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authorStijn Buys <ingar@osirion.org>2013-01-06 15:26:56 +0000
committerStijn Buys <ingar@osirion.org>2013-01-06 15:26:56 +0000
commitcafb6d40174459819b33ffc5e3d5e96762375619 (patch)
treef7df6dfc414e339ba466f9c151b759d921c9849a
parent4701580b1d6d1ec71733096122ffa5979a1fe075 (diff)
Set the item::Mountable flag where required,
removed the Weapon::stackable() attribute.
-rw-r--r--src/game/base/game.cc30
-rw-r--r--src/game/base/savegame.cc18
-rw-r--r--src/game/base/weapon.cc9
-rw-r--r--src/game/base/weapon.h10
4 files changed, 36 insertions, 31 deletions
diff --git a/src/game/base/game.cc b/src/game/base/game.cc
index efb89fe..b115d70 100644
--- a/src/game/base/game.cc
+++ b/src/game/base/game.cc
@@ -498,10 +498,14 @@ void Game::func_give(core::Player *player, const std::string &args)
}
}
if (amount < 0) {
- if (weapon->stackable()) {
- amount = max;
- } else {
- amount = 1;
+ switch (weapon->subtype()) {
+ case Weapon::Mine:
+ case Weapon::Ammo:
+ amount = max;
+ break;
+ default:
+ amount = 1;
+ break;
}
}
@@ -512,7 +516,7 @@ void Game::func_give(core::Player *player, const std::string &args)
core::Item *item = 0;
- if (weapon->stackable()) {
+ if ( (weapon->subtype() == Weapon::Ammo) || (weapon->subtype() == Weapon::Mine)) {
item = player->control()->inventory()->find(weapon);
if (!item) {
item = new core::Item(weapon);
@@ -2141,10 +2145,20 @@ bool Game::load_zone(core::Zone *zone)
item = new core::Item(weapon);
item->set_amount(-1);
item->set_price(weapon->price());
- if (!weapon->stackable()) {
- item->set_flag(core::Item::Unique);
- }
item->set_flag(core::Item::Unrestricted);
+
+ switch (weapon->subtype()) {
+ case Weapon::Cannon:
+ item->set_flag(core::Item::Unique);
+ item->set_flag(core::Item::Mountable);
+ break;
+ case Weapon::Turret:
+ item->set_flag(core::Item::Unique);
+ item->set_flag(core::Item::Mountable);
+ break;
+ default:
+ break;
+ }
inventory->add(item);
}
} else {
diff --git a/src/game/base/savegame.cc b/src/game/base/savegame.cc
index 6d492d0..616b85f 100644
--- a/src/game/base/savegame.cc
+++ b/src/game/base/savegame.cc
@@ -212,12 +212,20 @@ void SaveGame::load_game(core::Player *player, filesystem::IniFile & inifile)
if (item->info()->type() == Weapon::infotype()) {
const Weapon *weapon = static_cast<const Weapon *>(item->info());
-
+ item->set_price(weapon->price());
item->set_flag(core::Item::Unrestricted);
- if (weapon->stackable()) {
- item->unset_flag(core::Item::Unique);
- } else {
- item->set_flag(core::Item::Unique);
+
+ switch (weapon->subtype()) {
+ case Weapon::Cannon:
+ item->set_flag(core::Item::Unique);
+ item->set_flag(core::Item::Mountable);
+ break;
+ case Weapon::Turret:
+ item->set_flag(core::Item::Unique);
+ item->set_flag(core::Item::Mountable);
+ break;
+ default:
+ break;
}
}
}
diff --git a/src/game/base/weapon.cc b/src/game/base/weapon.cc
index 1838733..a27d51b 100644
--- a/src/game/base/weapon.cc
+++ b/src/game/base/weapon.cc
@@ -205,21 +205,18 @@ bool Weapon::init()
if (weaponsini.got_section("mine")) {
previous = weapon;
weapon = new Weapon();
- weapon->set_stackable(true);
weapon->set_subtype(Mine);
count++;
} else if (weaponsini.got_section("cannon")) {
previous = weapon;
weapon = new Weapon();
- weapon->set_stackable(false);
weapon->set_subtype(Cannon);
count++;
} else if (weaponsini.got_section("turret")) {
previous = weapon;
weapon = new Weapon();
- weapon->set_stackable(false);
weapon->set_subtype(Turret);
count++;
@@ -279,7 +276,6 @@ Weapon::Weapon() : core::Info(weapon_infotype)
{
set_volume(1);
set_level(1);
- set_stackable(false);
set_subtype(Ammo);
set_damage(0);
set_projectile_interval(0);
@@ -291,11 +287,6 @@ Weapon::~Weapon()
{
}
-void Weapon::set_stackable(bool stackable)
-{
- weapon_stackable = stackable;
-}
-
void Weapon::set_level(const int level)
{
weapon_level = level;
diff --git a/src/game/base/weapon.h b/src/game/base/weapon.h
index ec071ad..ee67cfc 100644
--- a/src/game/base/weapon.h
+++ b/src/game/base/weapon.h
@@ -24,11 +24,7 @@ public:
inline SubType subtype() const {
return weapon_subtype;
}
-
- inline bool stackable() const {
- return weapon_stackable;
- }
-
+
/**
* @brief player level required to buy this weapon
* */
@@ -101,8 +97,6 @@ public:
/* --- mutators -------------------------------------------- */
- void set_stackable(bool stackable);
-
void set_level(const int level);
void set_subtype(const SubType subtype);
@@ -181,8 +175,6 @@ private:
int weapon_level;
- bool weapon_stackable;
-
unsigned long weapon_projectile_interval;
unsigned long weapon_projectile_lifespan;