diff options
author | Stijn Buys <ingar@osirion.org> | 2010-10-15 13:02:33 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2010-10-15 13:02:33 +0000 |
commit | c3097a768077fa9251a70de10bd29aff3c8553e1 (patch) | |
tree | debfce077e8d16ee8772cf1bb8532975a5e2507a /doc/ROADMAP | |
parent | 862f1dc0ae63b476b620a817bb2ea73d9b35ef3f (diff) |
added parsing of ASE submaterial definitions
Diffstat (limited to 'doc/ROADMAP')
-rw-r--r-- | doc/ROADMAP | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/doc/ROADMAP b/doc/ROADMAP index bad4cf4..36528ec 100644 --- a/doc/ROADMAP +++ b/doc/ROADMAP @@ -30,10 +30,6 @@ with entities. Players can use their impulse drive or jump to different zones. - The game takes place in a simple solar system with one star, - one planet, one space station and one piece of yet-to-determine - decoration. - Multiple players can connect to the dedicated server. They can fly around and see each other. They can use chat to communicate, they can use private chat or global chat. @@ -74,6 +70,7 @@ Related: map entity descriptions (ok) + eject cargo/tractor beam player-to-player trading player saving @@ -82,18 +79,21 @@ Optional: + dockable player ships (ok) + fuel system economy tool to generate item icons from models - dockable player ships (ok) Implementation: - inventory + ship statistics window + inventory + ship statistics window (ok) + handle inventory transfer on ship aquisition (ok) + + eject/destroy cargo base inventory depletion, per-item adjustabe depletion rate dockable player ships needs owner permissions - eject/destroy cargo - handle inventory transfer on ship aquisition + player-to-player trading player shops player must be capable of setting the kind and price of items to sell |