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// entity 0
{
"classname" "worldspawn"
"enginesound" "2"
"enginecolor" "0.5 0.1 0.5"
// brush 0
{
( 0 -32 32 ) ( -832 32 32 ) ( 0 32 32 ) common/clip 0 0 0 0.5 0.5 0 0 0
( 0 32 32 ) ( -832 32 -32 ) ( 0 32 -32 ) common/clip 0 0 0 0.5 0.5 0 0 0
( 0 -32 -32 ) ( 0 32 32 ) ( 0 32 -32 ) common/clip 0 0 0 0.5 0.5 0 0 0
( -832 -32 -32 ) ( 0 32 -32 ) ( -832 32 -32 ) common/clip 0 0 0 0.5 0.5 0 0 0
( -832 -32 32 ) ( 0 -32 -32 ) ( -832 -32 -32 ) common/clip 0 0 0 0.5 0.5 0 0 0
( -960 16 -16 ) ( -960 -16 16 ) ( -960 -16 -16 ) common/clip 0 0 0 0.5 0.5 0 0 0
( -832 32 32 ) ( -960 -16 16 ) ( -960 16 16 ) common/clip 0 0 0 0.5 0.5 0 0 0
( -832 -32 -32 ) ( -960 16 -16 ) ( -960 -16 -16 ) common/clip 0 0 0 0.5 0.5 0 0 0
( -832 32 -32 ) ( -960 16 16 ) ( -960 16 -16 ) common/clip 0 0 0 0.5 0.5 0 0 0
( -832 -32 32 ) ( -960 -16 -16 ) ( -960 -16 16 ) common/clip 0 0 0 0.5 0.5 0 0 0
}
// brush 1
{
( 0 -32 32 ) ( -832 32 32 ) ( 0 32 32 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( 0 32 32 ) ( -832 32 -32 ) ( 0 32 -32 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( 0 -32 -32 ) ( 0 32 32 ) ( 0 32 -32 ) common/caulk 0 0 0 0.5 0.5 0 0 0
( -832 -32 -32 ) ( 0 32 -32 ) ( -832 32 -32 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( -832 -32 32 ) ( 0 -32 -32 ) ( -832 -32 -32 ) colors/grey50 0 0 0 0.5 0.5 0 0 0
( -960 16 -16 ) ( -960 -16 16 ) ( -960 -16 -16 ) colors/red_bright 0 0 0 0.5 0.5 0 0 0
( -832 32 32 ) ( -960 -16 16 ) ( -960 16 16 ) colors/red_bright 0 0 0 0.5 0.5 0 0 0
( -832 -32 -32 ) ( -960 16 -16 ) ( -960 -16 -16 ) colors/red_bright 0 0 0 0.5 0.5 0 0 0
( -832 32 -32 ) ( -960 16 16 ) ( -960 16 -16 ) colors/red_bright 0 0 0 0.5 0.5 0 0 0
( -832 -32 32 ) ( -960 -16 -16 ) ( -960 -16 16 ) colors/red_bright 0 0 0 0.5 0.5 0 0 0
}
}
// entity 1
{
"classname" "light"
"origin" "-896.000000 0.000000 0.000000"
"light" "120"
"_color" "1 0 0"
"flare" "2"
}