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// entity 0
{
"classname" "worldspawn"
// brush 0
{
patchDef2
{
colors/grey25_shiny
( 9 3 0 0 0 )
(
( ( -64 0 64 0 0 ) ( -64 0 80 0 -3 ) ( -64 0 80 0 -6 ) )
( ( -64 -64 64 3 0 ) ( -64 -80 80 3 -3 ) ( -64 -80 80 3 -6 ) )
( ( -64 -64 0 6 0 ) ( -64 -80 0 6 -3 ) ( -64 -80 0 6 -6 ) )
( ( -64 -64 -64 9 0 ) ( -64 -80 -80 9 -3 ) ( -64 -80 -80 9 -6 ) )
( ( -64 0 -64 12 0 ) ( -64 0 -80 12 -3 ) ( -64 0 -80 12 -6 ) )
( ( -64 64 -64 15 0 ) ( -64 80 -80 15 -3 ) ( -64 80 -80 15 -6 ) )
( ( -64 64 0 18 0 ) ( -64 80 0 18 -3 ) ( -64 80 0 18 -6 ) )
( ( -64 64 64 21 0 ) ( -64 80 80 21 -3 ) ( -64 80 80 21 -6 ) )
( ( -64 0 64 24 0 ) ( -64 0 80 24 -3 ) ( -64 0 80 24 -6 ) )
)
}
}
// brush 1
{
patchDef2
{
colors/grey25_shiny
( 9 3 0 0 0 )
(
( ( 0 0 64 0 -6 ) ( 0 0 64 0 -3 ) ( -64 0 64 0 0 ) )
( ( 0 -64 64 3 -6 ) ( 0 -64 64 3 -3 ) ( -64 -64 64 3 0 ) )
( ( 0 -64 0 6 -6 ) ( 0 -64 0 6 -3 ) ( -64 -64 0 6 0 ) )
( ( 0 -64 -64 9 -6 ) ( 0 -64 -64 9 -3 ) ( -64 -64 -64 9 0 ) )
( ( 0 0 -64 12 -6 ) ( 0 0 -64 12 -3 ) ( -64 0 -64 12 0 ) )
( ( 0 64 -64 15 -6 ) ( 0 64 -64 15 -3 ) ( -64 64 -64 15 0 ) )
( ( 0 64 0 18 -6 ) ( 0 64 0 18 -3 ) ( -64 64 0 18 0 ) )
( ( 0 64 64 21 -6 ) ( 0 64 64 21 -3 ) ( -64 64 64 21 0 ) )
( ( 0 0 64 24 -6 ) ( 0 0 64 24 -3 ) ( -64 0 64 24 0 ) )
)
}
}
// brush 2
{
patchDef2
{
colors/grey25_shiny
( 9 3 0 0 0 )
(
( ( -64 0 80 0 0 ) ( 0 0 112 0 -3 ) ( 0 0 112 0 -6 ) )
( ( -64 -80 80 3 0 ) ( 0 -112 112 3 -3 ) ( 0 -112 112 3 -6 ) )
( ( -64 -80 0 6 0 ) ( 0 -112 0 6 -3 ) ( 0 -112 0 6 -6 ) )
( ( -64 -80 -80 9 0 ) ( 0 -112 -112 9 -3 ) ( 0 -112 -112 9 -6 ) )
( ( -64 0 -80 12 0 ) ( 0 0 -112 12 -3 ) ( 0 0 -112 12 -6 ) )
( ( -64 80 -80 15 0 ) ( 0 112 -112 15 -3 ) ( 0 112 -112 15 -6 ) )
( ( -64 80 0 18 0 ) ( 0 112 0 18 -3 ) ( 0 112 0 18 -6 ) )
( ( -64 80 80 21 0 ) ( 0 112 112 21 -3 ) ( 0 112 112 21 -6 ) )
( ( -64 0 80 24 0 ) ( 0 0 112 24 -3 ) ( 0 0 112 24 -6 ) )
)
}
}
// brush 3
{
( 0 64 64 ) ( 0 -64 64 ) ( -16 64 64 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 0 64 64 ) ( -16 64 64 ) ( 0 64 -64 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 0 64 64 ) ( 0 64 -64 ) ( 0 -64 64 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -16 -64 -64 ) ( 0 -64 -64 ) ( -16 64 -64 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -16 -64 -64 ) ( -16 -64 64 ) ( 0 -64 -64 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -16 -64 -64 ) ( -16 64 -64 ) ( -16 -64 64 ) common/engine 0 0 0 0.5 0.5 0 0 0
}
// brush 4
{
( -64 16 120 ) ( 0 16 72 ) ( 0 16 120 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( 0 16 72 ) ( 0 -16 120 ) ( 0 16 120 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -64 -16 120 ) ( 0 -16 72 ) ( -64 -16 72 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( 0 -16 72 ) ( -64 16 72 ) ( -64 -16 72 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( -72 16 72 ) ( -72 -16 120 ) ( -72 -16 72 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( -64 432 88 ) ( 0 304 120 ) ( -64 304 88 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
}
// brush 5
{
( 0 16 -120 ) ( 0 16 -72 ) ( -64 16 -120 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( 0 16 -120 ) ( 0 -16 -120 ) ( 0 16 -72 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -64 -16 -72 ) ( 0 -16 -72 ) ( -64 -16 -120 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( -64 -16 -72 ) ( -64 16 -72 ) ( 0 -16 -72 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( -72 -16 -72 ) ( -72 -16 -120 ) ( -72 16 -72 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( -64 304 -88 ) ( 0 304 -120 ) ( -64 432 -88 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
}
// brush 6
{
( 0 120 16 ) ( 0 72 16 ) ( -64 120 16 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( 0 120 16 ) ( 0 120 -16 ) ( 0 72 16 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -64 72 -16 ) ( 0 72 -16 ) ( -64 120 -16 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( -64 72 -16 ) ( -64 72 16 ) ( 0 72 -16 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( -72 72 -16 ) ( -72 120 -16 ) ( -72 72 16 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( -64 88 304 ) ( 0 120 304 ) ( -64 88 432 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
}
// brush 7
{
( -64 -120 16 ) ( 0 -72 16 ) ( 0 -120 16 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( 0 -72 16 ) ( 0 -120 -16 ) ( 0 -120 16 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -64 -120 -16 ) ( 0 -72 -16 ) ( -64 -72 -16 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( 0 -72 -16 ) ( -64 -72 16 ) ( -64 -72 -16 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( -72 -72 16 ) ( -72 -120 -16 ) ( -72 -72 -16 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( -64 -88 432 ) ( 0 -120 304 ) ( -64 -88 304 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
}
// brush 8
{
( 0 -104 -104 ) ( 0 -104 -48 ) ( 0 -48 -104 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -72 -48 -48 ) ( -72 -104 -48 ) ( -72 -48 -104 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( -64 -68 -40 ) ( -64 -60 -48 ) ( 64 -68 -40 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( -64 -40 -64 ) ( -64 -48 -72 ) ( 64 -40 -64 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( -64 -72 -48 ) ( -64 -64 -40 ) ( 64 -72 -48 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( -72 -72 -48 ) ( 0 -100 -76 ) ( 0 -76 -100 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
}
// brush 9
{
( 0 48 -104 ) ( 0 104 -48 ) ( 0 104 -104 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -72 48 -104 ) ( -72 104 -48 ) ( -72 48 -48 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( 64 68 -40 ) ( -64 60 -48 ) ( -64 68 -40 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( 64 40 -64 ) ( -64 48 -72 ) ( -64 40 -64 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( 64 72 -48 ) ( -64 64 -40 ) ( -64 72 -48 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( 0 76 -100 ) ( 0 100 -76 ) ( -72 72 -48 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
}
// brush 10
{
( 0 -48 104 ) ( 0 -104 48 ) ( 0 -104 104 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -72 -48 104 ) ( -72 -104 48 ) ( -72 -48 48 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( 64 -68 40 ) ( -64 -60 48 ) ( -64 -68 40 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( 64 -40 64 ) ( -64 -48 72 ) ( -64 -40 64 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( 64 -72 48 ) ( -64 -64 40 ) ( -64 -72 48 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( 0 -76 100 ) ( 0 -100 76 ) ( -72 -72 48 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
}
// brush 11
{
( 0 104 104 ) ( 0 104 48 ) ( 0 48 104 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -72 48 48 ) ( -72 104 48 ) ( -72 48 104 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( -64 68 40 ) ( -64 60 48 ) ( 64 68 40 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( -64 40 64 ) ( -64 48 72 ) ( 64 40 64 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( -64 72 48 ) ( -64 64 40 ) ( 64 72 48 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( -72 72 48 ) ( 0 100 76 ) ( 0 76 100 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
}
}
// entity 1
{
"classname" "light"
"origin" "-64.000000 0.000000 0.000000"
"light" "80"
"spawnflags" "4"
}