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author | Stijn Buys <ingar@osirion.org> | 2010-11-16 12:25:53 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2010-11-16 12:25:53 +0000 |
commit | 81f386646cf7c9a6ff0aada28d8c9e750df73ed4 (patch) | |
tree | c625e9d9d71626876175949d20c61140f6891885 /doc/ROADMAP | |
parent | c6e4649788efbabda91ed7e612c54250890e0ff6 (diff) |
moved related documents into developer/
Diffstat (limited to 'doc/ROADMAP')
-rw-r--r-- | doc/ROADMAP | 191 |
1 files changed, 0 insertions, 191 deletions
diff --git a/doc/ROADMAP b/doc/ROADMAP deleted file mode 100644 index 9cafc43..0000000 --- a/doc/ROADMAP +++ /dev/null @@ -1,191 +0,0 @@ - - ------------------------------------------------------------------ - - The Osirion Project - ROADMAP - - ------------------------------------------------------------------ - - General: - - This document describes the gameplay objectives for each - milestone of the project. Currently, milestone 0.1 has been - reached and the game universe is ready to be refined and - expanded. - - Features of the engine itself, like support for new file - formats, rendering options and game server commands - are implemented along the way and, unless required, - happen independent of the gamplay roadmap. - - This roadmap is not to be used as a roadplanner but as a - gentle guide to reach a playable game. - - ------------------------------------------------------------------ - - version 0.1.0 - The Universe (done) - - Description: - - The game world is divided into zones, the zones can be populated - with entities. Players can use their impulse drive or jump to - different zones. - - Multiple players can connect to the dedicated server. They can - fly around and see each other. They can use chat to communicate, - they can use private chat or global chat. - - Players can dock at a space station or planets. Docking - a jumpgate enables hyperspace travel. - - Requires: - - client console - entities - ship instances - network subsystem - entities - camera handling - keyboard bindings - zones - basic travelling: impulse drive, jump engine - basic docking - - ------------------------------------------------------------------ - - version 0.2.0 - Items and Trading - - Description: - - Ships and stations have inventories, players can buy and sell - cargo at a space station. Each item can have a text description - and a model. - - Requires: - - player credits (ok) - item info + lazy server-client exchange (ok) - trading (ok) - inventories (ok) - - Related: - - map entity descriptions (ok) - eject cargo/tractor beam (ok) -> fx - - player-to-player trading - equipment trading - model weapon slots and positioning - - Optional: - - dockable player ships (ok) - - fuel system - economy - per-item adjustabe depletion rate (won't do) - - Implementation: - - inventory + ship statistics window (ok) - handle inventory transfer on ship aquisition (ok) - eject/destroy cargo (ok) - base inventory depletion (ok) - - docking player ships should require owner permission - player-to-player trading - player shops - player must be capable of setting the kind and price of items to sell - item 'tradeable' flag - shop allows multiple buyers, p2p trading just one - player factory ships + base factories, per-item adjustabe conversion rate and ratio - e.g. 2 units of niobum to 1 superconductor per 30 seconds - player saving and network authentication - - ------------------------------------------------------------------ - - version 0.3.0 - Equipment - - Description: - - Players can buy and sell ship upgrades like armor and scanners, - this will require additional game mechanics. - Players can buy and sell weapons. - - Requires: - - cannons and turrets - cannon and turret models - - ------------------------------------------------------------------ - - version 0.4.0 - Physics - - Requires: - - collision physics (box model collision implemented) - collision meshes - targetting - explosions, weapons fire and related sounds - - particle systems - - ------------------------------------------------------------------ - - version 0.5.0 - public alpha - - version 0.5.1 - bugfix release - - Description: - - All the general large features of the engine are implemented. - Create a somewhat polished release with a playable universe - to create a platform for bug-fixes and improvements. - - The main goal if the alpha is to create interest for the project - and to attract an initial playerbase. At this point, a dedicated - 'Official' server is necessary. - - Requires: - - playable, consistent universe - general polishing - master server - player guid - player saving - - ------------------------------------------------------------------ - - version 0.6.0 - NPC - - Requires: - - factions - allegiance - - ------------------------------------------------------------------ - - version 0.7.0 - Missions - - - ------------------------------------------------------------------ - - version 0.9.0 - public beta - - Description: - - Requires: - stable network protocol - background story - zip archive support - http downloads - - ------------------------------------------------------------------ - - version 1.0.0 - public release - - Requires: - - - ------------------------------------------------------------------ - - version 2.0.0 - rewrite of the engine |