diff options
author | Stijn Buys <ingar@osirion.org> | 2012-10-14 10:10:55 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2012-10-14 10:10:55 +0000 |
commit | 5227a260a893c0562f93f994f6b94b310ddc4f73 (patch) | |
tree | 3ab36e2a36d1ea6715c43653ad8ad3f85f9b4409 | |
parent | 97d79a827ef4978df15fa117e013817dbcde1d09 (diff) |
Render a generic explosion effect for destroyed entities.
-rw-r--r-- | src/render/draw.cc | 4 | ||||
-rw-r--r-- | src/render/particles.cc | 129 | ||||
-rw-r--r-- | src/render/particles.h | 28 | ||||
-rw-r--r-- | src/render/renderext.cc | 33 | ||||
-rw-r--r-- | src/render/renderext.h | 1 |
5 files changed, 117 insertions, 78 deletions
diff --git a/src/render/draw.cc b/src/render/draw.cc index 88a08b9..3d71ad4 100644 --- a/src/render/draw.cc +++ b/src/render/draw.cc @@ -966,10 +966,10 @@ void draw_pass_model_fx(float elapsed) for (core::Zone::Content::iterator it = zone->content().begin(); it != zone->content().end(); it++) { core::Entity *entity = (*it); - if (entity->model() && ext_render(entity)->detailvisible() && ext_render(entity)->power()) { + if (entity->model() && ext_render(entity)->detailvisible()) { // draw lights and flares - if (draw_lights) { + if (ext_render(entity)->power() && draw_lights) { const float modelscale = entity->radius() / entity->model()->radius(); draw_model_lights(entity->model(), modelscale, diff --git a/src/render/particles.cc b/src/render/particles.cc index 40b79ad..2cc1b1a 100644 --- a/src/render/particles.cc +++ b/src/render/particles.cc @@ -135,6 +135,8 @@ ParticleScript *ParticleScript::load(const std::string &label) script->particlescript_type = ParticleScript::Jet; } else if (strval.compare("trail") == 0) { script->particlescript_type = ParticleScript::Trail; + } else if (strval.compare("spray") == 0) { + script->particlescript_type = ParticleScript::Spray; } else { inifile.unknown_value(); } @@ -387,7 +389,16 @@ void ParticleSystem::draw(const float elapsed) // add new particles if (ejector_active && (particlesystem_last_eject + particlesystem_script->eject() <= now)) { - particlesystem_stream.push_front(new Particle(ejector_location, particlesystem_entity->axis() * particlesystem_axis, now)); + math::Axis particle_axis(particlesystem_entity->axis() * particlesystem_axis); + math::Vector3f particle_location(ejector_location); + + if (particlesystem_script->type() == ParticleScript::Spray) { + particle_axis.change_direction(math::randomf(180)); + particle_axis.change_pitch(math::randomf(180)); + particle_axis.change_roll(math::randomf(180)); + particle_location += particle_axis.forward() * particlesystem_entity->radius() * 0.5f; + } + particlesystem_stream.push_front(new Particle(particle_location, particle_axis, now)); particlesystem_last_eject = now; } } @@ -453,68 +464,6 @@ void Jet::draw(const float elapsed) gl::end(); } } -/* ---- class Spray ------------------------------------------------ */ - -Spray::Spray(const ParticleScript *script, const core::Entity *entity, const model::Particles *modelclass) : - ParticleSystem(script, entity, modelclass) -{ -} - -Spray::~Spray() -{} - -void Spray::draw(const float elapsed) -{ - if (!particlesystem_script) - return; - - ParticleSystem::draw(elapsed); - - math::Vector3f quad[4]; - - if (particlesystem_stream.size()) { - Textures::bind(particlesystem_texture); - gl::begin(gl::Quads); - - for (Stream::iterator it = particlesystem_stream.begin(); it != particlesystem_stream.end(); it++) { - Particle *particle = (*it); - - quad[0].assign(Camera::axis().up() - Camera::axis().left()); - quad[1].assign(Camera::axis().up() + Camera::axis().left()); - quad[2].assign(Camera::axis().up() * -1 + Camera::axis().left()); - quad[3].assign(Camera::axis().up() * -1 - Camera::axis().left()); - - float t = now - particle->time(); - float f = 0; - - if (t < particlesystem_script->timeout() * 0.1f) { - f = t / (0.1f * particlesystem_script->timeout()); - } else { - t = t - particlesystem_script->timeout() * 0.1f; - f = t / (0.9f * particlesystem_script->timeout()); - f = 1.0 - f; - } - - f *= f; - float radius = particlesystem_radius * f; - particlesystem_color.a = f * particlesystem_script->alpha(); - gl::color(particlesystem_color); - - glTexCoord2f(0, 1); - gl::vertex(particle->location() + quad[0] * radius); - glTexCoord2f(0, 0); - gl::vertex(particle->location() + quad[1] * radius); - glTexCoord2f(1, 0); - gl::vertex(particle->location() + quad[2] * radius); - glTexCoord2f(1, 1); - gl::vertex(particle->location() + quad[3] * radius); - Stats::quads++; - } - - gl::end(); - } -} - /* ---- class Trail ------------------------------------------------ */ @@ -799,4 +748,58 @@ void Flame::draw(const float elapsed) } } +/* ---- class Spray ------------------------------------------------ */ + +Spray::Spray(const ParticleScript *script, const core::Entity *entity, const model::Particles *modelclass) : + ParticleSystem(script, entity, modelclass) +{ +} + +Spray::~Spray() +{ +} + +void Spray::draw(const float elapsed) +{ + if (!particlesystem_script) + return; + + ParticleSystem::draw(elapsed); + + math::Vector3f quad[4]; + + if (particlesystem_stream.size()) { + Textures::bind(particlesystem_texture); + gl::begin(gl::Quads); + + quad[0].assign((Camera::axis().up() - Camera::axis().left())); + quad[1].assign((Camera::axis().up() + Camera::axis().left())); + quad[2].assign((Camera::axis().up() * -1 + Camera::axis().left())); + quad[3].assign((Camera::axis().up() * -1 - Camera::axis().left())); + + for (Stream::iterator it = particlesystem_stream.begin(); it != particlesystem_stream.end(); it++) { + Particle *particle = (*it); + + const float t = now - particle->time(); + const float f = t / particlesystem_script->timeout(); + const float radius = particlesystem_radius * f; + + particlesystem_color.a = (1.0f - f) * particlesystem_script->alpha(); + gl::color(particlesystem_color); + + glTexCoord2f(0, 1); + gl::vertex(particle->location() + quad[0] * radius); + glTexCoord2f(0, 0); + gl::vertex(particle->location() + quad[1] * radius); + glTexCoord2f(1, 0); + gl::vertex(particle->location() + quad[2] * radius); + glTexCoord2f(1, 1); + gl::vertex(particle->location() + quad[3] * radius); + Stats::quads++; + } + + gl::end(); + } +} + } // namespace render diff --git a/src/render/particles.h b/src/render/particles.h index a41065c..c2d9c02 100644 --- a/src/render/particles.h +++ b/src/render/particles.h @@ -128,6 +128,7 @@ public: static void clear(); static void list(); + private: static ParticleScript *find(const std::string &label); @@ -253,18 +254,6 @@ public: virtual void draw(const float elapsed); }; -/* ---- class Spray ----------------------------------------------- */ - -/// spray style particles -class Spray : public ParticleSystem -{ -public: - Spray(const ParticleScript *script, const core::Entity *entity, const model::Particles *modelclass); - virtual ~Spray(); - - virtual void draw(const float elapsed); -}; - /* ---- class Trail ------------------------------------------------ */ /// trail style particles, like an engine trail @@ -277,6 +266,21 @@ public: virtual void draw(float elapsed); }; +/* ---- class Spray ----------------------------------------------- */ + +/** + * @brief spray style particles + * a spray is a sprite ejector + * */ +class Spray : public ParticleSystem +{ +public: + Spray(const ParticleScript *script, const core::Entity *entity, const model::Particles *modelclass); + virtual ~Spray(); + + virtual void draw(const float elapsed); +}; + } // namespace render #endif // __INCLUDED_RENDER_PARTICLES_H__ diff --git a/src/render/renderext.cc b/src/render/renderext.cc index 51b7976..20c4cae 100644 --- a/src/render/renderext.cc +++ b/src/render/renderext.cc @@ -26,6 +26,7 @@ RenderExt::RenderExt(core::Entity *entity) : core::Extension(core::Extension::Re state_detailvisible = false; state_fuzz = math::randomf(); state_enginetime = state_fuzz * core::application()->time(); + state_explosion = 0; if (!entity->model() && entity->modelname().size()) { entity->set_modelname(entity->modelname()); @@ -64,12 +65,15 @@ RenderExt::RenderExt(core::Entity *entity) : core::Extension(core::Extension::Re if ( script->type() == render::ParticleScript::Trail) { Trail *trail = new Trail(script, entity, particlesystem); state_particles.push_back(trail); + } else if (script->type() == render::ParticleScript::Jet) { Jet *jet = new Jet(script, entity, particlesystem); state_particles.push_back(jet); + } else if (script->type() == render::ParticleScript::Spray) { Spray *spray = new Spray(script, entity, particlesystem); state_particles.push_back(spray); + } else if (script->type() == render::ParticleScript::Flame) { Flame *flame = new Flame(script, entity, particlesystem); state_particles.push_back(flame); @@ -118,9 +122,11 @@ void RenderExt::frame(float elapsed) if (!state_visible) return; + int state = core::Entity::Normal; + if (entity()->type() == core::Entity::Dynamic) { - int state = static_cast<core::EntityDynamic *>(entity())->state(); + state = static_cast<core::EntityDynamic *>(entity())->state(); if ((state == core::Entity::NoPower) || (state == core::Entity::Destroyed)) { state_power = false; @@ -131,6 +137,8 @@ void RenderExt::frame(float elapsed) } else if ((entity()->type() == core::Entity::Controlable)) { core::EntityControlable *controlable = static_cast<core::EntityControlable *>(entity()); + + state = controlable->state(); if (controlable->state() == core::Entity::Docked) { state_visible = false; @@ -159,6 +167,29 @@ void RenderExt::frame(float elapsed) state_enginetime += elapsed; } + if (state == core::Entity::Destroyed) { + + if (!state_explosion) { + // add explosion + const ParticleScript *script = ParticleScript::load("explosion"); + if (script) { + state_explosion = (ParticleSystem *) new Spray(script, entity(), 0); + state_particles.push_back(state_explosion); + } + } + + } else { + if (state_explosion) { + // remove explosion + for (ParticleSystems::iterator it = particles().begin(); state_explosion && (it != particles().end()); it++) { + if ((*it) == state_explosion) { + particles().erase(it); + state_explosion = 0; + } + } + } + } + if (entity()->model()) { if (distance() < core::range::fxdistance) { diff --git a/src/render/renderext.h b/src/render/renderext.h index b70b4a0..14dbaa3 100644 --- a/src/render/renderext.h +++ b/src/render/renderext.h @@ -85,6 +85,7 @@ private: float state_thrust; ParticleSystems state_particles; + ParticleSystem *state_explosion; }; } // namespace render |