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/*
   entityproperties.h
   This file is part of the Project::OSiRiON world editor 
   and is distributed under the terms and conditions of 
   the GNU General Public License version 2
*/

#ifndef __INCLUDED_EDITOR_ENTITYPROPERTIES__
#define __INCLUDED_EDITOR_ENTITYPROPERTIES__

#include "properties.h"

#include <QTextStream>

namespace editor
{

/**
 * @brief contains the game properties for an entity
 * */
class EntityProperties : public Properties
{
public:
	EntityProperties();
	virtual ~EntityProperties();
	
	/**
	 * @brief save ini formatted entity properties to a textstream
	 * */
	virtual void save(QTextStream &textstream);
	
	/* ---- inspectors ---- */
	
	/**
	 * @brief returns the type string of this object
	 * */
	inline const QString & type() const {
		return properties_type;
	}
	
	/**
	 * @brief returns the object radius
	 * */
	inline const float radius() const {
		return properties_radius;
	}
	
	/**
	 * @brief returns the subsections string of this object
	 * */
	inline const QString & subsections() const {
		return properties_subsections;
	}
	
	/* ---- mutators ---- */
	
	/**
	 * @brief add a header to the subsection string of this object
	 * */
	void add_subsection(const QString &name);
	
	/**
	 * @brief add a value key pair to the subsection string of this object
	 * */
	void add_subsection_value(const QString &key, const QString &value);
	
	/**
	 * @brief set the type string of this object
	 * */
	inline void set_type(const QString &type) {
		properties_type = type;
	}
	
	/**
	 * @brief set the object radius
	 * */
	inline void set_radius(const float radius) {
		properties_radius = radius;
	}
	
private:
	float			properties_radius;
	
	QString			properties_subsections;
	QString			properties_type;
};

} // namespace editor

#endif // __INCLUDED_EDITOR_ENTITYPROPERTIES__