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authorStijn Buys <ingar@osirion.org>2010-11-18 23:05:26 +0000
committerStijn Buys <ingar@osirion.org>2010-11-18 23:05:26 +0000
commit9e14b5257514e45c3626063ce44ec2150d979ee8 (patch)
tree3b0056e16868f1b5460183f38c104cf1dda3179a
parent3cf2faf81f4990d231c42c0151eef6738bf0160c (diff)
removed AC_CONFIG_MACRO_DIR(m4) from configure,
updated installation instructions
-rw-r--r--Makefile.am2
-rw-r--r--configure.in2
-rw-r--r--doc/installation.html24
3 files changed, 15 insertions, 13 deletions
diff --git a/Makefile.am b/Makefile.am
index 07835a3..13a6b8e 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -2,7 +2,5 @@
# have all needed files, that a GNU package needs
AUTOMAKE_OPTIONS = foreign 1.4
-ACLOCAL_AMFLAGS = -I m4
-
SUBDIRS = src
diff --git a/configure.in b/configure.in
index e33b46b..3fadb1b 100644
--- a/configure.in
+++ b/configure.in
@@ -16,8 +16,6 @@ AC_LANG_CPLUSPLUS
AC_PROG_CXX
AM_PROG_LIBTOOL
-AC_CONFIG_MACRO_DIR([m4])
-
dnl KDE_FIND_PATH(programm-name, variable-name, list of directories,
dnl if-not-found, test-parameter)
AC_DEFUN([KDE_FIND_PATH],
diff --git a/doc/installation.html b/doc/installation.html
index 0e06100..2c3ddfc 100644
--- a/doc/installation.html
+++ b/doc/installation.html
@@ -172,6 +172,8 @@ unzip ../osirion-data-latest.zip
You can build the source on windows using a MinGW/MSYS environment. You can use
the instructions in <a href="http://ingar.satgnu.net/devenv/mingw32/">this document</a>
to create a complete environment, capable of building the Project::OSiRiON source code.
+ You need to install the base system described in part one, and the following packages described
+ in part two: DirectX development files, zlib, SDL, libpng, libjpeg, OpenAL Soft, pdcurses and bullet.
</p>
</div>
@@ -429,10 +431,11 @@ enginepath_linux="/home/user/osirion/data"
</div>
<div class="text">
<p>
- The .xcf and .svg source files used to create the game data
- can also be downloaded. Note that you do not need these files
- to play the game or to create .map models. You only have to
- download them them if you want to create new game graphics.
+ There is a seperate repository for files that are used to
+ create the game data, like blender, gimp or vector graphics files.
+ It is not necessary to download these files to play the game,
+ but if you are interested in contributing to the game you
+ might want to get them.
</p>
<p>
To download the source data from the subversion repository:
@@ -447,7 +450,10 @@ Organization of the distribution
</div>
<div class="text">
<pre>
-/doc Documentation
+/developer
+ Developer documentation
+
+/doc User documentation
index.html Documentation content
installation.html Installation instructions (this file)
@@ -474,11 +480,11 @@ Organization of the distribution
/data Data files
/base game data files
- /bitmaps essential bitmaps
- /ini game world description files
- /maps 3D models (map format)
+ /bitmaps essential textures
+ /ini game world definitions
+ /maps 3D models (.map format)
/materials material definitions
- /models 3D models (ase and other formats)
+ /models 3D models (.ase and other formats)
/particles particle definitions
/textures game world textures