yaw=270

; ------------------------------------------------------------------
; IKARUS SATELLITE

[entity]
label=ikarus
name=Ikarus satellite
model=maps/colonial/ikarus
faction=militia
location=64 -16 0
yaw=120
pitch=-15

; ------------------------------------------------------------------
; BROGHA JUMPGATE

[navpoint]
label=navpoint_east
name=Navigation point East
location=716 -1008 20

[jumpgate]
; name and info are automaticly set for jumpgates
label=jumpgate_brogha
target=brogha:jumpgate_ghant
faction=colonies
location=716 -1024 24
yaw=90

; ------------------------------------------------------------------
; ANTWERP JUMPGATE

[jumpgate]
label=jumpgate_antwerp
; override default jumpgate model
model=maps/colonial/jumpgate
target=antwerp:jumpgate_ghant
faction=colonies
location=1024 348 32
yaw=180