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author | Stijn Buys <ingar@osirion.org> | 2008-07-14 09:41:27 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2008-07-14 09:41:27 +0000 |
commit | 821e88a6d147a13e0e4eca1b0c1c770e3bee3a90 (patch) | |
tree | d8c69e3426d38de9ce7a8d644af7113ac3bb35c6 /README | |
parent | ba798aadff9eb8e4ee76911a881a0efa579da4e6 (diff) |
moved documentation
Diffstat (limited to 'README')
-rw-r--r-- | README | 301 |
1 files changed, 0 insertions, 301 deletions
@@ -1,301 +0,0 @@ - -The Osirion Project - README - - This is the Osirion project. I wrote it to get a better grasp on - game design with OpenGL and to get some C++ practice. - Maybe someday it will be a real game. - - Read INSTALL for instructions on building, installing and updating. - -Client - - Starting the client will show the loader screen. - To start the game, open the client console with ~ and type 'connect'. - You will join the game as spectator, type 'join' in the console - to join the game. Type 'spectate' to spectate again. - Type 'disconnect' to return to the loader screen. - - The client is capable of acting as a networked server. You can enable - the private server by setting 'sv_private 1' before you 'connect'. - This wil allow remote players to connect to your client. - - To connect to a dedicated server, type 'connect address', where - adress is the hostname or IP address of the remote server. - - In-game, you can purchase a new ship with the 'buy' command. - -Keyboard - - Keyboard controls can be configured with the 'bind' command. - A key can be bound to an action or a console command. An action - always starts with a plus or minus sign. - - To bind the keypad left key to the turn left action: - - bind kpleft +left - - To bind the P key to the screenshot command: - - bind p screenshot - - You can use the 'list_binds' command to get a list of currently - bound keys. Use the 'list_keys' command to get a list of all - available key names. - - The default configuration: - - ~ toggle console - V switch between track, cockpit and free view - space bar turn mouse control on or off - left right up down arrow - rotate camera in free view - keypad left right up down - steer the ship left/right/up/down - keypad / * roll left/right - keypad + - increase/decrease forward thruster - T open the chat window - print screen screenshot - -Mouse - - If mouse control is on, you can use it to steer your vessel - in track or cockpit view, or to rotate the camera in free view. - - If mouse control is disabled, you can temporarily enable it again - by pressing the left mouse button. - - Use the scroll wheel to increase/decrease thruster. - - Mouse buttons can also be configured through the 'bind' command. - -Console functions - - The following commands are always available on the console: - - connect connect the client to the game module - disconnect disconnect the client from the game module - list_ent list registered entities - list_func list registered functions - list_model list registered models - list_var list registered variables - quit exit the application - r_restart restart the video subsystem - - The following commands are available when connected to a game: - - join join the game - spectate spectate - buy purchase a new ship - who list connected players - - To change the video resolution, set the r_width and - r_height variables and execute r_restart. - e.g.: to set the video mode to 1024x768 type: - - r_width 1024 - r_height 768 - r_restart - - To switch to fullscreen mode, set the r_fullscreen - variable to 1: - - r_fullscreen 1 - r_restart - - You can set your name and player color through the cl_color - and cl_name variables. Note that your ship's colour won't - change until you buy a new one. - - cl_name SpaceCowboy - cl_color 1.0 1.0 0.0 - connect - -Statistics - - To activate statistics, set the draw_stats variable to 1: - - draw_stats 1 - - This will draw the following statistics on the right side - of the screen: - - fps frames per second - tris number of triangles drawn - quads number of quads drawn - tx network upstream traffic, in kilobytes - rx network downstream traffic, in kilobyte - - The fps counter will not show values above 9999. - -Configuration - - Variables marked with the 'A' flag will be archived, their value - will be written to the configuration file on exit. The dedicated - server reads its configuration from server.cfg, the client - will use client.cfg. Keyboard binds will be saved to binds.cfg - - On UNIX systems you can find these files in the ~/.osirion/base - directory. - - If you delete these files, the default configuration will be restored. - -Dedicated server - - By default, the dedicated server will accept incoming connections - on UDP port 8042. The server console os available if ncurses - support was enabled at compile time. - - If you have trouble connecting, try editing the server configuration - file server.cfg and change the net_server setting to - the server's actual IP address. The default listening port can - be altered by changing the net_port setting. - -Command line - - Both the client and the dedicated server can parse command line - options. Any console command can be added to the command line with + sign. - - To start a client and connect to a remote server: - - src/osirion +connect remote.server.org - - To start a client and create a new network game: - - src/osirion +set sv_private 1 +connect +join - - To start a dedicated server and set the server framerate to 30 frames per - second: - - src/osiriond +set sv_framerate 30 - - Note: - - Setting variable values from the command line can result in weird values being - written to client.cfg and server.cfg. If you run into problems, check those - files or delete them. - -Note for windows32 users - - On windows32, the game uses the 'home' subdirectory as your personal - directory. For example, the client.ini can be found in - home\base\client.ini. - - There is also a problem that prevents the game from creating directories. - If you need any subdirectories in your personal folder, like 'screenshots', - you will have to create it manually. - -Organization of the distribution - - C++ source code - - /src - README this file - INSTALL documentation in installation - MODELS documentation on creating models - - /math mathematical classes - /sys low-level system functions - /filesystem virtual filesystem library - /core game-independent core library - /game game-specific functions - /server osiriond dedicated server - /render render library - /client osirion client - - Data files - - /data - /base game data files - /bitmaps essential bitmaps - /ini ini files - /maps .map models - /satellites sattelites - /ships spaceships - /stations space stations - /scripts gtkradiant shader files - /textures textures - /gtkradiant gtkradiant support files - - The game data can be obtained as a seperate distribution. - Refer to the file INSTALLATION for more information. - -Editing game data - - One of the goals of the Osirion Project, is to create an engine - that makes it very easy to adapt and extend the game world. - At the moment, the game reads the world description from - ini/world.ini and a list of buyable ships from ini/ships.ini. - - I recommend you do not edit the original game data, but to make a copy - into your personal osirion folder '~/.osirion'. This directory mimics - the directory structure of the 'data' directory and any file found - there will get precedence over the corresponding file in - the game data directory. - - The models are basic Quake2 style .map files with custom entities - and can be created with a program like gtkradiant. Refer to the - file MODELS for more information on creating 3D models. - -Project contributors - - [mDc]Thorn - Technical advisor, Sharkan model, Horizon model, - Alpha testing - - Supertanker - Station 15 model, Supertanker model, Avatar model - Bumblebee model - - Josky=KCT= - Shuttle model, alpha testing - - [mDc]Minisori - Gareth - Alpha testing - DVSoftware - -IRC - - The official Osirion IRC channel is #osirion on irc.soliter.org - -Web - - Screenshots can be found at - http://ingar.satgnu.net/osirion - -Acknowledgements - - This project could not have been possible without the work of others: - - Id Software - - the GtkRadiant project contributers - - The Quake2World community - - The Satgnu crew - - Thanks to bobke and blaze-x - - DVSoftware for bandwidth, diskpace and CPU power - - A special thanks to all =KCT= members - -License - - The Osirion Project is distributed under - the terms and conditions of - the GNU General Public License version 2. - - This includes the source code, project documentation and game data. - - Copyright 2007-2008 - Ingar=KCT= <ingar@telenet.be> - - Contact me if you want to use (portions of) this project - under a non-compatible, but otherwise free, licence. - -Trademarks - - QUAKE and ID are registered trademarks of Id Software, Inc. - LEGO is a registered trademark of the LEGO Group. - - The Osirion Project is an independent not-for-profit project - and is not affiliated with these companies. - |