diff options
author | Stijn Buys <ingar@osirion.org> | 2010-10-30 12:38:41 +0000 |
---|---|---|
committer | Stijn Buys <ingar@osirion.org> | 2010-10-30 12:38:41 +0000 |
commit | 37a8c7aa64bdded36f452e6f95c829165d44e792 (patch) | |
tree | 61b428a69222b1942db6b996ef07903bf3a7ecbb | |
parent | dda07be1e679458aad9a82a7a2af5af13e733b32 (diff) |
moved clientside thrust and power state into render::RenderExt, added engine spawnflag to func_rotate
-rw-r--r-- | src/model/fragment.h | 9 | ||||
-rw-r--r-- | src/model/mapfile.cc | 8 | ||||
-rw-r--r-- | src/model/mapfile.h | 1 | ||||
-rw-r--r-- | src/render/draw.cc | 75 | ||||
-rw-r--r-- | src/render/draw.h | 2 | ||||
-rw-r--r-- | src/render/renderext.cc | 90 | ||||
-rw-r--r-- | src/render/renderext.h | 41 | ||||
-rwxr-xr-x | src/ui/modelview.cc | 2 |
8 files changed, 123 insertions, 105 deletions
diff --git a/src/model/fragment.h b/src/model/fragment.h index 9da30b0..31b7b96 100644 --- a/src/model/fragment.h +++ b/src/model/fragment.h @@ -113,6 +113,10 @@ public: inline const bool transform() const { return group_transform; } + + inline const bool engine() const { + return group_engine; + } inline const size_t size() const { return group_fragments.size(); @@ -128,6 +132,10 @@ public: group_type = type; } + inline void set_engine(const bool engine) { + group_engine = engine; + } + inline void set_location(const math::Vector3f &location) { group_location.assign(location); } @@ -164,6 +172,7 @@ private: float group_scale; bool group_transform; + bool group_engine; }; } diff --git a/src/model/mapfile.cc b/src/model/mapfile.cc index 47ea354..9fbcbc5 100644 --- a/src/model/mapfile.cc +++ b/src/model/mapfile.cc @@ -150,6 +150,8 @@ MapFile::MapFile() in_patchdef = false; warning_q2brush = false; + class_engine = false; + class_speed = 0; for (size_t i = 0; i < 3; i++) { class_minbbox[i] = MAX_BOUNDS; @@ -818,6 +820,7 @@ void MapFile::clear_bbox() class_axis.clear(); class_speed = 0; + class_engine = false; } void MapFile::load_fragmentgroup(Model *model, const FragmentGroup::Type class_type) @@ -835,6 +838,7 @@ void MapFile::load_fragmentgroup(Model *model, const FragmentGroup::Type class_t // default rotation speed 45 degrees per second class_speed = 45.0f; } +// group->set_engine(class_engine); } // calculate map bbox @@ -1060,6 +1064,10 @@ Model * MapFile::load(std::string const &name) } else if (mapfile.got_key_float("roll", angle)) { mapfile.class_axis.change_roll(angle); + } else if (mapfile.got_key_int("spawnflags", u)) { + mapfile.class_engine = spawnflag_isset(u, 4); + continue; + } else if (mapfile.got_key_float("speed", mapfile.class_speed)) { continue; diff --git a/src/model/mapfile.h b/src/model/mapfile.h index 75db76e..fbb594c 100644 --- a/src/model/mapfile.h +++ b/src/model/mapfile.h @@ -171,6 +171,7 @@ private: math::Vector3f class_maxbbox; math::Axis class_axis; float class_speed; + bool class_engine; Materials map_materials; diff --git a/src/render/draw.cc b/src/render/draw.cc index ed2c8f7..945e04b 100644 --- a/src/render/draw.cc +++ b/src/render/draw.cc @@ -565,7 +565,7 @@ void draw_fragment(const model::Fragment *fragment, bool draw_details) void draw_model_fragments(model::Model *model, const math::Color & color_primary, const math::Color & color_secondary, - const bool detail, const bool power, const float thrust) + const float time, const bool detail, const bool power, const float thrust) { // default material, lighted and geometry color const model::Material *material = 0; @@ -588,7 +588,7 @@ void draw_model_fragments(model::Model *model, gl::translate(group->location()); if (group->type() == model::FragmentGroup::Rotate) { - float rotation_angle = math::degrees360f(core::application()->time() * group->speed()); + float rotation_angle = math::degrees360f(time * group->speed()); gl::rotate(-rotation_angle, group->axis().forward()); } else { gl::multmatrix(group->axis()); @@ -609,21 +609,9 @@ void draw_model_fragments(model::Model *model, if (material) { if (material->flags() & model::Material::Engine) { - /* - if (use_color_array) { - glDisableClientState(GL_COLOR_ARRAY); - use_color_array = false; - } - */ color.assign(model->enginecolor() * thrust); } else if (material->flags() & model::Material::Tertiary) { - /* - if (use_color_array) { - use_color_array = false; - glDisableClientState(GL_COLOR_ARRAY); - } - */ if ((material->flags() & model::Material::Tertiary) == model::Material::Tertiary) { for (size_t i = 0; i < 3; i++) @@ -641,12 +629,7 @@ void draw_model_fragments(model::Model *model, color.g *= material->color().g; color.b *= material->color().b; } else { - /* - if (!use_color_array) { - glEnableClientState(GL_COLOR_ARRAY); - use_color_array = true; - } - */ + color.assign(material->color()); } @@ -740,12 +723,6 @@ void draw_model_fragments(model::Model *model, use_texture = false; } - /* - if (!use_color_array) { - glEnableClientState(GL_COLOR_ARRAY); - use_color_array = true; - } - */ color.assign(1.0f, 0.0f, 1.0f); } } @@ -775,42 +752,6 @@ void draw_model_fragments(model::Model *model, use_texture = false; } - /* - if (!use_color_array) { - glEnableClientState(GL_COLOR_ARRAY); - } - */ -} - -void draw_model_fragments(core::Entity *entity) -{ - model::Model *model = entity->model(); - if (!model) - return; - - bool power = true; - float thrust = 0.0f; - - if ((entity->type() == core::Entity::Dynamic) || (entity->type() == core::Entity::Controlable)) { - - int state = static_cast<core::EntityDynamic *>(entity)->state(); - - if ((state == core::Entity::NoPower) || (state == core::Entity::Destroyed)) { - power = false; - - } else if (entity->type() == core::Entity::Controlable) { - - core::EntityControlable *ec = static_cast<core::EntityControlable *>(entity); - - if ((ec->state() == core::Entity::Impulse) || (ec->state() == core::Entity::ImpulseInitiate)) { - thrust = 1.0f; - } else { - thrust = ec->thrust(); - } - } - } - - draw_model_fragments(model, entity->color(), entity->color_second(), ext_render(entity)->detailvisible(), power, thrust); } // draw bounding box @@ -892,7 +833,15 @@ void draw_pass_model_fragments() gl::translate(entity->location()); gl::multmatrix(entity->axis()); - draw_model_fragments(entity); + draw_model_fragments( + entity->model(), + entity->color(), + entity->color_second(), + ext_render(entity)->enginetime(), + ext_render(entity)->detailvisible(), + ext_render(entity)->power(), + ext_render(entity)->thrust() + ); if (r_bbox->value()) { gl::color(entity->color()); diff --git a/src/render/draw.h b/src/render/draw.h index 54e8507..a2b3abc 100644 --- a/src/render/draw.h +++ b/src/render/draw.h @@ -29,7 +29,7 @@ void draw_sphere(math::Color const & color, float radius); /// draw a model void draw_model_fragments(model::Model *model, const math::Color & color_primary, const math::Color & color_secondary, - const bool detail = true, const bool power = true, const float thrust = 0.0f); + const float time, const bool detail, const bool power, const float thrust); class Stats { diff --git a/src/render/renderext.cc b/src/render/renderext.cc index 989a892..197ca6d 100644 --- a/src/render/renderext.cc +++ b/src/render/renderext.cc @@ -8,6 +8,7 @@ #include <iomanip> #include "math/functions.h" +#include "core/application.h" #include "core/range.h" #include "model/model.h" #include "render/renderext.h" @@ -23,8 +24,7 @@ RenderExt::RenderExt(core::Entity *entity) : core::Extension(core::Extension::Re state_visible = false; state_detailvisible = false; state_fuzz = math::randomf(); - - //state_engine_trail_offset = 0; + state_enginetime = state_fuzz * core::application()->time(); if (!entity->model() && entity->modelname().size()) { entity->set_modelname(entity->modelname()); @@ -56,6 +56,8 @@ RenderExt::RenderExt(core::Entity *entity) : core::Extension(core::Extension::Re for (model::Model::ParticleSystems::iterator pit = model->particles().begin(); pit != model->particles().end(); pit++) { model::Particles *particlesystem = (*pit); + // TODO multiple particlesystems per script + // load particle systems ParticleScript *script = ParticleScript::load(particlesystem->script()); if (script) { @@ -104,55 +106,83 @@ void RenderExt::frame(float elapsed) state_visible = entity()->visible(); state_detailvisible = false; state_behind = false; + state_power = true; + state_thrust = 0.0f; if (!state_visible) return; - if ((entity()->type() == core::Entity::Controlable)) { - if (static_cast<core::EntityDynamic *>(entity())->state() == core::Entity::Docked) { + if (entity()->type() == core::Entity::Dynamic) { + + int state = static_cast<core::EntityDynamic *>(entity())->state(); + + if ((state == core::Entity::NoPower) || (state == core::Entity::Destroyed)) { + state_power = false; + } + + state_enginetime += elapsed; + + } else if ((entity()->type() == core::Entity::Controlable)) { + + core::EntityControlable *controlable = static_cast<core::EntityControlable *>(entity()); + + if (controlable->state() == core::Entity::Docked) { state_visible = false; return; } + + if ((controlable->state() == core::Entity::NoPower) || (controlable->state() == core::Entity::Destroyed)) { + state_power = false; + } + + if ((controlable->state() == core::Entity::Impulse) || (controlable->state() == core::Entity::ImpulseInitiate)) { + state_thrust = 1.0f; + } else { + state_thrust = controlable->thrust(); + } + + state_enginetime += elapsed * state_thrust; + + } else { + + state_enginetime += elapsed; } - if (!entity()->model()) - return; + if (entity()->model()) { + + if (distance() < core::range::fxdistance) { + // entity within detail range + state_visible = true; + state_detailvisible = true; - if (distance() < core::range::fxdistance) { - // entity within detail range - state_visible = true; - state_detailvisible = true; + } else if (distance() < core::range::maxdistance) { - } else if (distance() < core::range::maxdistance) { + // funky radius factor + float r = entity()->model()->radius(); + math::clamp(r, entity()->model()->radius(), core::range::maxdistance / core::range::fxdistance); - // funky radius factor - float r = entity()->model()->radius(); - math::clamp(r, entity()->model()->radius(), core::range::maxdistance / core::range::fxdistance); + if (distance() < core::range::fxdistance * r) { + // entity within drawing distance, outside detail range + state_visible = true; + state_detailvisible = false; - if (distance() < core::range::fxdistance * r) { - // entity within drawing distance, outside detail range - state_visible = true; - state_detailvisible = false; + } else { + // entity within drawing distance, outside detail range + state_visible = true; + state_detailvisible = false; + } } else { - // entity within drawing distance, outside detail range - state_visible = true; + // entity out of range + state_visible = false; state_detailvisible = false; + return; } - - } else { - // entity out of range - state_visible = false; - state_detailvisible = false; - return; } - + if (math::dotproduct(Camera::axis().forward(), entity()->location() + Camera::axis().forward() * entity()->radius() - Camera::eye()) < 0.0f) { state_behind = true; } - - - } } // namespace render diff --git a/src/render/renderext.h b/src/render/renderext.h index ce4b2a4..b70b4a0 100644 --- a/src/render/renderext.h +++ b/src/render/renderext.h @@ -24,44 +24,65 @@ public: typedef std::list<ParticleSystem *> ParticleSystems; - virtual void frame(float elapsed); - - inline bool visible() const { + inline const bool visible() const { return state_visible; } - inline bool detailvisible() const { + inline const bool detailvisible() const { return state_detailvisible; } + inline const bool power() const { + return state_power; + } + /** - * true if the entity is behind the camera + * @brief returns true if the entity is behind the camera */ - inline bool behind() const { + inline const bool behind() const { return state_behind; } - inline float fuzz() const { + inline const float fuzz() const { return state_fuzz; } - /// distance to the camera + inline const float thrust() const { + return state_thrust; + } + + inline const float enginetime() const { + return state_enginetime; + } + + /** + * @brief distance from attached entity to camera + */ inline float distance() const { return state_distance; } - /// particles + /** + * @brief particle systems for the attached entity + */ inline ParticleSystems &particles() { return state_particles; } - + + virtual void frame(float elapsed); + private: bool state_visible; bool state_detailvisible; bool state_behind; + bool state_power; + float state_fuzz; float state_distance; + + float state_enginetime; + float state_thrust; ParticleSystems state_particles; }; diff --git a/src/ui/modelview.cc b/src/ui/modelview.cc index e756be0..1485d79 100755 --- a/src/ui/modelview.cc +++ b/src/ui/modelview.cc @@ -170,7 +170,7 @@ void ModelView::draw() glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); - render::draw_model_fragments(model, core::localplayer()->color(), core::localplayer()->color_second(), true, true, 0); + render::draw_model_fragments(model, core::localplayer()->color(), core::localplayer()->color_second(), core::application()->time(), true, true, 0.0f); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); |