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// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 0 4 8 ) ( 0 -8 8 ) ( -128 4 8 ) common/caulk 48 52 0 0.5 0.5 134217728 0 0
( 0 8 8 ) ( -128 8 8 ) ( 0 8 -4 ) common/caulk 48 12 0 0.5 0.5 134217728 0 0
( 4 4 8 ) ( 4 4 -4 ) ( 4 -8 8 ) colors/grey50 32 32 0 0.25 0.25 134217728 0 0
( -128 -8 -8 ) ( 0 -8 -8 ) ( -128 4 -8 ) common/caulk 48 52 0 0.5 0.5 134217728 0 0
( -128 -8 -4 ) ( -128 -8 8 ) ( 0 -8 -4 ) colors/grey50 48 12 0 0.5 0.5 134217728 0 0
( -56 8 -4 ) ( -56 4 -8 ) ( 72 8 -4 ) colors/grey50 48 52 0 0.5 0.5 134217728 0 0
( -56 -4 -8 ) ( -56 -8 -4 ) ( 72 -4 -8 ) colors/grey50 48 52 0 0.5 0.5 134217728 0 0
( -56 -8 4 ) ( -56 -4 8 ) ( 72 -8 4 ) colors/grey50 48 52 0 0.5 0.5 134217728 0 0
( -56 4 8 ) ( -56 8 4 ) ( 72 4 8 ) colors/grey50 48 52 0 0.5 0.5 134217728 0 0
( 0 -12 -12 ) ( 0 0 -12 ) ( 0 -12 116 ) common/caulk 12 12 0 0.5 0.5 134217728 0 0
}
// brush 1
{
( 4 -8 4 ) ( 0 -8 4 ) ( 4 -8 -4 ) colors/grey50 48 12 0 0.5 0.5 134217728 0 0
( 12 -8 4 ) ( 12 -8 -4 ) ( 12 -10 4 ) colors/grey50 12 12 0 0.5 0.5 134217728 0 0
( 0 -10 -4 ) ( 0 -8 -4 ) ( 0 -10 4 ) common/caulk 12 12 0 0.5 0.5 134217728 0 0
( 8 -8 -14 ) ( 12 -10 -14 ) ( 8 -8 114 ) colors/grey50 48 12 0 0.5 0.5 134217728 0 0
( -56 -12 2 ) ( -56 -8 4 ) ( 72 -12 2 ) colors/grey50 48 52 0 0.5 0.5 134217728 0 0
( -56 -8 -4 ) ( -56 -12 -2 ) ( 72 -8 -4 ) colors/grey50 48 52 0 0.5 0.5 134217728 0 0
( 12 -11 -14 ) ( 0 -12 -14 ) ( 12 -11 114 ) colors/grey50 48 12 0 0.5 0.5 134217728 0 0
}
// brush 2
{
( 4 -4 -8 ) ( 0 4 -8 ) ( 4 4 -8 ) colors/grey50 48 52 0 0.5 0.5 134217728 0 0
( 12 4 -10 ) ( 12 -4 -8 ) ( 12 4 -8 ) colors/grey50 12 12 0 0.5 0.5 134217728 0 0
( 0 4 -10 ) ( 0 -4 -8 ) ( 0 -4 -10 ) common/caulk 12 12 0 0.5 0.5 134217728 0 0
( 8 114 -8 ) ( 12 -14 -10 ) ( 8 -14 -8 ) colors/grey50 48 52 0 0.5 0.5 134217728 0 0
( 72 2 -12 ) ( -56 4 -8 ) ( -56 2 -12 ) colors/grey50 48 12 0 0.5 0.5 134217728 0 0
( 72 -4 -8 ) ( -56 -2 -12 ) ( -56 -4 -8 ) colors/grey50 48 12 0 0.5 0.5 134217728 0 0
( 12 114 -11 ) ( 0 -14 -12 ) ( 12 -14 -11 ) colors/grey50 48 52 0 0.5 0.5 134217728 0 0
}
// brush 3
{
( 4 4 8 ) ( 0 4 8 ) ( 4 -4 8 ) colors/grey50 48 52 0 0.5 0.5 134217728 0 0
( 12 4 8 ) ( 12 -4 8 ) ( 12 4 10 ) colors/grey50 12 12 0 0.5 0.5 134217728 0 0
( 0 -4 10 ) ( 0 -4 8 ) ( 0 4 10 ) common/caulk 12 12 0 0.5 0.5 134217728 0 0
( 8 -14 8 ) ( 12 -14 10 ) ( 8 114 8 ) colors/grey50 48 52 0 0.5 0.5 134217728 0 0
( -56 2 12 ) ( -56 4 8 ) ( 72 2 12 ) colors/grey50 48 12 0 0.5 0.5 134217728 0 0
( -56 -4 8 ) ( -56 -2 12 ) ( 72 -4 8 ) colors/grey50 48 12 0 0.5 0.5 134217728 0 0
( 12 -14 11 ) ( 0 -14 12 ) ( 12 114 11 ) colors/grey50 48 52 0 0.5 0.5 134217728 0 0
}
// brush 4
{
( 4 8 -4 ) ( 0 8 4 ) ( 4 8 4 ) colors/grey50 48 12 0 0.5 0.5 134217728 0 0
( 12 10 4 ) ( 12 8 -4 ) ( 12 8 4 ) colors/grey50 12 12 0 0.5 0.5 134217728 0 0
( 0 10 4 ) ( 0 8 -4 ) ( 0 10 -4 ) common/caulk 12 12 0 0.5 0.5 134217728 0 0
( 8 8 114 ) ( 12 10 -14 ) ( 8 8 -14 ) colors/grey50 48 12 0 0.5 0.5 134217728 0 0
( 72 12 2 ) ( -56 8 4 ) ( -56 12 2 ) colors/grey50 48 52 0 0.5 0.5 134217728 0 0
( 72 8 -4 ) ( -56 12 -2 ) ( -56 8 -4 ) colors/grey50 48 52 0 0.5 0.5 134217728 0 0
( 12 11 114 ) ( 0 12 -14 ) ( 12 11 -14 ) colors/grey50 48 12 0 0.5 0.5 134217728 0 0
}
// brush 5
{
patchDef2
{
detail/gatling_decal
( 3 3 0 0 0 )
(
( ( 4 -8 -8 0 0 ) ( 4 -8 0 0 -0.4999999404 ) ( 4 -8 8 0 -0.9999998808 ) )
( ( 4 0 -8 -0.4999999404 0 ) ( 4 0 0 -0.4999999404 -0.4999999404 ) ( 4 0 8 -0.4999999702 -0.9999998808 ) )
( ( 4 8 -8 -0.9999998808 0 ) ( 4 8 0 -0.9999998808 -0.4999999702 ) ( 4 8 8 -0.9999998808 -0.9999998808 ) )
)
}
}
}