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Project::OSiRiON
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textures/common/caulk
{
	qer_editorimage textures/common/caulk
	ignore
}

textures/common/clip
{
	qer_editorimage textures/common/clip
	qer_trans 0.20	
	clip
	// make radiant recognize this material as clip. ignored by osirion
	surfaceparm playerclip
}

textures/common/noclip
{
	qer_editorimage textures/common/noclip
	qer_trans 0.20
	ignore
	// make radiant recognize this material as clip. ignored by osirion
	surfaceparm playerclip
}

textures/common/engine
{
	qer_editorimage textures/common/engine
	engine
	bright
}

textures/common/origin
{
	qer_editorimage textures/common/origin
	qer_trans 0.50
	origin
	// do not set the ignore flag as it overrides the origin flag
	//ignore
}

// entity color shaders

textures/common/entity
{
	qer_editorimage textures/common/entity
	entity
	color 1.00 1.00 1.00
	texture textures/fx/generic_env2
	environment
}

textures/common/entity_shiny
{
	qer_editorimage textures/common/entity
	entity
	color 1.00 1.00 1.00
	texture textures/fx/generic_env.png
	environment
}

textures/common/entity_bright
{
	qer_editorimage textures/common/entity
	entity
	color 1.00 1.00 1.00
	bright
}

textures/common/entity_dark
{
	qer_editorimage textures/common/entity_dark
	entity
	color 0.50 0.50 0.50
	texture textures/fx/generic_env2
	environment
}

textures/common/entity_dark_shiny
{
	qer_editorimage textures/common/entity_dark
	entity
	color 0.50 0.50 0.50
	texture textures/fx/generic_env.png
	environment
}

textures/common/entity_dark_bright
{
	qer_editorimage textures/common/entity_dark
	entity
	color 0.50 0.50 0.50
	bright
}

textures/common/entity_second
{
	qer_editorimage textures/common/entity_second
	entitySecond
	color 1.00 1.00 1.00
	texture textures/fx/generic_env2
	environment
}

textures/common/entity_second_shiny
{
	qer_editorimage textures/common/entity_second
	entitySecond
	color 1.00 1.00 1.00
	texture textures/fx/generic_env.png
	environment
}

textures/common/entity_second_bright
{
	qer_editorimage textures/common/entity_second
	entitySecond
	color 1.00 1.00 1.00
	bright
}

textures/common/entity_second_dark
{
	qer_editorimage textures/common/entity_second_dark
	entitySecond
	color 0.50 0.50 0.50
	texture textures/fx/generic_env2
	environment
}

textures/common/entity_second_dark_shiny
{
	qer_editorimage textures/common/entity_second_dark
	entitySecond
	color 0.50 0.50 0.50
	texture textures/fx/generic_env.png
	environment
}

textures/common/entity_second_dark_bright
{
	qer_editorimage textures/common/entity_second_dark
	entitySecond
	color 0.50 0.50 0.50
	bright
}

// don't touch
textures/common/entity_third
{
	qer_editorimage textures/common/entity_third
	entityThird
	color 1.00 1.00 1.00
	texture textures/fx/generic_env2
	environment
}

textures/common/entity_third_shiny
{
	qer_editorimage textures/common/entity_third
	entityThird
	color 1.00 1.00 1.00
	texture textures/fx/generic_env.png
	environment
}

textures/common/entity_third_bright
{
	qer_editorimage textures/common/entity_third
	entityThird
	color 1.00 1.00 1.00
	bright
}

textures/common/entity_third_dark
{
	qer_editorimage textures/common/entity_third_dark
	entityThird
	color 0.50 0.50 0.50
	texture textures/fx/generic_env2
	environment
}

textures/common/entity_third_dark_shiny
{
	qer_editorimage textures/common/entity_third_dark
	entityThird
	color 0.50 0.50 0.50
	texture textures/fx/generic_env.png
	environment
}

textures/common/entity_third_dark_bright
{
	qer_editorimage textures/common/entity_third_dark
	entityThird
	color 0.50 0.50 0.50
	bright
}