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author | Stijn Buys <ingar@osirion.org> | 2007-11-10 14:31:30 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2007-11-10 14:31:30 +0000 |
commit | e4168305de096ed8b47308d35dbc16912a74230a (patch) | |
tree | 9cef430e4c053383a90d8eb0af2bf5ccb65ad6d9 /INSTALL | |
parent | 4b4936c2546e41b503e54d58a1badfec3493f53b (diff) |
project updates
Diffstat (limited to 'INSTALL')
-rw-r--r-- | INSTALL | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -7,7 +7,7 @@ the SDL and OpenGL library and header files. In theory, it should compile on any platform supported by SDL. I have succesfully compiled it on the following platforms: linux-x86_64, gcc 4.1.2, SDL 1.2.11 - mingw-win32 + mingw-win32 (client only!) Compile the source by executing the following commands: @@ -23,6 +23,6 @@ To run the dedicated server: src/server/osiriond The game data files should be located in the subdirectory -data/base if the main distribution. +data/base of the main distribution. |