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|
;
; ghant.ini
; world description for the Ghant system
;
; ------------------------------------------------------------------
; ZONE IDENTIFICATION
[zone]
; [string] zone name
name=Ghant system
; [string] skybox name
sky=sky02
; ------------------------------------------------------------------
; ORIGIN
[navpoint]
; [string] entity label
label=navpoint_origin
; [string] entity name
name=Navigation point Origin
; [x y x] entity location
location=0 0 0
; ------------------------------------------------------------------
; STAR
[star]
; [string] entity label
label=star
; [string] entity name
name=class A star
location=512 -512 0
; [r g b] entity primary color, values in the 0-255 range
color=255 255 255
; [float] entity radius (10 game units == 1km ingame)
radius=90
corona=default
; ------------------------------------------------------------------
; PLANET GHANT
[planet]
; [string] entity label
label=ghant
; [string] entity name
name=planet Ghant
; [x y x] entity location
location=-270 -800 32
; [r g b] entity primary color, values in the 0-1 range
;color=0.82 0.50 .2
; [string] globe texture name
texture=planets/ghant
; [float] entity radius (10 game units == 1km ingame)
radius=64
; [float] axis pitch, in degrees
pitch=-15
; [float] rotation speed, in degrees per second
rotationspeed=1
dock=yes
; info text
info=Despite its relatively unimportant strategic value, planet Ghant represents the political and economical
info=heartland of the Independent Colonies. Most of this once mineral-rich world's natural resources have been
info=depleted by intensive mining operations, but an intesive terraforming operation is slowly transforming the
info=arid climate into a more hospitable environment. This ongoing process requires regular imports of terraforming
info=equipment and other related technologies.
[cargo]
label=terraformingequipment
price=1650
amount=0
[cargo]
label=water
price=8
amount=-1
; available ship types
[ship]
label=vector
[ship]
label=scalar
[ship]
label=pod
; ------------------------------------------------------------------
; ALEXANDRIA OUTPOST
[station]
; [string] entity label
label=alexandria
; [string] entity name
name=Alexandria outpost
; [string] entity model name
model=maps/colonial/alexandria
; [string] faction this entity belongs to, sets faction colors
faction=colonies
; [x y x] entity location
location=-192 -704 32
; [float] axis direction, in degrees
yaw=45
; this is the default base where new players are docked
default=yes
; entity radius
radius=8
; info text
info=Alexandria outpost serves as a commercial and entertainment centre for the Ghant system.
info=Because of its remote location, it is also a popular transit zone for more shady operations,
; the sections below add trade definitions to the station
; available ship types
[ship]
label=vector
; available cargo types
[cargo]
; always declare the label first
label=crates
; price this base sells and busy the cargo at
price=25
; initial amount, -1 means unlimited supply
amount=-1
[cargo]
label=liquor
price=325
; no initial supply
amount=0
[cargo]
label=niobium
price=200
; no initial supply
amount=0
[cargo]
label=iron
price=150
; no initial supply
amount=0
[cargo]
label=carbosteel
price=500
; no initial supply
amount=0
[cargo]
label=water
price=10
amount=0
[entity]
label=alexandria_storage1
name=storage tanks
model=maps/colonial/alexandria_storage
faction=colonies
location=-176 -720 32
yaw=45
[entity]
label=alexandria_storage2
name=storage tanks
model=maps/colonial/alexandria_storage
faction=colonies
location=-172 -720 32
yaw=45
; ------------------------------------------------------------------
; BATTLESHIP CUSTODIAN
[station]
; typically, a station uses a 'model=' line. however, since this is technically
; a ship that acts just like a station, we need to use a 'ship=' line instead.
; this allows us to scale the model automatically based on the ship's template,
; meaning less maintenance in the event that the template is changed in the
; future. make sure you specify 'ship=' before any other lines to make sure you
; don't override anything unintentionally.
ship=custodian
label=custodian
name=Battleship Custodian
faction=militia
location=-204 -656 32
yaw=305
[ship]
label=sharkan
[ship]
label=tiger
[cargo]
label=liquor
price=350
amount=0
[cargo]
label=water
price=10
amount=0
; ------------------------------------------------------------------
; PLANET SEYMOUR
[planet]
; [string] entity label
label=seymour
; [string] entity name
name=Planet Seymour
; [x y x] entity location
location=-128 1032 -32
; [r g b] entity color, values in the 0-1 range
color=1 .9 .5
; [string] globe texture name
texture=planets/seymour
; [float] entity radius (10 game units == 1km ingame)
radius=68
; ------------------------------------------------------------------
; REGULA STATION
[station]
label=regula
name=Regula Station
model=maps/colonial/regula
location=-128 928 -32
color=0.4 0.7 0
yaw=225
info=Regula station is the headquarters of the local niobium mining operation.
[ship]
label=vector
[ship]
label=scalar
[cargo]
label=crates
price=50
amount=0
[cargo]
label=niobium
price=150
; unlimited
amount=-1
[cargo]
label=water
price=14
amount=0
[entity]
label=regula_storage
name=Storage tanks
model=maps/colonial/regula_storage
location=-122 928 -32
color=0.4 0.7 0
; ------------------------------------------------------------------
; KRONENBADEN JUMPGATE
[jumpgate]
; name and info are automaticly set for jumpgates
label=jumpgate_kronenbaden
target=kronenbaden:jumpgate_ghant
faction=colonies
location=460 1440 64
yaw=270
; ------------------------------------------------------------------
; IKARUS SATELLITE
[entity]
label=ikarus
name=Ikarus satellite
model=maps/colonial/ikarus
faction=militia
location=64 -16 0
yaw=120
pitch=-15
; ------------------------------------------------------------------
; BROGHA JUMPGATE
[navpoint]
label=navpoint_east
name=Navigation point East
location=716 -1008 20
[jumpgate]
; name and info are automaticly set for jumpgates
label=jumpgate_brogha
target=brogha:jumpgate_ghant
faction=colonies
location=716 -1024 24
yaw=90
; ------------------------------------------------------------------
; ANTWERP JUMPGATE
[jumpgate]
label=jumpgate_antwerp
; override default jumpgate model
model=maps/colonial/jumpgate
target=antwerp:jumpgate_ghant
faction=colonies
location=1024 348 32
yaw=180
|