diff options
author | Stijn Buys <ingar@osirion.org> | 2016-03-05 23:26:08 +0100 |
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committer | Stijn Buys <ingar@osirion.org> | 2016-03-05 23:26:08 +0100 |
commit | 691136ea46b7ac59108402970cd61e157e3f292c (patch) | |
tree | db846cfe6e14e5bbb74f0874ea97e937a18db3c9 /developer/TODO | |
parent | 44405ef0f1b811cc0c2f18bbe24c34f37f288388 (diff) |
Homogenized documentation files throughout the different projects.
Diffstat (limited to 'developer/TODO')
-rw-r--r-- | developer/TODO | 109 |
1 files changed, 0 insertions, 109 deletions
diff --git a/developer/TODO b/developer/TODO deleted file mode 100644 index bd20551..0000000 --- a/developer/TODO +++ /dev/null @@ -1,109 +0,0 @@ - - ------------------------------------------------------------------ - - Project::OSiRiON - TODO - - ------------------------------------------------------------------ - -general: - documentation cleanup -> wiki - finish player guide -> wiki - update user manual-> wiki - - server-client event system, hit-once lightweight entities - explosion events - sound events - world sounds - weapons - ship improvements (radars, shield, armor) - -filesystem: - write a filesystem based on streams - write handlers for zip - write handlers for gz - fs_homedir, to define the writeable directory - fs_datadir, readonly package datadir - fs_base, fs_mod, fs_game, to be used by modules - -model: - .md3 support - -core: - add EntityControlable::control_flags() to group on/off controls (Impulse, AutoPilot?) - - afterburner is a -1/0/1 control and can't be added - - replace the impulse command with a control flag - - think about AutoLevel - - find an elegant solution for /say and /shout on the dedicated server console, verify private chat - fix game.ini load/save sequence - fx events: jump events, tracktor beams, weapons fire - pause game loop when there are no players - support for entities like nebulas and asteroid fields - -network: - protocol description (incomplete) - group chat (requires player groups) - rcon authentication, rcon command, servers must be able to disable rcon - rconpassword: send md5sum instead of plaintext - player authentication (player guid), admin rights - detect and disconnect clients behaving badly - let server track Entity::State changes - - add server-side distance check before sending entity updates - client prediction, replace SUP network frames with PHYS frames - fix lag/client interpolation - - EXT messages, update extended property "ext id prop value prop value etc", type checking/seperator etc.. - EXT zone/color/shield/armor/health - - reliable network messages (e.g. entity create/die) - -client: - beam and eject cargo (commands implemented, needs UI and general FX) - add map window target model - tracking camera absolute speed/position + SLERP - correct hud target/target hoover inconsistencies - reset info text scroll when showing buy/trade menu - enable chat window player list selection, add global chat buttons - create hud concept artwork - - fix camera frustum clip (size issue, postponed) - -render: - fix skybox envmapping -> cube map - star light strenght - general globe texture stretching, coordinates seem to be off - multitexture materials - -ui: - unify event handlers, expand Event class and make derived event classes - -sound: - entity/event positional sounds - jump drive sound events - client-side control of impulse initiate / impulse loop sound sequence - -game: - add Ship::ship_dock, making docking independent of player->view() -> relates to player-to-player trading - have the goto command check the target's Docked state -> ties into ship dock awereness - move Ship::dock() functionality into core::EntityControlable - - ship health/shield/armor - add fleet support - -singleplayer: - think about a single player format and potential required core features - -documentation: - update starsystem roadmap - add starsystem roadmap to the user documentation - add a yaw/pitch/roll image to the modelling documentation - -data: - rename skies (lindblade1, lindblade2, ...) - -automake: - perform a library link test after each header test - replace OpenGL header test with SDL_opengl.h - link test with GL_HOST_LIBS (and other host libs) - make install and installation of data/ |