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authorStijn Buys <ingar@osirion.org>2016-03-05 23:26:08 +0100
committerStijn Buys <ingar@osirion.org>2016-03-05 23:26:08 +0100
commit691136ea46b7ac59108402970cd61e157e3f292c (patch)
treedb846cfe6e14e5bbb74f0874ea97e937a18db3c9 /developer/TODO
parent44405ef0f1b811cc0c2f18bbe24c34f37f288388 (diff)
Homogenized documentation files throughout the different projects.
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-
- ------------------------------------------------------------------
-
- Project::OSiRiON - TODO
-
- ------------------------------------------------------------------
-
-general:
- documentation cleanup -> wiki
- finish player guide -> wiki
- update user manual-> wiki
-
- server-client event system, hit-once lightweight entities
- explosion events
- sound events
- world sounds
- weapons
- ship improvements (radars, shield, armor)
-
-filesystem:
- write a filesystem based on streams
- write handlers for zip
- write handlers for gz
- fs_homedir, to define the writeable directory
- fs_datadir, readonly package datadir
- fs_base, fs_mod, fs_game, to be used by modules
-
-model:
- .md3 support
-
-core:
- add EntityControlable::control_flags() to group on/off controls (Impulse, AutoPilot?)
- - afterburner is a -1/0/1 control and can't be added
- - replace the impulse command with a control flag
- - think about AutoLevel
-
- find an elegant solution for /say and /shout on the dedicated server console, verify private chat
- fix game.ini load/save sequence
- fx events: jump events, tracktor beams, weapons fire
- pause game loop when there are no players
- support for entities like nebulas and asteroid fields
-
-network:
- protocol description (incomplete)
- group chat (requires player groups)
- rcon authentication, rcon command, servers must be able to disable rcon
- rconpassword: send md5sum instead of plaintext
- player authentication (player guid), admin rights
- detect and disconnect clients behaving badly
- let server track Entity::State changes
-
- add server-side distance check before sending entity updates
- client prediction, replace SUP network frames with PHYS frames
- fix lag/client interpolation
-
- EXT messages, update extended property "ext id prop value prop value etc", type checking/seperator etc..
- EXT zone/color/shield/armor/health
-
- reliable network messages (e.g. entity create/die)
-
-client:
- beam and eject cargo (commands implemented, needs UI and general FX)
- add map window target model
- tracking camera absolute speed/position + SLERP
- correct hud target/target hoover inconsistencies
- reset info text scroll when showing buy/trade menu
- enable chat window player list selection, add global chat buttons
- create hud concept artwork
-
- fix camera frustum clip (size issue, postponed)
-
-render:
- fix skybox envmapping -> cube map
- star light strenght
- general globe texture stretching, coordinates seem to be off
- multitexture materials
-
-ui:
- unify event handlers, expand Event class and make derived event classes
-
-sound:
- entity/event positional sounds
- jump drive sound events
- client-side control of impulse initiate / impulse loop sound sequence
-
-game:
- add Ship::ship_dock, making docking independent of player->view() -> relates to player-to-player trading
- have the goto command check the target's Docked state -> ties into ship dock awereness
- move Ship::dock() functionality into core::EntityControlable
-
- ship health/shield/armor
- add fleet support
-
-singleplayer:
- think about a single player format and potential required core features
-
-documentation:
- update starsystem roadmap
- add starsystem roadmap to the user documentation
- add a yaw/pitch/roll image to the modelling documentation
-
-data:
- rename skies (lindblade1, lindblade2, ...)
-
-automake:
- perform a library link test after each header test
- replace OpenGL header test with SDL_opengl.h
- link test with GL_HOST_LIBS (and other host libs)
- make install and installation of data/