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// glass material list
//
// TODO:
// if and when multitexturing is available in the engine, the old glass_env
// will be blended on top of the sky cubemap to hide the lack of actual objects
// in the reflection on the surface. see textures/glass/plain for a proposed
// material.
textures/glass/blue
{
qer_editorimage textures/glass/blue
color 0.00 0.00 1.00
specular 0.00 0.00 1.00
environment
}
textures/glass/blue_bright
{
qer_editorimage textures/glass/blue
color 0.25 0.25 1.00
environment
bright
}
textures/glass/red
{
qer_editorimage textures/glass/red
color 1.00 0.00 0.00
specular 1.00 0.00 0.00
environment
}
textures/glass/red_bright
{
qer_editorimage textures/glass/red
color 1.00 0.25 0.25
environment
bright
}
textures/glass/green
{
qer_editorimage textures/glass/green
color 0.00 1.00 0.00
specular 0.00 1.00 0.00
environment
}
textures/glass/green_bright
{
qer_editorimage textures/glass/green
color 0.25 1.00 0.25
environment
bright
}
textures/glass/yellow
{
qer_editorimage textures/glass/yellow
color 1.00 1.00 0.00
specular 1.00 1.00 0.00
environment
}
textures/glass/yellow_bright
{
qer_editorimage textures/glass/yellow
color 1.00 1.00 0.25
environment
bright
}
textures/glass/orange
{
qer_editorimage textures/glass/orange
color 1.00 0.50 0.00
specular 1.00 0.50 0.00
environment
}
textures/glass/orange_bright
{
qer_editorimage textures/glass/orange
color 1.00 0.75 0.25
environment
bright
}
textures/glass/brown
{
qer_editorimage textures/glass/brown
color 0.50 0.25 0.00
specular 1.00 1.00 1.00
environment
}
textures/glass/brown_bright
{
qer_editorimage textures/glass/brown
color 0.75 0.50 0.25
environment
bright
}
textures/glass/purple
{
qer_editorimage textures/glass/purple
color 1.00 0.00 1.00
specular 1.00 0.00 1.00
environment
}
textures/glass/purple_bright
{
qer_editorimage textures/glass/purple
color 1.00 0.25 1.00
environment
bright
}
textures/glass/dark
{
qer_editorimage textures/glass/dark
color 0.50 0.50 0.50
specular 1.00 1.00 1.00
environment
}
textures/glass/dark_bright
{
qer_editorimage textures/glass/dark
color 0.75 0.75 0.75
environment
bright
}
textures/glass/plain
{
qer_editorimage textures/glass/plain
color 1.00 1.00 1.00
specular 1.00 1.00 1.00
environment
// this is a proposed material, assuming a multitexture implementation
// will be much like the quake 3 shader system.
// qer_editorimage textures/glass/plain
// {
// map $skybox
// environment
// }
// {
// map textures/fx/glass_env
// blend GL_DST_COLOR, GL_ONE
// }
}
textures/glass/plain_bright
{
qer_editorimage textures/glass/plain
color 1.00 1.00 1.00
environment
bright
}
textures/glass/entity
{
qer_editorimage textures/glass/entity
color 1.00 1.00 1.00
specular 1.00 1.00 1.00
entity
environment
}
textures/glass/entity_bright
{
qer_editorimage textures/glass/entity
color 1.00 1.00 1.00
entity
environment
bright
}
textures/glass/entity_dark
{
qer_editorimage textures/glass/entity_dark
color 0.50 0.50 0.50
specular 1.00 1.00 1.00
entity
environment
}
textures/glass/entity_dark_bright
{
qer_editorimage textures/glass/entity_dark
color 0.75 0.75 0.75
entity
environment
bright
}
textures/glass/entity_second
{
qer_editorimage textures/glass/entity_second
color 1.00 1.00 1.00
specular 1.00 1.00 1.00
entitySecond
environment
}
textures/glass/entity_second_bright
{
qer_editorimage textures/glass/entity_second
color 1.00 1.00 1.00
entitySecond
environment
bright
}
textures/glass/entity_second_dark
{
qer_editorimage textures/glass/entity_second_dark
color 0.50 0.50 0.50
specular 1.00 1.00 1.00
entitySecond
environment
}
textures/glass/entity_second_dark_bright
{
qer_editorimage textures/glass/entity_second_dark
color 0.75 0.75 0.75
entitySecond
environment
bright
}
textures/glass/entity_third
{
qer_editorimage textures/glass/entity_third
color 1.00 1.00 1.00
specular 1.00 1.00 1.00
entityThird
environment
}
textures/glass/entity_third_bright
{
qer_editorimage textures/glass/entity_third
color 1.00 1.00 1.00
entityThird
environment
bright
}
textures/glass/entity_third_dark
{
qer_editorimage textures/glass/entity_third_dark
color 0.50 0.50 0.50
specular 1.00 1.00 1.00
entityThird
environment
}
textures/glass/entity_third_dark_bright
{
qer_editorimage textures/glass/entity_third_dark
color 0.75 0.75 0.75
entityThird
environment
bright
}
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