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// entity 0
{
"classname" "worldspawn"
"enginecolor" "1 0.5 0.0"
"enginesound" "1"
// brush 0
{
( 4 2 9 ) ( 4 -2 9 ) ( -4 2 9 ) colors/grey25 0 0 0 0.5 0.5 0 0 0
( 4 2 13 ) ( -4 2 13 ) ( 4 2 3 ) colors/orange 0 0 0 0.5 0.5 0 0 0
( -4 -3 8 ) ( 4 -3 8 ) ( -4 1 8 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -4 -2 3 ) ( -4 -2 13 ) ( 4 -2 3 ) colors/orange 0 0 0 0.5 0.5 0 0 0
( 2 2 -95 ) ( 2 -2 -95 ) ( 2 2 33 ) colors/orange 0 0 0 0.5 0.5 0 0 0
( -2 -2 -95 ) ( -2 2 -95 ) ( -2 -2 33 ) colors/orange 0 0 0 0.5 0.5 0 0 0
}
// brush 1
{
( 4 2 16 ) ( 4 -2 16 ) ( -4 2 16 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 4 1 20 ) ( -4 1 20 ) ( 4 1 10 ) colors/grey25 0 0 0 0.5 0.5 0 0 0
( -4 -3 9 ) ( 4 -3 9 ) ( -4 1 9 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -4 -1 10 ) ( -4 -1 20 ) ( 4 -1 10 ) colors/grey25 0 0 0 0.5 0.5 0 0 0
( 1 2 -88 ) ( 1 -2 -88 ) ( 1 2 40 ) colors/grey25 0 0 0 0.5 0.5 0 0 0
( -1 -2 -88 ) ( -1 2 -88 ) ( -1 -2 40 ) colors/grey25 0 0 0 0.5 0.5 0 0 0
}
// brush 2
{
( 4 4 2 ) ( 4 -4 2 ) ( -4 4 2 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 4 8 0 ) ( 2 8 0 ) ( 4 -120 0 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 2 8 2 ) ( 4 8 0 ) ( 2 -120 2 ) colors/grey25 0 0 0 0.5 0.5 0 0 0
( -4 8 0 ) ( -2 8 2 ) ( -4 -120 0 ) colors/grey25 0 0 0 0.5 0.5 0 0 0
( 120 2 2 ) ( 120 4 0 ) ( 248 2 2 ) colors/grey25 0 0 0 0.5 0.5 0 0 0
( 120 -4 0 ) ( 120 -2 2 ) ( 248 -4 0 ) colors/grey25 0 0 0 0.5 0.5 0 0 0
}
// brush 3
{
( 4 2 24 ) ( 4 -2 24 ) ( -4 2 24 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 4 2 22 ) ( -4 2 22 ) ( 4 2 12 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( -4 -3 17 ) ( 4 -3 17 ) ( -4 1 17 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -4 -2 12 ) ( -4 -2 22 ) ( 4 -2 12 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( 2 2 -86 ) ( 2 -2 -86 ) ( 2 2 42 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( -2 -2 -86 ) ( -2 2 -86 ) ( -2 -2 42 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
}
// brush 4
{
( 4 2 8 ) ( 4 -2 8 ) ( -4 2 8 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 4 2 12 ) ( -4 2 12 ) ( 4 2 2 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( -4 -2 2 ) ( 4 -2 2 ) ( -4 2 2 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -4 -2 2 ) ( -4 -2 12 ) ( 4 -2 2 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( 2 2 -96 ) ( 2 -2 -96 ) ( 2 2 32 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( -2 -2 -96 ) ( -2 2 -96 ) ( -2 -2 32 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
}
// brush 5
{
( 4 2 28 ) ( 4 -2 28 ) ( -4 2 28 ) colors/red_bright 0 0 0 0.5 0.5 0 0 0
( 2 8 24 ) ( -2 8 24 ) ( 2 -120 24 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 1 8 28 ) ( 2 8 24 ) ( 1 -120 28 ) colors/red_bright 0 0 0 0.5 0.5 0 0 0
( -2 8 24 ) ( -1 8 28 ) ( -2 -120 24 ) colors/red_bright 0 0 0 0.5 0.5 0 0 0
( 120 1 28 ) ( 120 2 24 ) ( 248 1 28 ) colors/red_bright 0 0 0 0.5 0.5 0 0 0
( 120 -2 24 ) ( 120 -1 28 ) ( 248 -2 24 ) colors/red_bright 0 0 0 0.5 0.5 0 0 0
}
// brush 6
{
( 4 2 17 ) ( 4 -2 17 ) ( -4 2 17 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 4 2 21 ) ( -4 2 21 ) ( 4 2 11 ) colors/orange 0 0 0 0.5 0.5 0 0 0
( -4 -3 16 ) ( 4 -3 16 ) ( -4 1 16 ) colors/grey25 0 0 0 0.5 0.5 0 0 0
( -4 -2 11 ) ( -4 -2 21 ) ( 4 -2 11 ) colors/orange 0 0 0 0.5 0.5 0 0 0
( 2 2 -87 ) ( 2 -2 -87 ) ( 2 2 41 ) colors/orange 0 0 0 0.5 0.5 0 0 0
( -2 -2 -87 ) ( -2 2 -87 ) ( -2 -2 41 ) colors/orange 0 0 0 0.5 0.5 0 0 0
}
}
// entity 1
{
"classname" "light"
"origin" "0.000000 0.000000 24.000000"
"light" "24"
"flare" "4"
"_color" "1 0 0"
}
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