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// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 0 40 96 ) ( 0 -40 -96 ) ( 0 -40 96 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -16 40 96 ) ( -16 -40 -96 ) ( -16 40 -96 ) colors/grey25 0 0 0 0.5 0.5 0 0 0
( -16 64 32 ) ( 0 -64 40 ) ( -16 -64 32 ) colors/grey25 0 0 0 0.5 0.5 0 0 0
( 0 -24 40 ) ( 0 -40 -8 ) ( -16 -32 -8 ) colors/grey25 0 0 0 0.5 0.5 0 0 0
( -16 32 -8 ) ( 0 40 -8 ) ( 0 24 40 ) colors/grey25 0 0 0 0.5 0.5 0 0 0
( 0 -40 -8 ) ( 0 -8 -40 ) ( -16 -8 -32 ) colors/grey25 0 0 0 0.5 0.5 0 0 0
( -16 8 -32 ) ( 0 8 -40 ) ( 0 40 -8 ) colors/grey25 0 0 0 0.5 0.5 0 0 0
( 0 64 -40 ) ( -16 64 -32 ) ( 0 -64 -40 ) colors/grey25 0 0 0 0.5 0.5 0 0 0
}
}
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