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authorStijn Buys <ingar@osirion.org>2008-07-13 00:36:09 +0000
committerStijn Buys <ingar@osirion.org>2008-07-13 00:36:09 +0000
commit2e789cb9894ac5a9565013b134f1c1e51174f430 (patch)
tree3ea0c4d644eeeb38f11c26bf623b9be55602dbe1 /GAMEPLAY
parent0121804ec5f9ac21f892d013806de01a5eddb109 (diff)
skyglobe
Diffstat (limited to 'GAMEPLAY')
-rw-r--r--GAMEPLAY18
1 files changed, 15 insertions, 3 deletions
diff --git a/GAMEPLAY b/GAMEPLAY
index e4b3b6b..18642a6 100644
--- a/GAMEPLAY
+++ b/GAMEPLAY
@@ -41,7 +41,7 @@ The Player
The player enters the universe as a typical out-of-luck person
who decided to start a new life. With a small ship he tries to become
- the Richest Man in the know Universe. The player earns money by shipping
+ the Richest Man in the Known Universe. The player earns money by shipping
cargo that can be bought at discount prices at one place and sold
at a premium on a second location. *mining *fighting *wrecks/looting.
@@ -64,7 +64,7 @@ Traveling
How the traveling happens in the universe, how the player will travel.
- Every ship is equiped with thrusters. The maximum thruster speed depends
+ Every ship is equipped with thrusters. The maximum thruster speed depends
on the ship type, small merchant vessels will have lower maximim trhuster
speed then a scout ship.
@@ -74,7 +74,18 @@ Traveling
is the same for most ship types. Due to the enormous power requirements a ship
will not be a able to fire weapons while the impulse drive is enabled.
+ Neither of these engines will allow the player the leave the star system.
+ Interstellar travel is only possible using a hyperdrive. A hyperdrive is an
+ expensive piece of equipment that has massive power requirements. Only very
+ large ships will be capable of carrying a hyperspace jump drive.
+ Interstellar travel for the common men is possible through the use
+ of commercial or government owned hyperspace gates. These gates create
+ on-demand hyperspace connections between star systems and provide a safe
+ and easy way to travel.
+
+ Hyperspace travel is almost instantanious, hyperspace jump would be a more
+ accurate term to describe it.
Fleets [Phase 2]
@@ -94,7 +105,8 @@ Fleets [Phase 2]
Once the flagship is destroyed, the convoy is lost.
The player respawns at base with the flagships and any ships
- docked on it while it was destroyed. Other cargo is lost.
+ docked on it while it was destroyed. Other cargo and other ships it
+ the convoy are lost.
Planet and Stations