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// entity 0 { "classname" "worldspawn" } // entity 1 { "classname" "light" "origin" "0.000000 0.000000 0.000000" "light" "4" "flare" "2" "_color" "1 0.172656 0" } // entity 2 { "classname" "light" "origin" "-4.000000 0.000000 0.000000" "light" "2" "flare" "2" "_color" "1 0 0" }