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// entity 0 { "classname" "worldspawn" } // entity 1 { "classname" "light" "origin" "0.000000 0.000000 0.000000" "light" "24" "spawnflags" "2" "flare" "2" } // entity 2 { "classname" "fx_particles" "origin" "0.000000 0.000000 0.000000" "angle" "-179.999985" "script" "laser_trail" "spawnflags" "2" }