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//
// The Osirion Project
// Entity definition file for GtkRadiant
//

// ---- WORLDSPAWN -------------------------------------------------

/*QUAKED worldspawn (0 0 0) ?
The building blocks of the model. Faces with common/caulk are ignored.
Detail brushes are used for LOD and will not be visible from a 
distance.

enginecolor	color used for engine flares and common/engine, default 1 0 0
enginesound	engine sound loop (maps to sounds/engines/loop??.wav), default 0
*/

// ---- LIGHT ------------------------------------------------------

/*QUAKED light (1 1 1) (-8 -8 -8) (8 8 8) strobe entity engine
An exterior light. A light sprite is always oriented towards the camera.

strobe		make a strobe light (spawflag 1)
entity		light has entity color (spawflag 2)
engine		light is activated by engine(spawnflag 4)

light		light radius, default is 100
frequency	strobe frequency, in flashes per second
offset		strobe offset, in seconds
time		strobe time fraction, 0 (always off) - 1 (always on)
flare		flare texture number (maps to textures/fx/flare??.tga), default 0
*/

// ---- FX_FLARE ---------------------------------------------------

/*QUAKED fx_flare (1 1 .5) (-8 -8 -8) (8 8 8) strobe entity engine
A light flare. A flare sprite has a fixed orientation.

strobe		make a strobe flare (spawflag 1)
entity		flare has entity color (spawflag 2)
engine		flare is actived by engine (spawnflag 4)

angle		yaw angle of the flare, e.g. angle 90
angles		yaw, pitch and roll angles of the flare. angles overrides angle,  e.g. angles 0 180 0
radius		flare radius, default is 100
frequency	strobe frequency, in flashes per second
offset		strobe offset, in seconds
time		strobe time fraction, 0 (always off) - 1 (always on)
flare		flare number texture (maps to textures/fx/flare??.tga), default 0
cull		cull side, back(back side), front(front side), none(no culling)
*/

// ---- FX_PARTICLES -----------------------------------------------

/*QUAKED fx_particles (.7 .5 1) (-8 -8 -8) (8 8 8) ? entity engine
A particle system

entity		particles have entity color (spawflag 2)
engine		particles have engine color (spawnflag 4)

angle		yaw angle of the particle system ejector, e.g. angle 90
angles		yaw, pitch and roll angles of the particle system ejector, e.g. angles 0 180 0
*/

// ---- FX_SOUND ---------------------------------------------------

/*QUAKED fx_sound (1 0 0) (-8 -8 -8) (8 8 8) ? 
A sound effect. Only sound loops are supported.

name		name of the sound effect
noise		name of the sound effect
*/

// ---- LOCATION_CANNON---------------------------------------------

/*QUAKED location_cannon (0 0 1) (-8 -8 -8) (8 8 8) ?
Provides the model with a cannon (not implemented)

model		name of the cannon model, default is none
*/

// ---- LOCATION_TURRET --------------------------------------------

/*QUAKED location_turret (0.5 0.5 1) (-8 -8 -8) (8 8 8) ?
Provides the model with a turret (not implemented)

model		name of the turret model, default is none
*/

// ---- LOCATION_COCKPIT -------------------------------------------

/*QUAKED location_cockpit (0 1 0) (-8 -8 -8) (8 8 8) ?
Location of the cockpit (not implemented)
*/

// ---- LOCATION_DOCK ----------------------------------------------

/*QUAKED location_dock (0 1 1) (-16 -16 -16) (16 16 16) ?
Location of a docking port
*/

// ---- FUNC_GROUP -------------------------------------------------

/*QUAKED func_group (0 .5 .8) ?
Editor utility to group brushes together
*/

// ---- FUNC_ROTATE ------------------------------------------------

/*QUAKED func_rotate (0 .5 .9) ? ? ? engine
A group of brushes rotating around an axis

engine		light is activated by engine(spawnflag 4)

speed		speed of rotation, in degrees per second
angle		yaw angle of the rotation axis, e.g. angle 90
angles		yaw, pitch and roll angles of the rotation axis, e.g. angles 0 180 0
*/

// ---- FUNC_DOOR --------------------------------------------------

/*QUAKED func_door (0 .5 1) ?
A door (not implemented)
*/

// ---- MISC_MODEL -------------------------------------------------

/*QUAKED misc_model (1 .5 .25) (-8 -8 -8) (8 8 8) ?
Generic placeholder for inserting submodels

angle		yaw angle of the submodel, e.g. angle 90
angles		yaw, pitch and roll angles of the submodel, e.g. angles 0 180 0
model		path/name of model to use, e.g. models/objects/engine_part.ase
modelscale	scaling factor
*/