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authorStijn Buys <ingar@osirion.org>2008-02-18 17:52:15 +0000
committerStijn Buys <ingar@osirion.org>2008-02-18 17:52:15 +0000
commit0b8582a9aa825024edbd0a21c6287bfcccec28de (patch)
tree2d9a46c60b028300b1b9133b84764b6c39964c33 /README
parent982562fa19bb87a3dab352e562f386f61c171b7b (diff)
core redesign, part II
Diffstat (limited to 'README')
-rw-r--r--README41
1 files changed, 31 insertions, 10 deletions
diff --git a/README b/README
index 1ce6035..4d3b555 100644
--- a/README
+++ b/README
@@ -9,8 +9,8 @@ The Osirion Project
Dedicated server
- The dedicated server can be started, but it does not yet
- support network connections or local input.
+ The dedicated server can be started and accepts incoming connections.
+ The default port is 8042. You can connect to it with telnet.
Client
@@ -20,9 +20,13 @@ Client
to join the game. Type 'spectate' to spectate again.
Type 'disconnect' to return to the loader screen.
+ The client is capable of acting as a networked server. You can enable
+ the private server by setting 'sv_private 1' before you 'connect'. If
+ you telnet to the private server and type 'join' new ship will appear.
+
Controls
- ~: toggle client console visibility
+ ~: toggle console
space bar: switch camera mode
left/right/up/down arrow keys: rotate camera in free mode
keypad left/right: turn the ship left/right
@@ -34,9 +38,9 @@ Console functions
connect connect the client to the game module
disconnect disconnect the client from the game module
- list_ent lists registered entities
- list_func lists registered functions
- list_var lists registered variables
+ list_ent list registered entities
+ list_func list registered functions
+ list_var list registered variables
quit exit the application
r_restart restart the video subsystem
@@ -48,10 +52,10 @@ Console functions
r_height 768
r_restart
- To switch to windowed mode, set the r_fullscreen
- variable to 0:
+ To switch to fullscreen mode, set the r_fullscreen
+ variable to 1:
- r_fullscreen 0
+ r_fullscreen 1
r_restart
Organization of the distribution
@@ -73,11 +77,28 @@ Organization of the distribution
The game data can be obtained as a seperate distribution.
Refer to the file INSTALLATION for more information.
+Acknowledgements
+
+ This project could not have been possible without the work of others:
+
+ Id Software, for releasing the quake source code, which obviously
+ acted as a example.
+
+ Id Software and the GtkRadiant project contributers
+
+ The Quake2World community
+
+ The Satgnu crew
+
+ Thanks to bobke, blaze-x and Thorn[mDc]
+
+ A special thanks to all =KCT= members
+
License
The program is distributed under the terms and conditions of the
GNU General Public License version 2.
Copyright 2007-2008
- Ingar <ingar@telenet.be>
+ Ingar=KCT= <ingar@telenet.be>