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authorStijn Buys <ingar@osirion.org>2007-11-10 14:31:30 +0000
committerStijn Buys <ingar@osirion.org>2007-11-10 14:31:30 +0000
commite4168305de096ed8b47308d35dbc16912a74230a (patch)
tree9cef430e4c053383a90d8eb0af2bf5ccb65ad6d9 /INSTALL
parent4b4936c2546e41b503e54d58a1badfec3493f53b (diff)
project updates
Diffstat (limited to 'INSTALL')
-rw-r--r--INSTALL4
1 files changed, 2 insertions, 2 deletions
diff --git a/INSTALL b/INSTALL
index f6aeb8e..25bbf54 100644
--- a/INSTALL
+++ b/INSTALL
@@ -7,7 +7,7 @@ the SDL and OpenGL library and header files.
In theory, it should compile on any platform supported by SDL.
I have succesfully compiled it on the following platforms:
linux-x86_64, gcc 4.1.2, SDL 1.2.11
- mingw-win32
+ mingw-win32 (client only!)
Compile the source by executing the following commands:
@@ -23,6 +23,6 @@ To run the dedicated server:
src/server/osiriond
The game data files should be located in the subdirectory
-data/base if the main distribution.
+data/base of the main distribution.