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authorStijn Buys <ingar@osirion.org>2010-10-15 13:02:33 +0000
committerStijn Buys <ingar@osirion.org>2010-10-15 13:02:33 +0000
commitc3097a768077fa9251a70de10bd29aff3c8553e1 (patch)
treedebfce077e8d16ee8772cf1bb8532975a5e2507a /doc/ROADMAP
parent862f1dc0ae63b476b620a817bb2ea73d9b35ef3f (diff)
added parsing of ASE submaterial definitions
Diffstat (limited to 'doc/ROADMAP')
-rw-r--r--doc/ROADMAP16
1 files changed, 8 insertions, 8 deletions
diff --git a/doc/ROADMAP b/doc/ROADMAP
index bad4cf4..36528ec 100644
--- a/doc/ROADMAP
+++ b/doc/ROADMAP
@@ -30,10 +30,6 @@
with entities. Players can use their impulse drive or jump to
different zones.
- The game takes place in a simple solar system with one star,
- one planet, one space station and one piece of yet-to-determine
- decoration.
-
Multiple players can connect to the dedicated server. They can
fly around and see each other. They can use chat to communicate,
they can use private chat or global chat.
@@ -74,6 +70,7 @@
Related:
map entity descriptions (ok)
+
eject cargo/tractor beam
player-to-player trading
player saving
@@ -82,18 +79,21 @@
Optional:
+ dockable player ships (ok)
+
fuel system
economy
tool to generate item icons from models
- dockable player ships (ok)
Implementation:
- inventory + ship statistics window
+ inventory + ship statistics window (ok)
+ handle inventory transfer on ship aquisition (ok)
+
+ eject/destroy cargo
base inventory depletion, per-item adjustabe depletion rate
dockable player ships needs owner permissions
- eject/destroy cargo
- handle inventory transfer on ship aquisition
+
player-to-player trading
player shops
player must be capable of setting the kind and price of items to sell