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authorStijn Buys <ingar@osirion.org>2014-12-14 11:22:39 +0000
committerStijn Buys <ingar@osirion.org>2014-12-14 11:22:39 +0000
commita18281d42e8b4e9b3cf9d987ff980bcfc14344ad (patch)
tree26e1b6691570a45c29c7da06761974151c0e5188
parent1876f0f3fda9d0dc4c198416950fa6bf25378626 (diff)
Added #include <cassert> where mingw requires it.
-rw-r--r--src/game/base/patrol.cc2
-rw-r--r--src/game/base/platform.cc3
2 files changed, 4 insertions, 1 deletions
diff --git a/src/game/base/patrol.cc b/src/game/base/patrol.cc
index 9b805de..797681d 100644
--- a/src/game/base/patrol.cc
+++ b/src/game/base/patrol.cc
@@ -8,6 +8,8 @@
#include "base/patrol.h"
#include "base/game.h"
+#include <cassert>
+
namespace game {
Patrol::Patrol() : core::Entity()
diff --git a/src/game/base/platform.cc b/src/game/base/platform.cc
index bfad7ef..1f81591 100644
--- a/src/game/base/platform.cc
+++ b/src/game/base/platform.cc
@@ -6,13 +6,14 @@
#include "core/gameserver.h"
#include "core/entityprojectile.h"
-
#include "base/game.h"
#include "base/faction.h"
#include "base/platform.h"
#include "base/weapon.h"
#include "sys/sys.h"
+#include <cassert>
+
namespace game
{