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// entity 0
{
"classname" "worldspawn"
// brush 0
{
( -8 -64 0 ) ( 8 -64 0 ) ( -8 64 0 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 4 224 4 ) ( 8 224 0 ) ( 4 96 4 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( -4 224 4 ) ( 4 224 4 ) ( -4 96 4 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( -8 224 0 ) ( -4 224 4 ) ( -8 96 0 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( 112 4 4 ) ( 112 8 0 ) ( 240 4 4 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( 112 -8 0 ) ( 112 -4 4 ) ( 240 -8 0 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
}
// brush 1
{
( 8 2 18 ) ( 8 -2 18 ) ( -8 2 18 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( 8 2 6 ) ( -8 2 6 ) ( 8 2 4 ) colors/grey25 0 0 0 0.5 0.5 0 0 0
( 2 2 6 ) ( 2 2 4 ) ( 2 -2 6 ) colors/grey25 0 0 0 0.5 0.5 0 0 0
( -8 -2 4 ) ( 8 -2 4 ) ( -8 2 4 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -8 -2 4 ) ( -8 -2 6 ) ( 8 -2 4 ) colors/grey25 0 0 0 0.5 0.5 0 0 0
( -2 -2 4 ) ( -2 2 4 ) ( -2 -2 6 ) colors/grey25 0 0 0 0.5 0.5 0 0 0
}
// brush 2
{
( 4 2 16 ) ( 4 -2 16 ) ( -4 2 16 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( 4 4 16 ) ( -4 4 16 ) ( 4 4 6 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( 4 2 16 ) ( 4 2 6 ) ( 4 -2 16 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( -4 -2 6 ) ( 4 -2 6 ) ( -4 2 6 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( -4 -4 6 ) ( -4 -4 16 ) ( 4 -4 6 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( -4 -2 6 ) ( -4 2 6 ) ( -4 -2 16 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
}
// brush 3
{
( 4 4 26 ) ( 4 -4 26 ) ( -4 4 26 ) colors/red_bright 0 0 0 0.5 0.5 0 0 0
( 4 4 26 ) ( -4 4 26 ) ( 4 4 18 ) colors/red_bright 0 0 0 0.5 0.5 0 0 0
( 4 4 26 ) ( 4 4 18 ) ( 4 -4 26 ) colors/red_bright 0 0 0 0.5 0.5 0 0 0
( -4 -4 18 ) ( 4 -4 18 ) ( -4 4 18 ) colors/red_bright 0 0 0 0.5 0.5 0 0 0
( -4 -4 18 ) ( -4 -4 26 ) ( 4 -4 18 ) colors/red_bright 0 0 0 0.5 0.5 0 0 0
( -4 -4 18 ) ( -4 4 18 ) ( -4 -4 26 ) colors/red_bright 0 0 0 0.5 0.5 0 0 0
( 112 2 26 ) ( 112 4 24 ) ( 240 2 26 ) colors/red_bright 0 0 0 0.5 0.5 0 0 0
( 112 -4 24 ) ( 112 -2 26 ) ( 240 -4 24 ) colors/red_bright 0 0 0 0.5 0.5 0 0 0
( 2 224 26 ) ( 4 224 24 ) ( 2 96 26 ) colors/red_bright 0 0 0 0.5 0.5 0 0 0
( -4 224 24 ) ( -2 224 26 ) ( -4 96 24 ) colors/red_bright 0 0 0 0.5 0.5 0 0 0
}
}
// entity 1
{
"classname" "light"
"origin" "0.000000 0.000000 22.000000"
"light" "32"
"_color" "1 0 0"
"flare" "4"
}
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