diff options
author | Stijn Buys <ingar@osirion.org> | 2008-07-14 19:14:17 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2008-07-14 19:14:17 +0000 |
commit | f9dad976adca728a5996450334dcabf57fef2443 (patch) | |
tree | 41bf4433aaa06e1927c44d43d947e3d22b23db31 | |
parent | 4ac9893545982f0de5c16e285a136118199a0a79 (diff) |
documentation updates
-rw-r--r-- | doc/index.html | 13 | ||||
-rw-r--r-- | doc/installation.html | 209 | ||||
-rw-r--r-- | doc/style.css | 5 |
3 files changed, 196 insertions, 31 deletions
diff --git a/doc/index.html b/doc/index.html index 8ae6ffc..2b8fa14 100644 --- a/doc/index.html +++ b/doc/index.html @@ -15,9 +15,13 @@ The Osirion project is a game engine in the early stages of development. It's written in C++ and uses SDL, OpenGL, OpenAL and zlib. With this project I want to get some insight in the involved - technologies and game develpment in general. -</p> - + technologies and game development in general. +<p> + The goal is to create an engine that uses common file formats and a game world that is easy to edit. + In other words, you should not have to be a rocket scientist to create something yourself. +<p> + World data is loaded from plain text .ini files, object models are loaded from quake2-style .map files. + Support files for GtkRadiant 1.5 are included with the game data. <H2> Project::OSiRiON </H2> @@ -48,6 +52,9 @@ <li>Administrator manual <li>Developer manual </ul> + <ul> + <LI><a href="license.html">License</a> + </ul> </p> <h2> diff --git a/doc/installation.html b/doc/installation.html index 1e34445..275da58 100644 --- a/doc/installation.html +++ b/doc/installation.html @@ -16,7 +16,13 @@ There are two ways to install the program and the game data. You can either download a precompiled package from the website, or you can obtain the source code and compile it yourself. -<h2> +<ul> + <li><a href="#precompiled">Downloading a precompiled package</a> + <li><a href="#building_from_source">Building from source code</a> + <li><a href="#gtkradiant">GtkRadiant 1.5.0 support files (optional)</a> + <li><a href="#source_data">Source data (optional)</a> +</ul> +<h2 id="precompiled"> Downloading a precompiled package </h2> <p> @@ -40,47 +46,45 @@ <a href="http://ingar.satgnu.net/osirion/files/osirion-latest-linux.zip">osirion-latest-linux.zip</a><br> This packages contains the linux x86 and x86_64 version of the server, the client and the game data. <p> - <i>The instructions will install the game in a subdirectory of your home directory</i> -<p> Extract the package, a new subdirectory will be created. The actual directory name will depend on the version number. Enter the new subdirectory. <pre> -~$ tar jxvf osirion-latest.tar.bz2 -osirion-0.1_258-linux/ -osirion-0.1_258-linux/data/ -osirion-0.1_258-linux/data/base/ - ... -osirion-0.1_258-linux/README -osirion-0.1_258-linux/osiriond.x86 -osirion-0.1_258-linux/osirion.x86_64 -~$ cd osirion-0.1_258-linux/ -~/osirion-0.1_258-linux$ +tar jxvf osirion-latest.tar.bz2 +cd osirion-0.1_258-linux </pre> <p> To run the 32bit client: <pre> -~/osirion-0.1_258-linux$ ./osirion.x86 +./osirion.x86 </pre> <p> To run the 64bit client: <pre> -~/osirion-0.1_258-linux$ ./osirion.x86_64 +./osirion.x86_64 </pre> -<h2> - Compiling from source code +<h2 id="building_from_source"> + Building from source code </h2> <h3> Requirements </h3> <p> To build The Osirion Project from source code you will need to have - the following libraries and their header files installed on your system: -<table> - <tr><td>SDL</td><td>version 1.2 or newer</td></tr> - <tr><td>OpenGL</td><td>version 1.1 or newer</td></tr> - <tr><td>OpenAL</td><td>version 1.1 or newer</td></tr> - <tr><td>zlib</td><td></td></tr> -</table> + the following libraries and their header files installed on your system. + +<p> + To build the client or the dedicated server: + <table> + <tr><td>zlib</td><td></td></tr> + </table> +<p> + To build the client: + <table> + <tr><td>SDL</td><td>version 1.2 or newer</td></tr> + <tr><td>OpenGL</td><td>version 1.1 or newer</td></tr> + <tr><td>OpenAL</td><td>version 1.1 or newer</td></tr> + + </table> <p> You will also need a recent version of gcc, GNU make, automake and libtool. <p> @@ -96,10 +100,161 @@ osirion-0.1_258-linux/osirion.x86_64 <h3> Obtaining the source code </h3> +<p> + You can download the osirion source code from the osirion subversion repository:<br> + <a href="svn://intranifty.no-ip.org/osirion">svn://intranifty.no-ip.org/osirion</a> +<p> + On linux, you can use the Subversion command line client tool. The following + command will create a new subdirectory <i>osirion</i> and download the source code into it. +<pre> +svn co svn://intranifty.no-ip.org/osirion +</pre> +<p> + On windows, you can use the Turtoisesvn SubVersion client to access the + SVN repositories. You can download it here:<br> + <a href="http://tortoisesvn.tigris.org/">http://tortoisesvn.tigris.org/</a> +<p> + You can also get the source package from the website:<br> + <a href="http://ingar.satgnu.net/osirion/files/osirion-latest-src.tar.bz2">osirion-latest-src.tar.bz2</a> +<h3> + Compiling the source code +</h3> +<p> + Enter the new directory and configure the source code: +<pre> +cd osirion +autoreconf -fi +./configure +</pre> +<p> + If you do not need the client and want to build the dedicated server only + you can pass the <i>--without-client</i> option to <i>configure</i>: +<pre> +./configure --without-client +</pre> +<p> + If <i>configure</i> finds the ncurses library, the server will be build + with an ncurses console. To disable ncurses detection, pass the + <i>--without-ncurses</i> option to <i>configure</i>. +<p> + <b>Important</b>: <i>make install</i> is not supported. Results are unpredictable. +<p> + Compile the source code: +<pre> +make +</pre> +<p> + The binaries will be build in the <i>src</i> subdirectory of the main distribution. <h3> Obtaining the game data </h3> - +<p> + The game data should be located in the <i>data</i> subdirectory of the main distribution. + The data is not included with the source distribution. You will have to copy it from + a binary package or download it from the osirion-data subversion repository:<br> + <a href="svn://intranifty.no-ip.org/osirion">svn://intranifty.no-ip.org/osirion-data</a> +<p> + Run the following command from within the main distribution directory to download + the game data into the <i>data</i> subdirectory: +<pre> +svn checkout svn://intranifty.no-ip.org/osirion-data data +</pre> </body> - -</html>
\ No newline at end of file +<h3> + Executing +</h3> +<p> + The client and the dedicated server look for the game data in the <i>data</i> subdirectory + of the current working directory. Since the binaries are build in the <i>src</i> you will + have to copy them with the <i>src/</i> prefix. +<p> + To start the client +<pre> +src/osirion +</pre> +<p> + To start the dedicated server +<pre> +src/osiriond +</pre> +<p> + Of you are using windows, the binaries will be called <i>osirion.exe</i> and <i>osiriond.exe</i>. +<h3> + Updating +</h3> +<p> + If you downloaded and compiled the game and the game data fomr the subversion repository, + there is no need to re-download the entire distribution when there are updates available. + You can update your local copy and rebuild it. +<p> + Update the source code: +<pre> +cd osirion +make distclean +svn update +</pre> +<p> + Update the game data: +<pre> +cd data +svn update +cd .. +</pre> +<p> + Rebuild the binaries: +<pre> +autoreconf +./configure +make +</pre> +<h2 id="gtkradiant"> + GtkRadiant 1.5.0 support files (optional) +</h2> +<p> + You only need to install these files if you want to create models + with gtkradiant. Note that these files where made for + gtkradiant 1.5.0, they probably won't work with other versions. + You can find precompiled gtkradiant 1.5.0 binaries for linux on my + gtkradiant page:<br> + <a href="http://ingar.satgnu.net/gtkradiant">http://ingar.satgnu.net/gtkradiant</a> +<p> + These instructions assume gtkradiant is installed in the directory + <i>/usr/local/games/gtkradiant-1.5.0</i>. If it is installed in a different + directory on your system, edit these instructions accordingly. +<p> + Copy the support files to the gtkradiant folder: +<pre> +cd data +cd gtkradiant +cp -vr * /usr/local/games/gtkradiant-1.5.0 +</pre> +<p> + Open the file <i>/usr/local/games/gtkradiant-1.5.0/games/osirion.game</i> in + your favourite editor. Look for a line that begins with: +<pre> +enginepath_linux=" +</pre> +<p> + Make sure it points to your osirion data directory. For example, + if you checked out the source code in <i>/home/user/osirion</i>, + then the data will be in <i>/home/user/osirion/data</i> and + the line should look like this: +<pre> +enginepath_linux="/home/user/games/osirion/data" +</pre> +<p> + Save the changes. +<h2 id="source_data"> + Source data (optional) +</h2> +<p> + The .xcf and .svg source files used to create the game data + can also be downloaded. Note that you do not need these files + to play the game or to create .map models. You only have to + download them them if you want to create new game graphics. +<p> + To download the source data from the subversion repository: +<pre> +svn checkout svn://intranifty.no-ip.org/osirion-data-src data-src +</pre> +</html> diff --git a/doc/style.css b/doc/style.css index d284321..4508a6e 100644 --- a/doc/style.css +++ b/doc/style.css @@ -7,6 +7,9 @@ body { color: #000000; background-color: #ffffff; font-size: 12pt; + margin: 32px; + border: 1px solid #000000; + padding: 16px; } a { @@ -56,7 +59,7 @@ pre { margin-left:96px; margin-right: 64px; width: auto; - background-color: efefef; + background-color: e5e5e5; padding: 8px; } ul { |