diff options
author | Stijn Buys <ingar@osirion.org> | 2008-02-18 17:52:15 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2008-02-18 17:52:15 +0000 |
commit | 0b8582a9aa825024edbd0a21c6287bfcccec28de (patch) | |
tree | 2d9a46c60b028300b1b9133b84764b6c39964c33 /README | |
parent | 982562fa19bb87a3dab352e562f386f61c171b7b (diff) |
core redesign, part II
Diffstat (limited to 'README')
-rw-r--r-- | README | 41 |
1 files changed, 31 insertions, 10 deletions
@@ -9,8 +9,8 @@ The Osirion Project Dedicated server - The dedicated server can be started, but it does not yet - support network connections or local input. + The dedicated server can be started and accepts incoming connections. + The default port is 8042. You can connect to it with telnet. Client @@ -20,9 +20,13 @@ Client to join the game. Type 'spectate' to spectate again. Type 'disconnect' to return to the loader screen. + The client is capable of acting as a networked server. You can enable + the private server by setting 'sv_private 1' before you 'connect'. If + you telnet to the private server and type 'join' new ship will appear. + Controls - ~: toggle client console visibility + ~: toggle console space bar: switch camera mode left/right/up/down arrow keys: rotate camera in free mode keypad left/right: turn the ship left/right @@ -34,9 +38,9 @@ Console functions connect connect the client to the game module disconnect disconnect the client from the game module - list_ent lists registered entities - list_func lists registered functions - list_var lists registered variables + list_ent list registered entities + list_func list registered functions + list_var list registered variables quit exit the application r_restart restart the video subsystem @@ -48,10 +52,10 @@ Console functions r_height 768 r_restart - To switch to windowed mode, set the r_fullscreen - variable to 0: + To switch to fullscreen mode, set the r_fullscreen + variable to 1: - r_fullscreen 0 + r_fullscreen 1 r_restart Organization of the distribution @@ -73,11 +77,28 @@ Organization of the distribution The game data can be obtained as a seperate distribution. Refer to the file INSTALLATION for more information. +Acknowledgements + + This project could not have been possible without the work of others: + + Id Software, for releasing the quake source code, which obviously + acted as a example. + + Id Software and the GtkRadiant project contributers + + The Quake2World community + + The Satgnu crew + + Thanks to bobke, blaze-x and Thorn[mDc] + + A special thanks to all =KCT= members + License The program is distributed under the terms and conditions of the GNU General Public License version 2. Copyright 2007-2008 - Ingar <ingar@telenet.be> + Ingar=KCT= <ingar@telenet.be> |