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// entity 0
{
"classname" "worldspawn"
"enginecolor" "0 1 0"
// brush 0
{
patchDef2
{
colors/grey25
( 9 3 0 0 0 )
(
( ( -26 0 10 0 -1 ) ( -26 0 10 0 -0.5 ) ( -24 0 12 0 0 ) )
( ( -26 -10 10 0.5 -1 ) ( -26 -10 10 0.5 -0.5 ) ( -24 -12 12 0.5 0 ) )
( ( -26 -10 0 0.625 -1 ) ( -26 -10 0 0.625 -0.5 ) ( -24 -12 0 0.625 0 ) )
( ( -26 -10 -10 0.75 -1 ) ( -26 -10 -10 0.75 -0.5 ) ( -24 -12 -12 0.75 0 ) )
( ( -26 0 -10 1.25 -1 ) ( -26 0 -10 1.25 -0.5 ) ( -24 0 -12 1.25 0 ) )
( ( -26 10 -10 1.75 -1 ) ( -26 10 -10 1.75 -0.5 ) ( -24 12 -12 1.75 0 ) )
( ( -26 10 0 1.875 -1 ) ( -26 10 0 1.875 -0.5 ) ( -24 12 0 1.875 0 ) )
( ( -26 10 10 2 -1 ) ( -26 10 10 2 -0.5 ) ( -24 12 12 2 0 ) )
( ( -26 0 10 2.5 -1 ) ( -26 0 10 2.5 -0.5 ) ( -24 0 12 2.5 0 ) )
)
}
}
// brush 1
{
patchDef2
{
colors/grey25
( 9 3 0 0 0 )
(
( ( -16 0 12 0 0 ) ( 0 0 16 0 -0.5 ) ( 0 0 16 0 -1 ) )
( ( -16 -12 12 0.5 0 ) ( 0 -16 16 0.5 -0.5 ) ( 0 -16 16 0.5 -1 ) )
( ( -16 -12 0 0.625 0 ) ( 0 -16 0 0.625 -0.5 ) ( 0 -16 0 0.625 -1 ) )
( ( -16 -12 -12 0.75 0 ) ( 0 -16 -16 0.75 -0.5 ) ( 0 -16 -16 0.75 -1 ) )
( ( -16 0 -12 1.25 0 ) ( 0 0 -16 1.25 -0.5 ) ( 0 0 -16 1.25 -1 ) )
( ( -16 12 -12 1.75 0 ) ( 0 16 -16 1.75 -0.5 ) ( 0 16 -16 1.75 -1 ) )
( ( -16 12 0 1.875 0 ) ( 0 16 0 1.875 -0.5 ) ( 0 16 0 1.875 -1 ) )
( ( -16 12 12 2 0 ) ( 0 16 16 2 -0.5 ) ( 0 16 16 2 -1 ) )
( ( -16 0 12 2.5 0 ) ( 0 0 16 2.5 -0.5 ) ( 0 0 16 2.5 -1 ) )
)
}
}
// brush 2
{
patchDef2
{
colors/grey25
( 9 3 0 0 0 )
(
( ( -24 0 12 0 0 ) ( -16 0 12 0 -0.5 ) ( -16 0 12 0 -1 ) )
( ( -24 -12 12 0.5 0 ) ( -16 -12 12 0.5 -0.5 ) ( -16 -12 12 0.5 -1 ) )
( ( -24 -12 0 0.625 0 ) ( -16 -12 0 0.625 -0.5 ) ( -16 -12 0 0.625 -1 ) )
( ( -24 -12 -12 0.75 0 ) ( -16 -12 -12 0.75 -0.5 ) ( -16 -12 -12 0.75 -1 ) )
( ( -24 0 -12 1.25 0 ) ( -16 0 -12 1.25 -0.5 ) ( -16 0 -12 1.25 -1 ) )
( ( -24 12 -12 1.75 0 ) ( -16 12 -12 1.75 -0.5 ) ( -16 12 -12 1.75 -1 ) )
( ( -24 12 0 1.875 0 ) ( -16 12 0 1.875 -0.5 ) ( -16 12 0 1.875 -1 ) )
( ( -24 12 12 2 0 ) ( -16 12 12 2 -0.5 ) ( -16 12 12 2 -1 ) )
( ( -24 0 12 2.5 0 ) ( -16 0 12 2.5 -0.5 ) ( -16 0 12 2.5 -1 ) )
)
}
}
// brush 3
{
patchDef2
{
colors/grey25
( 9 3 0 0 0 )
(
( ( 0 0 10 0 -1 ) ( 0 0 10 0 -0.5 ) ( -26 0 10 0 0 ) )
( ( 0 -10 10 0.5 -1 ) ( 0 -10 10 0.5 -0.5 ) ( -26 -10 10 0.5 0 ) )
( ( 0 -10 0 0.625 -1 ) ( 0 -10 0 0.625 -0.5 ) ( -26 -10 0 0.625 0 ) )
( ( 0 -10 -10 0.75 -1 ) ( 0 -10 -10 0.75 -0.5 ) ( -26 -10 -10 0.75 0 ) )
( ( 0 0 -10 1.25 -1 ) ( 0 0 -10 1.25 -0.5 ) ( -26 0 -10 1.25 0 ) )
( ( 0 10 -10 1.75 -1 ) ( 0 10 -10 1.75 -0.5 ) ( -26 10 -10 1.75 0 ) )
( ( 0 10 0 1.875 -1 ) ( 0 10 0 1.875 -0.5 ) ( -26 10 0 1.875 0 ) )
( ( 0 10 10 2 -1 ) ( 0 10 10 2 -0.5 ) ( -26 10 10 2 0 ) )
( ( 0 0 10 2.5 -1 ) ( 0 0 10 2.5 -0.5 ) ( -26 0 10 2.5 0 ) )
)
}
}
// brush 4
{
( 0 10 10 ) ( 0 -10 10 ) ( -8 10 10 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 0 10 16 ) ( -8 10 16 ) ( 0 10 -16 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 0 10 16 ) ( 0 10 -16 ) ( 0 -10 16 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -8 -10 -10 ) ( 0 -10 -10 ) ( -8 10 -10 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -8 -10 -16 ) ( -8 -10 16 ) ( 0 -10 -16 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -8 -10 -16 ) ( -8 10 -16 ) ( -8 -10 16 ) colors/black_bright 0 0 0 0.5 0.5 0 0 0
}
}
// entity 1
{
"classname" "light"
"origin" "-26.000000 0.000000 0.000000"
"light" "16"
"spawnflags" "4"
}
// entity 2
{
"classname" "fx_flare"
"origin" "-10.000000 0.000000 0.000000"
"angle" "-179.999985"
"radius" "12"
"spawnflags" "4"
}
// entity 3
{
"classname" "fx_flare"
"origin" "-28.000000 0.000000 0.000000"
"angle" "-179.999985"
"spawnflags" "4"
"flare" "4"
"radius" "32"
}
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