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authorStijn Buys <ingar@osirion.org>2008-07-14 09:41:27 +0000
committerStijn Buys <ingar@osirion.org>2008-07-14 09:41:27 +0000
commit821e88a6d147a13e0e4eca1b0c1c770e3bee3a90 (patch)
treed8c69e3426d38de9ce7a8d644af7113ac3bb35c6 /doc/GAMEPLAY
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+
+The Osirion Project - GAMEPLAY
+
+ This document describes what the gameplay of Project::OSiRiON should
+ eventually become. This document is a work in progress and is subject
+ to change.
+
+General guidelines
+
+ Project::OSiRiON is a multiplayer space game with persistent player
+ statistics. A single player mode with a compelling story is a
+ secondary objective but the storyline serves as background for
+ the multiplayer universe.
+
+ Project::OSiRiON is a 'serious' game. Names of objects, people and
+ places should be considered generic for the universe and should not
+ be rightout silly or offensive. Names should feel 'natural' in their
+ context.
+
+ Models for ships, space stations and other objects should be designed
+ with the same philosphy in mind. It is acceptable to make references
+ to exisiting objects (real or fiction), as long as they are subtle
+ or inconspicuous.
+
+Universe
+
+ A basic description of the universe, how it is organised and who lives there.
+
+ The universe is a collection of stand-alone star systems. Each star system
+ is a small world on it's on. The only direct interaction between systems
+ is a player traveling between them. The background story should provide
+ (some of the) star systems and their relation.
+
+The Player
+
+ Who is the player in the universe.
+ - Friends
+ - Enemies
+ - Background
+ - How the player itnteracts with the universe.
+
+ The player enters the universe as a typical out-of-luck person
+ who decided to start a new life. With a small ship he tries to become
+ the Richest Man in the Known Universe. The player earns money by shipping
+ cargo that can be bought at discount prices at one place and sold
+ at a premium on a second location. *mining *fighting *wrecks/looting.
+
+ The goal is to become filthy rich and show it. Besides, with a particle
+ cannon and a target lock, nobody cares where your money comes from.
+
+ Players can be hostile or friendly to each other.
+
+Ships
+
+ The player starts the game with single small spacecraft and starts the
+ game docked at a planet or space station. When he has earned sufficient
+ money he can spend it on ship upgrades like weapons, armor, shields
+ and various other components.
+
+ *gameplay idea
+ various 'useless' fancy upgrades that increase player status
+
+Traveling
+
+ How the traveling happens in the universe, how the player will travel.
+
+ Every ship is equipped with thrusters. The maximum thruster speed depends
+ on the ship type, small merchant vessels will have lower maximim trhuster
+ speed then a scout ship.
+
+ Ships can also be equiped with a sublight impulse drive. This drive will
+ enable the ship to accelerate to a high speed without crossing the threshold
+ at which relativistic effects would disturb perception. Impulse drive speed
+ is the same for most ship types. Due to the enormous power requirements a ship
+ will not be a able to fire weapons while the impulse drive is enabled.
+
+ Neither of these engines will allow the player the leave the star system.
+ Interstellar travel is only possible using a hyperdrive. A hyperdrive is an
+ expensive piece of equipment that has massive power requirements. Only very
+ large ships will be capable of carrying a hyperspace jump drive.
+
+ Interstellar travel for the common men is possible through the use
+ of commercial or government owned hyperspace gates. These gates create
+ on-demand hyperspace connections between star systems and provide a safe
+ and easy way to travel.
+
+ Hyperspace travel is almost instantanious, hyperspace jump would be a more
+ accurate term to describe it.
+
+
+Fleets [Phase 2]
+
+ As the player earns money, he will hopefully eventually be able
+ to buy large ships.
+
+ The flagship
+ The player's fleet is limited to one convoy. The convoy's task is to
+ protect the flagship. The player can be in control of any ship in his
+ fleet.
+
+ ...
+ More like a convoy.
+
+ ... about fleet combat
+
+ Once the flagship is destroyed, the convoy is lost.
+ The player respawns at base with the flagships and any ships
+ docked on it while it was destroyed. Other cargo and other ships it
+ the convoy are lost.
+
+
+Planet and Stations
+
+ Star systems are inhabited with planets and stations.
+ ...
+ Dockable planets or stations are bases
+ ...
+ Some bases provide storage facilities where players
+ can put items like weapons or spare parts in storage.
+
+Objects in space
+
+Weapons
+
+ What kind of weapons are there. how do they work.
+
+Fighting
+
+ How does fighting work
+
+Economy
+
+ Money makes the Universe tick.
+ - Buying
+ - Selling
+ - Trading
+
+Cargo
+ - Transporting / Beaming
+ - Mining
+ - (Spare) parts
+ - Fuel
+ - Economy