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author | Stijn Buys <ingar@osirion.org> | 2008-03-29 11:23:16 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2008-03-29 11:23:16 +0000 |
commit | 49e268d1b4244948e49a11612501a743e311fbaf (patch) | |
tree | 58280d24af8d2f385bdc6819f185fda0a0496e94 /INSTALL | |
parent | ec749a67a8dac87dc01421fc74fa9ee8ec6a6164 (diff) |
documentation updates
Diffstat (limited to 'INSTALL')
-rw-r--r-- | INSTALL | 26 |
1 files changed, 22 insertions, 4 deletions
@@ -10,15 +10,33 @@ Installation To build the Osirion Project from source code you will need the SDL and OpenGL library and header files. - In theory, it should compile on any POSIX-compatible platform - supported by SDL, but at the time of writing only linux is - supported. Support for the win32 platform is under development. - I have succesfully compiled it on the following platforms: linux-x86_64 gcc 4.1.2 linux-i686 gcc 4.1.2 mingw32 gcc 4.2.2 + In theory, it should compile on any POSIX-compatible platform + supported by SDL, reports for other platforms (working or not) + are welcome. + +Compilation on windows32 + + If you downloaded the zip file containing the windows32 + exe files, all the hard work has already been done and the + game is ready to run. If you want to build your own exe files, + keep on reading. + + You can use maci's excellent mingw/msys package to install + a development environment on windows. You can find the + installer here: + + http://satgnu.net/maci/files/q2wdevenv.exe + + You can use the Turtoisesvn SubVersion client to access the + SVN repositories. You can download it from + + http://tortoisesvn.tigris.org/ + Obtaining the source code Get the latest version of the source code from svn: |