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// Osirion entities definition file for GtkRadiant
// ingar@telenet.be

// ---- WORLDSPAWN -------------------------------------------------

/*QUAKED worldspawn (0 0 0) ?
The building blocks of the model. Faces with common/caulk are ignored.
Detail brushes are used for LOD and will not be visible from a 
distance.

"enginecolor"	color used for engine flares and common/engine, default 1 0 0
"enginesound"	engine sound loop (maps to sounds/engines/loop??.wav), default 0
*/

// ---- LIGHT ------------------------------------------------------

/*QUAKED light (1 1 1) (-8 -8 -8) (8 8 8) strobe entity
An exterior light

strobe		make a strobe light (spawflag 1)
entity		light has entity color (spawflag 2)

light		light radius, default is 100
frequency	strobe frequency, in flashes per second
offset		strobe offset, in seconds
time		strobe time fraction, 0 (always off) - 1 (always on)
flare		flare texture number (maps to textures/fx/flare??.tga), default 0
*/

// ---- FX_FLARE ---------------------------------------------------

/*QUAKED fx_flare (1 1 .5) (-8 -8 -8) (8 8 8) strobe entity engine
A light flare

strobe		make a strobe flare (spawflag 1)
entity		flare has entity color (spawflag 2)
engine		flare is actived by engine (spawnflag 4)

radius		flare radius, default is 100
frequency	strobe frequency, in flashes per second
offset		strobe offset, in seconds
time		strobe time fraction, 0 (always off) - 1 (always on)
flare		flare number texture (maps to textures/fx/flare??.tga), default 0
angle		direction angle of the flare
direction	direction angle of the flare
pitch		pitch angle of the flare
roll		roll ange of the flare
*/

// ---- FX_PARTICLES -----------------------------------------------

/*QUAKED fx_particles (.7 .5 1) (-8 -8 -8) (8 8 8) ? entity engine
A particle system

entity		particles have entity color (spawflag 2)
engine		particles have engine color (spawnflag 4)

script		name of the particle system script
angle		direction angle of the flare
direction	direction angle of the flare
pitch		pitch angle of the flar
roll		roll ange of the flare
*/

// ---- LOCATION_CANNON---------------------------------------------

/*QUAKED location_cannon (0 0 1) (-8 -8 -8) (8 8 8) ?
Provides the model with a cannon (not implemented)

"model"		name of the cannon model, default is none
*/

// ---- LOCATION_TURRET --------------------------------------------

/*QUAKED location_turret (0.5 0.5 1) (-8 -8 -8) (8 8 8) ?
Provides the model with a turret (not implemented)

"model"		name of the turret model, default is none
*/

// ---- LOCATION_COCKPIT -------------------------------------------

/*QUAKED location_cockpit (0 1 0) (-8 -8 -8) (8 8 8) ?
Location of the cockpit (not implemented)
*/

// ---- LOCATION_DOCK ----------------------------------------------

/*QUAKED location_dock (0 1 1) (-16 -16 -16) (16 16 16) ?
Location of a docking port
*/

// ---- FUNC_GROUP -------------------------------------------------

/*QUAKED func_group (0 .5 .8) ?
Editor utility to group brushes together
*/

// ---- FUNC_ROTATE ------------------------------------------------

/*QUAKED func_rotate (0 .5 .9) ?
A group of brushes rotating around an axis
*/

// ---- FUNC_DOOR --------------------------------------------------

/*QUAKED func_door (0 .5 1) ?
A door (not implemented)
*/