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/*QUAKED worldspawn (0 0 0) ?
The building blocks of the model
"name" name of the model
*/
/*QUAKED target_engine (1 0 0) (-8 -8 -8) (8 8 8) ?
An engine exhaust attached to the model. In-game an exhaust plume
will be rendered if the entities engines are running
"model" name of the engine model, default is none
*/
/*QUAKED target_cannon (0 0 1) (-8 -8 -8) (8 8 8) ?
Provides the model with a cannon (not implemented)
"model" name of the cannon model, default is none
*/
/*QUAKED target_turret (0.5 0.5 1) (-8 -8 -8) (8 8 8) ?
Provides the model with a turret (not implemented)
"model" name of the turret model, default is none
*/
/*QUAKED target_cockpit (0 1 0) (-8 -8 -8) (8 8 8) ?
Location of the cockpit (not implemented)
*/
/*QUAKED light (1 1 1) (-8 -8 -8) (8 8 8) strobe
A small exterior light
light light size, default is 100
strobe make a strobe light
frequency strobe frequency, in flashes per second
offset strobe offset, in seconds
time strobe time fraction, 0 (always off) - 1 (always on)
flare flare number (maps to bitmaps/fx/flare??.tga), default 0
*/
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