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/*
entityproperties.h
This file is part of the Project::OSiRiON world editor
and is distributed under the terms and conditions of
the GNU General Public License version 2
*/
#ifndef __INCLUDED_EDITOR_ENTITYPROPERTIES__
#define __INCLUDED_EDITOR_ENTITYPROPERTIES__
#include "properties.h"
namespace editor
{
/**
* @brief contains the game properties for an entity
* */
class EntityProperties : public Properties
{
public:
EntityProperties();
EntityProperties(const EntityProperties &other);
virtual ~EntityProperties();
/**
* @brief save ini formatted entity properties to a textstream
* */
virtual void save(QTextStream &textstream);
/* ---- inspectors ---- */
/**
* @brief returns the type string of this object
* */
inline const QString & type() const {
return properties_type;
}
/**
* @brief returns the object radius
* */
inline const float radius() const {
return properties_radius;
}
/**
* @brief returns the angles of this object
* */
inline const Vector3f &angles() const {
return properties_angles;
}
/**
* @brief returns the yaw angle of this object
* */
inline const float yaw() const {
return properties_angles[0];
}
/**
* @brief returns the subsections string of this object
* */
inline const QString & subsections() const {
return properties_subsections;
}
/**
* @brief returns the template type of this object
* 0 = normal template from templates.ini
* 1 = ship templatefrom ships.ini
* */
inline const int template_type() const {
return properties_template_type;
}
/**
* @brief returns the template label of this object
* */
inline const QString &template_label() const {
return properties_template_label;
}
/* ---- mutators ---- */
/**
* @brief assignment operator
* */
void assign(const EntityProperties & other);
/**
* @brief assignment operator
* */
inline EntityProperties & operator=(const EntityProperties & other) {
assign(other);
return *this;
}
/**
* @brief set the subsection string of this object
* */
void set_subsections(const QString &text) {
properties_subsections = text;
}
/**
* @brief add a header to the subsection string of this object
* */
void add_subsection_header(const QString &header, const QString &comment);
/**
* @brief add a value key pair to the subsection string of this object
* */
void add_subsection_value(const QString &key, const QString &value,const QString &comment);
/**
* @brief set the type string of this object
* */
inline void set_type(const QString &type) {
properties_type = type;
}
/**
* @brief set the object radius
* */
inline void set_radius(const float radius) {
properties_radius = radius;
}
/**
* @brief set the object angles
* */
inline void set_angles(const Vector3f &angles) {
properties_angles.assign(angles);
}
/**
* @brief set the object yaw angle
* */
inline void set_yaw(const float yaw) {
properties_angles[0] = yaw;
}
/**
* @brief set the object pitch angle
* */
inline void set_pitch(const float pitch) {
properties_angles[1] = pitch;
}
/**
* @brief set the object roll angle
* */
inline void set_roll (const float roll ) {
properties_angles[2] = roll ;
}
/**
* @brief set the object angles
* */
inline void set_angles(const float yaw, const float pitch, const float roll) {
properties_angles.assign(yaw, pitch, roll);
}
/**
* @brief set the object template
* @param template_type 0 = template, 1 = ship
* @param template_label label of the template to be used
* */
inline void set_template(const int template_type, const QString &template_label) {
properties_template_type = template_type;
properties_template_label = template_label;
}
inline void set_template_type(const int template_type) {
properties_template_type = template_type;
}
inline void set_template_label(const QString &template_label) {
properties_template_label = template_label;
}
private:
float properties_radius;
QString properties_subsections;
QString properties_type;
Vector3f properties_angles;
int properties_template_type;
QString properties_template_label;
};
} // namespace editor
#endif // __INCLUDED_EDITOR_ENTITYPROPERTIES__
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