diff options
author | Stijn Buys <ingar@osirion.org> | 2008-08-24 22:55:28 +0000 |
---|---|---|
committer | Stijn Buys <ingar@osirion.org> | 2008-08-24 22:55:28 +0000 |
commit | 02e623574c4c12c40a0757ed934a93353f34a653 (patch) | |
tree | 49fa76c6dd8bab80520601d5d5f0436e7befad5f | |
parent | e422dc200a1036ec6c1a93eea2f0b6abdcdadb7a (diff) |
impulse disables thrust
-rw-r--r-- | src/client/targets.cc | 9 | ||||
-rw-r--r-- | src/game/ship.cc | 10 | ||||
-rw-r--r-- | src/render/draw.cc | 21 |
3 files changed, 26 insertions, 14 deletions
diff --git a/src/client/targets.cc b/src/client/targets.cc index e53e530..7e852ad 100644 --- a/src/client/targets.cc +++ b/src/client/targets.cc @@ -332,11 +332,16 @@ void render_entity_sound(core::EntityControlable *entity) } float speed = entity->speed(); - float pitch = 0.2f + entity->thrust() * 0.8f; + float pitch = 1.0f; float gain = 0.0; - if (entity->thrust() > 0 ) { + if (entity->eventstate() == core::Entity::Impulse) { + pitch = 1.0f; + gain = 1.0f; + } else if (entity->thrust() > 0 ) { + pitch = 0.2f + entity->thrust() * 0.8f; gain = 1.0f; } + if (entity->eventstate() == core::Entity::ImpulseInitiate ) { diff --git a/src/game/ship.cc b/src/game/ship.cc index 6ca29ba..a5d64f3 100644 --- a/src/game/ship.cc +++ b/src/game/ship.cc @@ -210,7 +210,7 @@ void Ship::frame(float seconds) // FIXME 5 second cooldown entity_eventstate = core::Entity::Normal; - } else if (entity_eventstate == core::Entity::ImpulseInitiate) { + } else if (entity_eventstate == core::Entity::ImpulseInitiate) { if (ship_impulsedrive_timer + 1.0f <= core::server()->time()) { entity_timer -= 1.0f; @@ -228,7 +228,7 @@ void Ship::frame(float seconds) } // clamp input values - target_thrust = 1.0f; + target_thrust = 0.0f; math::clamp(target_pitch, -1.0f, 1.0f); math::clamp(target_roll, -1.0f, 1.0f); math::clamp(target_direction, -1.0f, 1.0f); @@ -238,7 +238,7 @@ void Ship::frame(float seconds) } else if (entity_eventstate == core::Entity::Impulse) { // clamp input values - target_thrust = 1.0f; + target_thrust = 0.0f; math::clamp(target_pitch, -1.0f, 1.0f); math::clamp(target_roll, -1.0f, 1.0f); math::clamp(target_direction, -1.0f, 1.0f); @@ -356,6 +356,10 @@ void Ship::frame(float seconds) math::clamp(entity_thrust, 0.0f, 1.0f); float actual_thrust = entity_thrust + current_target_afterburner * 0.15f; + if ((entity_eventstate == core::Entity::ImpulseInitiate) || (entity_eventstate == core::Entity::Impulse)) { + actual_thrust = 1.0f; + } + // update speed if (entity_speed < actual_thrust * actual_maxspeed) { entity_speed += actual_acceleration * seconds; diff --git a/src/render/draw.cc b/src/render/draw.cc index 3be18e7..9c5a0d0 100644 --- a/src/render/draw.cc +++ b/src/render/draw.cc @@ -584,7 +584,7 @@ void draw_model_fragments(core::Entity *entity) core::EntityControlable *ec = static_cast<core::EntityControlable *>(entity); - if (ec->eventstate() == core::Entity::Impulse) { + if ((ec->eventstate() == core::Entity::Impulse) || (ec->eventstate() == core::Entity::ImpulseInitiate)) { thrust = 1.0f; } else { thrust = ec->thrust(); @@ -734,7 +734,8 @@ void draw_pass_model_fx(float elapsed) float light_size = 0.0f; float engine_size = 0.0f; float trail_size = 0.0f; - + bool power = true; + math::Vector3f quad[4]; math::Vector3f location; math::Vector3f offset; @@ -754,15 +755,17 @@ void draw_pass_model_fx(float elapsed) for (core::Zone::Content::iterator it = zone->content().begin(); it != zone->content().end(); it++) { core::Entity *entity = (*it); - - bool power = true; - if ((entity->type() == core::Entity::Dynamic) || (entity->type() == core::Entity::Controlable)) { - if ((static_cast<core::EntityDynamic *>(entity)->eventstate() & core::Entity::NoPower) == core::Entity::NoPower) { - power = false; - } + + power = true; + if ((entity->type() == core::Entity::Dynamic) && + (static_cast<core::EntityDynamic *>(entity)->eventstate() == core::Entity::NoPower)) { + power = false; + } else if ((entity->type() == core::Entity::Controlable) && + (static_cast<core::EntityControlable *>(entity)->eventstate() == core::Entity::NoPower)) { + power = false; } - if (entity->model() && entity->state() && entity->state()->detailvisible() && power) { + if (entity->model() && entity->state()->detailvisible() && power) { // draw model lights for (model::Model::Lights::iterator lit = entity->model()->lights().begin(); lit != entity->model()->lights().end(); lit++) { light = (*lit); |