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authorStijn Buys <ingar@osirion.org>2010-10-17 21:25:27 +0000
committerStijn Buys <ingar@osirion.org>2010-10-17 21:25:27 +0000
commit1032161366da1b2153de8d804465061e6bcc4fce (patch)
treed9163c92c79791c9495e6d5f2944aea27c24e77f
parent31c4ff4ff080ea34389c60ba4edd268dc7f3c08a (diff)
moved bullet objets to core::Entity,
moved docking functions to game.cc and removed entity->dock(), enabled depth testing for bullet debug draw
-rw-r--r--src/core/entity.cc131
-rw-r--r--src/core/entity.h37
-rw-r--r--src/game/base/game.cc41
-rw-r--r--src/game/base/planet.cc23
-rw-r--r--src/game/base/planet.h6
-rw-r--r--src/game/base/station.cc22
-rw-r--r--src/game/base/station.h3
-rw-r--r--src/render/draw.cc8
8 files changed, 120 insertions, 151 deletions
diff --git a/src/core/entity.cc b/src/core/entity.cc
index 8a7976f..2f8b8a5 100644
--- a/src/core/entity.cc
+++ b/src/core/entity.cc
@@ -144,7 +144,10 @@ Entity::Entity() :
entity_moduletypeid = 0;
entity_model = 0;
+
+ entity_body = 0;
entity_body = 0;
+ entity_motionstate = 0;
entity_collision_shape = 0;
entity_speed = 0.0f;
@@ -180,7 +183,10 @@ Entity::Entity(std::istream & is)
entity_visible = true;
entity_model = 0;
+
entity_body = 0;
+ entity_body = 0;
+ entity_motionstate = 0;
entity_collision_shape = 0;
entity_speed = 0.0f;
@@ -219,11 +225,19 @@ Entity::~Entity()
if (entity_zone)
entity_zone->remove(this);
+ if (entity_motionstate)
+ delete entity_motionstate;
+
if (entity_collision_shape)
delete entity_collision_shape;
if (entity_body)
delete entity_body;
+
+ if (entity_body_info)
+ delete entity_body_info;
+
+
}
void Entity::die()
@@ -244,34 +258,6 @@ void Entity::clear_updates()
}
}
-// reset physics state
-void Entity::reset()
-{
- if (!entity_body) {
- if (entity_collision_shape ) {
- delete entity_collision_shape ;
- entity_collision_shape = 0;
- }
-
- if (model()) {
- entity_collision_shape = new btBoxShape(to_btVector3(model()->maxbbox()));
- } else {
- entity_collision_shape = new btSphereShape(radius());
- }
-
- btVector3 inertia(0, 0, 0);
- entity_body = new btRigidBody(0.0f, 0, entity_collision_shape, inertia);
- }
-
- btTransform t;
- t.setIdentity();
- t.setOrigin(to_btVector3(location()));
- t.setBasis(to_btMatrix3x3(axis()));
-
- entity_body->setWorldTransform(t);
- set_dirty();
-}
-
void Entity::set_info(Info *info)
{
entity_info = info;
@@ -467,10 +453,6 @@ void Entity::receive_server_update(std::istream &is)
{
}
-void Entity::dock(core::Entity *entity)
-{
-}
-
void Entity::frame(float seconds)
{
}
@@ -498,27 +480,63 @@ void Entity::remove_menu(std::string const &label)
}
}
+void Entity::reset()
+{
+ // location and orientation
+ btTransform t;
+ t.setIdentity();
+ t.setOrigin(to_btVector3(location()));
+ t.setBasis(to_btMatrix3x3(axis()));
+
+ // construct physics body if necessary
+ if (!entity_body) {
+ // create collision shape
+ if (model()) {
+ entity_collision_shape = new btBoxShape(to_btVector3(model()->maxbbox()));
+ } else {
+ entity_collision_shape = new btSphereShape(radius());
+ }
+ btVector3 inertia(0, 0, 0);
+ if (entity_mass)
+ entity_collision_shape->calculateLocalInertia(entity_mass, inertia);
+
+ // create motion state
+ entity_motionstate = new btDefaultMotionState(t);
+
+ // create physics body
+ entity_body_info = new btRigidBody::btRigidBodyConstructionInfo(entity_mass, entity_motionstate, entity_collision_shape, inertia);
+
+ entity_body = new btRigidBody(*entity_body_info);
+ //entity_body->setActivationState(ISLAND_SLEEPING);
+
+ if (zone())
+ zone()->physics()->addRigidBody(entity_body);
+ }
+
+ // transfer entity location to motion state
+ entity_body->setWorldTransform(t);
+ if (zone())
+ zone()->physics()->synchronizeSingleMotionState(entity_body);
+
+ set_dirty();
+}
+
/* ---- class EntityDynamic ---------------------------------------- */
EntityDynamic::EntityDynamic() : Entity()
{
entity_state = Normal;
entity_timer = 0;
-
- entity_motionstate = new btDefaultMotionState();
}
EntityDynamic::EntityDynamic(std::istream & is) : Entity(is)
{
entity_state = Normal;
entity_timer = 0;
- entity_motionstate = 0;
}
EntityDynamic::~EntityDynamic()
{
- if (entity_motionstate)
- delete entity_motionstate;
}
void EntityDynamic::set_state(int state)
@@ -529,39 +547,15 @@ void EntityDynamic::set_state(int state)
}
}
-// reset physics state
void EntityDynamic::reset()
{
- assert(entity_motionstate);
-
- // construct physics body if necessary
- if (!entity_body) {
- if (entity_collision_shape ) {
- delete entity_collision_shape ;
- entity_collision_shape = 0;
- }
-
- if (model()) {
- entity_collision_shape = new btBoxShape(to_btVector3(model()->maxbbox()));
- } else {
- entity_collision_shape = new btSphereShape(radius());
- }
-
- btVector3 inertia(0, 0, 0);
- entity_collision_shape->calculateLocalInertia(entity_mass, inertia);
- entity_body = new btRigidBody(entity_mass, entity_motionstate, entity_collision_shape, inertia);
+ Entity::reset();
+
+ if ((entity_state == Docked) || (entity_state == Destroyed) || (!visible())){
+ entity_body->activate(false);
+ } else {
+ entity_body->activate(true);
}
-
- // transfer entity location to motion state
- btTransform t;
- t.setIdentity();
- t.setOrigin(to_btVector3(location()));
- t.setBasis(to_btMatrix3x3(axis()));
- entity_body->setWorldTransform(t);
- if (zone())
- zone()->physics()->synchronizeSingleMotionState(entity_body);
-
- set_dirty();
}
void EntityDynamic::frame(float seconds)
@@ -571,8 +565,7 @@ void EntityDynamic::frame(float seconds)
// transfer bullet state to entity state
// FIXME disable physics when docked
- if (entity_body && entity_motionstate) {
-
+ if (entity_body) {
// this makes sure an update is sent if speed goes to 0 in the next step
if (entity_speed > 0) {
set_dirty();
diff --git a/src/core/entity.h b/src/core/entity.h
index 2719040..e51dac3 100644
--- a/src/core/entity.h
+++ b/src/core/entity.h
@@ -166,11 +166,16 @@ public:
return entity_body;
}
- /// collision shape
+ /// physics collision shape
inline btCollisionShape *collision_shape() {
return entity_collision_shape;
}
+ /// physics motion info
+ inline btMotionState *motionstate() {
+ return entity_motionstate;
+ }
+
/// indicates a server-side entity
inline const bool serverside() const {
return entity_serverside;
@@ -277,10 +282,6 @@ public:
/* ---- actors ---------------------------------------------------- */
- /// called when the entity received a docking request
- // FIXME move docking functions to game
- virtual void dock(Entity *entity);
-
/// set flags
inline void set_flag(Flags flag) {
entity_flags |= flag;
@@ -419,8 +420,10 @@ public:
float entity_servertimestamp;
protected:
- btRigidBody *entity_body;
- btCollisionShape *entity_collision_shape;
+ btRigidBody *entity_body;
+ btRigidBody::btRigidBodyConstructionInfo *entity_body_info;
+ btCollisionShape *entity_collision_shape;
+ btMotionState *entity_motionstate;
private:
unsigned int entity_id;
@@ -489,11 +492,7 @@ public:
return entity_timer;
}
- inline btMotionState *motionstate() {
- return entity_motionstate;
- }
-
- /*----- mutators -------------------------------------------------- */
+/*----- mutators -------------------------------------------------- */
/// mass of the entity
inline void set_mass(const float mass) {
@@ -505,11 +504,6 @@ public:
entity_speed = speed;
}
- /**
- * @brief reset the physics state
- */
- virtual void reset();
-
/*----- serializers ----------------------------------------------- */
/// serialize the entity to a stream
@@ -542,13 +536,14 @@ public:
*/
virtual void frame(float seconds);
+ /**
+ * @brief reset the physics state
+ */
+ virtual void reset();
+
protected:
float entity_timer;
int entity_state;
-
- btMotionState *entity_motionstate;
-
-
};
/// an entity that can be controlled by a player
diff --git a/src/game/base/game.cc b/src/game/base/game.cc
index c0ef4ce..a075574 100644
--- a/src/game/base/game.cc
+++ b/src/game/base/game.cc
@@ -37,6 +37,8 @@ core::Entity *Default::view = 0;
ShipModel *Default::shipmodel = 0;
long Default::credits = 0;
+const float planet_safe_distance = 150.0f;
+
void Default::clear()
{
zone = 0;
@@ -74,9 +76,11 @@ void Game::func_join(core::Player *player, std::string const &args)
ship->get_location().assign(dock->location() + (dock->axis().forward() *((ship->radius() + dock->radius())*2.0f)));
ship->get_axis().assign(dock->axis());
ship->set_state(core::Entity::Docked);
+ ship->reset();
player->set_view(dock);
}
-
+
+
std::string message("^B");
message.append(player->name());
message.append("^B joins the game.");
@@ -177,8 +181,34 @@ void Game::func_dock(core::Player *player, core::Entity *entity)
if (player->control()->state() != core::Entity::Normal)
return;
- if ((entity->flags() & core::Entity::Dockable) == core::Entity::Dockable) {
- entity->dock(player->control());
+ if (player->control()->moduletype() != ship_enttype)
+ return;
+
+ if (!(entity->flags() & core::Entity::Dockable)) {
+ return;
+ }
+
+ Ship * ship = static_cast<Ship *>(player->control());
+
+ float range = entity->radius() + ship->radius();
+ if (entity->moduletype() == planet_enttype) {
+ range = planet_safe_distance;
+ }
+
+ if (math::distance(entity->location(), ship->location()) > range) {
+ if (ship->owner()) {
+ ship->owner()->send("^W" + entity->name() + " out of range");
+ }
+ return;
+ }
+
+ ship->get_location().assign(entity->location());
+ ship->set_state(core::Entity::Docked);
+ ship->reset();
+
+ if (ship->owner() && ship->owner()->control() == ship) {
+ ship->owner()->set_view(entity);
+ ship->owner()->send("^BDocking at " + entity->name());
}
}
@@ -1170,6 +1200,11 @@ bool Game::validate_zone(core::Zone *zone)
generate_entity_menus(entity);
}
}
+
+ // initialize physics on planets and entities with a model
+ if ((entity->entity_moduletypeid == planet_enttype) || (entity->model())) {
+ entity->reset();
+ }
}
return true;
diff --git a/src/game/base/planet.cc b/src/game/base/planet.cc
index 7a648db..1e280c7 100644
--- a/src/game/base/planet.cc
+++ b/src/game/base/planet.cc
@@ -30,27 +30,4 @@ Planet::~Planet()
}
-void Planet::dock(core::Entity *entity)
-{
- if (entity->moduletype() != ship_enttype)
- return;
-
- Ship * ship = static_cast<Ship *>(entity);
-
- // fixed 5 km docking radius
- if (math::distance(location(), ship->location()) > radius() + ship->radius() + 50.0f) {
- if (ship->owner())
- ship->owner()->send("Planet out of range");
- return;
- }
-
- ship->get_location().assign(location());
- ship->set_state(core::Entity::Docked);
-
- if (ship->owner() && ship->owner()->control() == ship) {
- ship->owner()->set_view(this);
- ship->owner()->send("^BDocking at " + name());
- }
-}
-
} // namespace game
diff --git a/src/game/base/planet.h b/src/game/base/planet.h
index d2b18a8..19db012 100644
--- a/src/game/base/planet.h
+++ b/src/game/base/planet.h
@@ -21,14 +21,8 @@ class Planet : public core::EntityGlobe
public:
Planet();
virtual ~Planet();
-
- /// entity received a docking request
- virtual void dock(core::Entity *entity);
};
-/// FIXME
-const float planet_safe_distance = 5.0f;
-
} // namespace game
#endif // __INCLUDED_BASE_PLANET_H__
diff --git a/src/game/base/station.cc b/src/game/base/station.cc
index f5dc50a..0d992bd 100644
--- a/src/game/base/station.cc
+++ b/src/game/base/station.cc
@@ -22,26 +22,4 @@ Station::~Station()
{
}
-void Station::dock(core::Entity *entity)
-{
- if (entity->moduletype() != ship_enttype)
- return;
-
- Ship * ship = static_cast<Ship *>(entity);
-
- if (math::distance(location(), ship->location()) > radius() + ship->radius()) {
- if (ship->owner())
- ship->owner()->send("Target out of range");
- return;
- }
-
- ship->get_location().assign(location());
- ship->set_state(core::Entity::Docked);
-
- if (ship->owner() && ship->owner()->control() == ship) {
- ship->owner()->set_view(this);
- ship->owner()->send("^BDocking at " + name());
- }
-}
-
}
diff --git a/src/game/base/station.h b/src/game/base/station.h
index 3f8bea6..2aa8a95 100644
--- a/src/game/base/station.h
+++ b/src/game/base/station.h
@@ -15,9 +15,6 @@ class Station : public core::Entity
public:
Station();
virtual ~Station();
-
- /// entity received a docking request
- virtual void dock(core::Entity *entity);
};
}
diff --git a/src/render/draw.cc b/src/render/draw.cc
index 656653b..04ccce4 100644
--- a/src/render/draw.cc
+++ b/src/render/draw.cc
@@ -1294,9 +1294,6 @@ void draw(float seconds)
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- gl::depthmask(GL_TRUE); // enable depth buffer writing
- gl::disable(GL_DEPTH_TEST); // disable depth buffer testing
-
// draw physics
if (r_physics && r_physics->value()) {
if (zone->physics()) {
@@ -1310,7 +1307,10 @@ void draw(float seconds)
gl::end();
}
}
-
+
+ gl::depthmask(GL_TRUE); // enable depth buffer writing
+ gl::disable(GL_DEPTH_TEST); // disable depth buffer testing
+
gl::disable(GL_COLOR_MATERIAL); // disable color tracking
gl::disable(GL_CULL_FACE); // disable culling