diff options
author | Stijn Buys <ingar@osirion.org> | 2010-11-18 23:05:26 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2010-11-18 23:05:26 +0000 |
commit | 9e14b5257514e45c3626063ce44ec2150d979ee8 (patch) | |
tree | 3b0056e16868f1b5460183f38c104cf1dda3179a | |
parent | 3cf2faf81f4990d231c42c0151eef6738bf0160c (diff) |
removed AC_CONFIG_MACRO_DIR(m4) from configure,
updated installation instructions
-rw-r--r-- | Makefile.am | 2 | ||||
-rw-r--r-- | configure.in | 2 | ||||
-rw-r--r-- | doc/installation.html | 24 |
3 files changed, 15 insertions, 13 deletions
diff --git a/Makefile.am b/Makefile.am index 07835a3..13a6b8e 100644 --- a/Makefile.am +++ b/Makefile.am @@ -2,7 +2,5 @@ # have all needed files, that a GNU package needs AUTOMAKE_OPTIONS = foreign 1.4 -ACLOCAL_AMFLAGS = -I m4 - SUBDIRS = src diff --git a/configure.in b/configure.in index e33b46b..3fadb1b 100644 --- a/configure.in +++ b/configure.in @@ -16,8 +16,6 @@ AC_LANG_CPLUSPLUS AC_PROG_CXX AM_PROG_LIBTOOL -AC_CONFIG_MACRO_DIR([m4]) - dnl KDE_FIND_PATH(programm-name, variable-name, list of directories, dnl if-not-found, test-parameter) AC_DEFUN([KDE_FIND_PATH], diff --git a/doc/installation.html b/doc/installation.html index 0e06100..2c3ddfc 100644 --- a/doc/installation.html +++ b/doc/installation.html @@ -172,6 +172,8 @@ unzip ../osirion-data-latest.zip You can build the source on windows using a MinGW/MSYS environment. You can use the instructions in <a href="http://ingar.satgnu.net/devenv/mingw32/">this document</a> to create a complete environment, capable of building the Project::OSiRiON source code. + You need to install the base system described in part one, and the following packages described + in part two: DirectX development files, zlib, SDL, libpng, libjpeg, OpenAL Soft, pdcurses and bullet. </p> </div> @@ -429,10 +431,11 @@ enginepath_linux="/home/user/osirion/data" </div> <div class="text"> <p> - The .xcf and .svg source files used to create the game data - can also be downloaded. Note that you do not need these files - to play the game or to create .map models. You only have to - download them them if you want to create new game graphics. + There is a seperate repository for files that are used to + create the game data, like blender, gimp or vector graphics files. + It is not necessary to download these files to play the game, + but if you are interested in contributing to the game you + might want to get them. </p> <p> To download the source data from the subversion repository: @@ -447,7 +450,10 @@ Organization of the distribution </div> <div class="text"> <pre> -/doc Documentation +/developer + Developer documentation + +/doc User documentation index.html Documentation content installation.html Installation instructions (this file) @@ -474,11 +480,11 @@ Organization of the distribution /data Data files /base game data files - /bitmaps essential bitmaps - /ini game world description files - /maps 3D models (map format) + /bitmaps essential textures + /ini game world definitions + /maps 3D models (.map format) /materials material definitions - /models 3D models (ase and other formats) + /models 3D models (.ase and other formats) /particles particle definitions /textures game world textures |