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authorStijn Buys <ingar@osirion.org>2012-11-25 21:26:13 +0000
committerStijn Buys <ingar@osirion.org>2012-11-25 21:26:13 +0000
commitd932627a498f8315d348c48e809779e8215563c4 (patch)
tree024517d6384c9b63f9d8f576676fac0321ce94c6
parent3318b29475ffc5f462e2926f9b1141beca8305ae (diff)
Add client-side movement for projectiles.
-rw-r--r--src/core/gameconnection.cc21
1 files changed, 19 insertions, 2 deletions
diff --git a/src/core/gameconnection.cc b/src/core/gameconnection.cc
index 70d19ef..b4778e0 100644
--- a/src/core/gameconnection.cc
+++ b/src/core/gameconnection.cc
@@ -9,10 +9,13 @@
#include "sys/sys.h"
#include "filesystem/filesystem.h"
+#include "core/application.h"
#include "core/cvar.h"
+#include "core/entityprojectile.h"
#include "core/gameconnection.h"
#include "core/net.h"
+
namespace core
{
const unsigned long INFOTIMEOUT = 2500; // 2500ms info request timeout
@@ -220,10 +223,24 @@ void GameConnection::frame(unsigned long timestamp)
return;
}
- //update_clientstate();
-
// get incoming messages
connection_network->frame();
+
+ // update client-sde state
+ for (Entity::Registry::iterator it = Entity::registry().begin(); it != Entity::registry().end(); it++) {
+ Entity *entity = (*it).second;
+
+ if (entity->type() == Entity::Projectile) {
+ EntityProjectile *projectile = static_cast<EntityProjectile *>(entity);
+ if (projectile->state() == Entity::Normal) {
+ unsigned long elapsed = application()->timestamp() - projectile->timestamp();
+ if (elapsed > 0) {
+ projectile->set_location(projectile->location() + projectile->axis().forward() * projectile->speed() * ((float) elapsed / 1000.0f));
+ projectile->set_timestamp(application()->timestamp());
+ }
+ }
+ }
+ }
float f = 0;
if (core::Cvar::net_framerate->value()) {