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*3DSMAX_ASCIIEXPORT	200
*COMMENT "Exported from Blender 249 - Mon Aug 10 23:31:28 2009"
*SCENE {
	*SCENE_FILENAME "TestCube.blend"
	*SCENE_FIRSTFRAME 1
	*SCENE_LASTFRAME 250
	*SCENE_FRAMESPEED 25
	*SCENE_TICKSPERFRAME 160
	*SCENE_BACKGROUND_STATIC 0.0566 0.2208 0.4000
	*SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000
}
*MATERIAL_LIST {
	*MATERIAL_COUNT 1
	*MATERIAL 0 {
		*MATERIAL_NAME "models/test/cube"
		*MATERIAL_CLASS "Standard"
		*MATERIAL_AMBIENT 0.0000   0.0000   0.0000
		*MATERIAL_DIFFUSE 0.8000   0.8000   0.8000
		*MATERIAL_SPECULAR 1.0000   1.0000   1.0000
		*MATERIAL_SHINE 0.5000
		*MATERIAL_SHINESTRENGTH 0.0978
		*MATERIAL_TRANSPARENCY 0.0000
		*MATERIAL_WIRESIZE 1.0000
		*MATERIAL_SHADING Blinn
		*MATERIAL_XP_FALLOFF 0.0000
		*MATERIAL_SELFILLUM 0.0000
		*MATERIAL_FALLOFF In
		*MATERIAL_XP_TYPE Filter
		*MAP_DIFFUSE {
			*MAP_NAME "Tex.002"
			*MAP_CLASS "Bitmap"
			*MAP_SUBNO 1
			*MAP_AMOUNT 1.0000
			*BITMAP "F:\TestCube.tga"
			*MAP_TYPE Screen
			*UVW_U_OFFSET 0.0000
			*UVW_V_OFFSET 0.0000
			*UVW_U_TILING 1.0000
			*UVW_V_TILING 1.0000
			*UVW_ANGLE 0.0000
			*UVW_BLUR 1.0000
			*UVW_BLUR_OFFSET 0.0000
			*UVW_NOUSE_AMT 1.0000
			*UVW_NOISE_SIZE 1.0000
			*UVW_NOISE_LEVEL 1
			*UVW_NOISE_PHASE 0.0000
			*BITMAP_FILTER Pyramidal
		}
	}
}
*GEOMOBJECT {
	*NODE_NAME "Cube"
	*NODE_TM {
		*NODE_NAME "Cube.001"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 1.0000 0.0000 -0.0000
		*TM_ROW1 -0.0000 1.0000 -0.0000
		*TM_ROW2 0.0000 -0.0000 1.0000
		*TM_ROW3 0.0000 0.0000 -0.0000
		*TM_POS 0.0000 0.0000 0.0000
		*TM_ROTAXIS 1.0000 0.0000 0.0000
		*TM_ROTANGLE 0.0000
		*TM_SCALE 1.0000 1.0000 1.0000
		*TM_SCALEAXIS 1.0000 0.0000 0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 8
		*MESH_NUMFACES 12
		*MESH_VERTEX_LIST {
			*MESH_VERTEX 0	1.0000	1.0000	-1.0000
			*MESH_VERTEX 1	1.0000	-1.0000	-1.0000
			*MESH_VERTEX 2	-1.0000	-1.0000	-1.0000
			*MESH_VERTEX 3	-1.0000	1.0000	-1.0000
			*MESH_VERTEX 4	1.0000	1.0000	1.0000
			*MESH_VERTEX 5	1.0000	-1.0000	1.0000
			*MESH_VERTEX 6	-1.0000	-1.0000	1.0000
			*MESH_VERTEX 7	-1.0000	1.0000	1.0000
		}
		*MESH_FACE_LIST {
			*MESH_FACE 0:    A: 0 B: 1 C: 2 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE 1:    A: 0 B: 2 C: 3 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE 2:    A: 4 B: 7 C: 6 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE 3:    A: 4 B: 6 C: 5 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE 4:    A: 0 B: 4 C: 5 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE 5:    A: 0 B: 5 C: 1 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE 6:    A: 1 B: 5 C: 6 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE 7:    A: 1 B: 6 C: 2 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE 8:    A: 2 B: 6 C: 7 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE 9:    A: 2 B: 7 C: 3 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE 10:    A: 4 B: 0 C: 3 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE 11:    A: 4 B: 3 C: 7 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 0
		}
		*MESH_NUMTVERTEX 14
		*MESH_TVERTLIST {
			*MESH_TVERT 0	0.2500	0.5000	0.0000
			*MESH_TVERT 1	0.2500	0.0000	0.0000
			*MESH_TVERT 2	0.0000	0.5000	0.0000
			*MESH_TVERT 3	0.5000	0.5000	0.0000
			*MESH_TVERT 4	0.5000	0.7500	0.0000
			*MESH_TVERT 5	0.0000	0.2500	0.0000
			*MESH_TVERT 6	0.5000	0.2500	0.0000
			*MESH_TVERT 7	0.5000	0.0000	0.0000
			*MESH_TVERT 8	0.7500	0.2500	0.0000
			*MESH_TVERT 9	0.2500	0.2500	0.0000
			*MESH_TVERT 10	0.7500	0.5000	0.0000
			*MESH_TVERT 11	0.2500	0.7500	0.0000
			*MESH_TVERT 12	1.0000	0.2500	0.0000
			*MESH_TVERT 13	1.0000	0.5000	0.0000
		}
		*MESH_NUMTVFACES 12
		*MESH_TFACELIST {
			*MESH_TFACE 0	7	6	9
			*MESH_TFACE 1	7	9	1
			*MESH_TFACE 2	4	11	0
			*MESH_TFACE 3	4	0	3
			*MESH_TFACE 4	8	10	3
			*MESH_TFACE 5	8	3	6
			*MESH_TFACE 6	6	3	0
			*MESH_TFACE 7	6	0	9
			*MESH_TFACE 8	9	0	2
			*MESH_TFACE 9	9	2	5
			*MESH_TFACE 10	10	8	12
			*MESH_TFACE 11	10	12	13
		}
		*MESH_NUMCVERTEX 0
		*MESH_NORMALS {
			*MESH_FACENORMAL 0	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 0	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 1	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 2	0.0000	1.0000	0.0000
			*MESH_FACENORMAL 1	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 0	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 2	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 3	0.0000	1.0000	0.0000
			*MESH_FACENORMAL 2	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 4	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 7	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 6	0.0000	1.0000	0.0000
			*MESH_FACENORMAL 3	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 4	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 6	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 5	0.0000	1.0000	0.0000
			*MESH_FACENORMAL 4	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 0	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 4	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 5	0.0000	1.0000	0.0000
			*MESH_FACENORMAL 5	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 0	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 5	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 1	0.0000	1.0000	0.0000
			*MESH_FACENORMAL 6	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 1	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 5	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 6	0.0000	1.0000	0.0000
			*MESH_FACENORMAL 7	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 1	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 6	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 2	0.0000	1.0000	0.0000
			*MESH_FACENORMAL 8	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 2	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 6	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 7	0.0000	1.0000	0.0000
			*MESH_FACENORMAL 9	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 2	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 7	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 3	0.0000	1.0000	0.0000
			*MESH_FACENORMAL 10	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 4	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 0	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 3	0.0000	1.0000	0.0000
			*MESH_FACENORMAL 11	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 4	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 3	0.0000	1.0000	0.0000
				*MESH_VERTEXNORMAL 7	0.0000	1.0000	0.0000
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 0
}