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// entity 0
{
"classname" "worldspawn"
// brush 0
{
( -4 80 -64 ) ( -4 112 -64 ) ( -4 80 64 ) common/caulk 0 0 0 1 1 0 0 0
( -2 108 -64 ) ( -2 106 -64 ) ( -2 108 64 ) common/caulk 0 0 0 1 1 0 0 0
( -4 64 52 ) ( -2 64 50 ) ( -4 -64 52 ) colors/grey25 0 0 0 1 1 0 0 0
( -2 64 -50 ) ( -4 64 -52 ) ( -2 -64 -50 ) colors/grey25 0 0 0 1 1 0 0 0
( -2 -110 -64 ) ( -4 -112 -64 ) ( -2 -110 64 ) colors/grey25 0 0 0 1 1 0 0 0
( -2 -112 38 ) ( -4 -112 40 ) ( -4 -64 52 ) colors/grey25 0 0 0 1 1 0 0 0
( -4 -64 -52 ) ( -4 -112 -40 ) ( -2 -112 -38 ) colors/grey25 0 0 0 1 1 0 0 0
( -2 110 64 ) ( -4 112 -64 ) ( -2 110 -64 ) colors/grey25 0 0 0 1 1 0 0 0
( -4 64 52 ) ( -4 112 40 ) ( -2 112 38 ) colors/grey25 0 0 0 1 1 0 0 0
( -2 112 -38 ) ( -4 112 -40 ) ( -4 64 -52 ) colors/grey25 0 0 0 1 1 0 0 0
}
// brush 1
{
( 2 -112 64 ) ( 2 -104 -64 ) ( 2 -112 -64 ) common/caulk 0 0 0 1 1 0 0 0
( -2 -108 -64 ) ( -2 -106 -64 ) ( -2 -108 64 ) common/caulk 0 0 0 1 1 0 0 0
( 4 -64 50 ) ( -124 -112 38 ) ( -124 -64 50 ) colors/grey25 0 0 0 1 1 0 0 0
( 4 -110 38 ) ( -124 -110 32 ) ( -124 -110 38 ) colors/grey25 0 0 0 1 1 0 0 0
( 4 -112 -38 ) ( -124 -64 -50 ) ( -124 -112 -38 ) colors/grey25 0 0 0 1 1 0 0 0
( -124 64 50 ) ( -124 112 38 ) ( 4 64 50 ) colors/grey25 0 0 0 1 1 0 0 0
( -124 110 38 ) ( -124 110 32 ) ( 4 110 38 ) colors/grey25 0 0 0 1 1 0 0 0
( -124 112 -38 ) ( -124 64 -50 ) ( 4 112 -38 ) colors/grey25 0 0 0 1 1 0 0 0
( -2 64 50 ) ( 2 64 50 ) ( -2 -64 50 ) colors/grey25 0 0 0 1 1 0 0 0
( 2 64 -50 ) ( 0 64 -50 ) ( 2 -64 -50 ) colors/grey25 0 0 0 1 1 0 0 0
}
// brush 2
{
( 4 -64 64 ) ( 4 -96 -64 ) ( 4 -96 64 ) common/caulk 0 0 0 1 1 0 0 0
( 2 -112 -64 ) ( 2 -104 -64 ) ( 2 -112 64 ) common/caulk 0 0 0 1 1 0 0 0
( 2 -110 64 ) ( 4 -112 -64 ) ( 2 -110 -64 ) colors/grey25 0 0 0 1 1 0 0 0
( 4 -64 52 ) ( 4 -112 40 ) ( 2 -112 38 ) colors/grey25 0 0 0 1 1 0 0 0
( 2 -112 -38 ) ( 4 -112 -40 ) ( 4 -64 -52 ) colors/grey25 0 0 0 1 1 0 0 0
( 2 110 -64 ) ( 4 112 -64 ) ( 2 110 64 ) colors/grey25 0 0 0 1 1 0 0 0
( 2 112 38 ) ( 4 112 40 ) ( 4 64 52 ) colors/grey25 0 0 0 1 1 0 0 0
( 4 64 -52 ) ( 4 112 -40 ) ( 2 112 -38 ) colors/grey25 0 0 0 1 1 0 0 0
( 2 64 50 ) ( 4 64 52 ) ( 2 -64 50 ) colors/grey25 0 0 0 1 1 0 0 0
( 4 64 -52 ) ( 2 64 -50 ) ( 4 -64 -52 ) colors/grey25 0 0 0 1 1 0 0 0
}
// brush 3
{
( 4 128 64 ) ( 4 128 -64 ) ( 4 64 64 ) common/clip 0 0 0 1 1 0 0 0
( -4 64 -64 ) ( -4 128 -64 ) ( -4 64 64 ) common/clip 0 0 0 1 1 0 0 0
( -4 64 60 ) ( 4 64 60 ) ( -4 -64 60 ) common/clip 0 0 0 1 1 0 0 0
( 4 64 -60 ) ( 0 64 -60 ) ( 4 -64 -60 ) common/clip 0 0 0 1 1 0 0 0
( -64 124 40 ) ( -64 124 32 ) ( 64 124 40 ) common/clip 0 0 0 1 1 0 0 0
( -64 -124 24 ) ( -64 -124 32 ) ( 64 -124 24 ) common/clip 0 0 0 1 1 0 0 0
( -64 -80 56 ) ( -64 -64 60 ) ( 64 -80 56 ) common/clip 0 0 0 1 1 0 0 0
( -64 64 60 ) ( -64 80 56 ) ( 64 64 60 ) common/clip 0 0 0 1 1 0 0 0
( -64 80 -56 ) ( -64 64 -60 ) ( 64 80 -56 ) common/clip 0 0 0 1 1 0 0 0
( -64 -64 -60 ) ( -64 -80 -56 ) ( 64 -64 -60 ) common/clip 0 0 0 1 1 0 0 0
}
}