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// Osirion entities definition file for GtkRadiant
// ingar@telenet.be
// ---- WORLDSPAWN -------------------------------------------------
/*QUAKED worldspawn (0 0 0) ?
The building blocks of the model. Faces with common/caulk are ignored.
Detail brushes are used for LOD and will not be visible from a
distance.
"name" name of the model
"enginecolor" color used for engine flares and common/engine, default 1 0 0
"enginesound" engine sound loop (maps to sounds/engines/loop??.wav), default 0
*/
// ---- LIGHT ------------------------------------------------------
/*QUAKED light (1 1 1) (-8 -8 -8) (8 8 8) strobe entity
An exterior light
strobe make a strobe light (spawflag 1)
entity light has entity color (spawflag 2)
light light radius, default is 100
frequency strobe frequency, in flashes per second
offset strobe offset, in seconds
time strobe time fraction, 0 (always off) - 1 (always on)
flare flare texture number (maps to bitmaps/fx/flare??.tga), default 0
*/
// ---- TARGET_FLARE -----------------------------------------------
/*QUAKED target_flare (1 1 1) (-8 -8 -8) (8 8 8) strobe entity
A light flare
strobe make a strobe flare (spawflag 1)
entity flare has entity color (spawflag 2)
radius flare radius, default is 100
frequency strobe frequency, in flashes per second
offset strobe offset, in seconds
time strobe time fraction, 0 (always off) - 1 (always on)
flare flare number texture (maps to bitmaps/fx/flare??.tga), default 0
angle direction of the flare
*/
// ---- TARGET_ENGINE-----------------------------------------------
/*QUAKED target_engine (1 0 0) (-8 -8 -8) (8 8 8) noflare notrail
An engine flare with a trail. Bit the flare and the trail can be
disabled.
noflare do not draw the engine flare (spawnflag 1)
notrail do not dra the engine trail (spawnflag 2)
radius engine radius, default is 100
*/
// ---- TARGET_CANNON-----------------------------------------------
/*QUAKED target_cannon (0 0 1) (-8 -8 -8) (8 8 8) ?
Provides the model with a cannon (not implemented)
"model" name of the cannon model, default is none
*/
// ---- TARGET_TURRET ----------------------------------------------
/*QUAKED target_turret (0.5 0.5 1) (-8 -8 -8) (8 8 8) ?
Provides the model with a turret (not implemented)
"model" name of the turret model, default is none
*/
// ---- TARGET_COCKPIT ---------------------------------------------
/*QUAKED target_cockpit (0 1 0) (-8 -8 -8) (8 8 8) ?
Location of the cockpit (not implemented)
*/
// ---- TRIGGER_DOCK -----------------------------------------------
/*QUAKED trigger_dock (0 1 1) (-8 -8 -8) (8 8 8) ?
Location of a docking port
*/
// ---- FUNC_GROUP -------------------------------------------------
/*QUAKED func_group (0 .5 .8) ?
Editor utility to group brushes together
*/
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