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authorStijn Buys <ingar@osirion.org>2016-03-05 23:26:08 +0100
committerStijn Buys <ingar@osirion.org>2016-03-05 23:26:08 +0100
commit691136ea46b7ac59108402970cd61e157e3f292c (patch)
treedb846cfe6e14e5bbb74f0874ea97e937a18db3c9 /doc/TASKS
parent44405ef0f1b811cc0c2f18bbe24c34f37f288388 (diff)
Homogenized documentation files throughout the different projects.
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+
+ ------------------------------------------------------------------
+
+ Project::OSiRiON - TASKS
+
+ ------------------------------------------------------------------
+
+ This file contains a list of reasonable easy tasks than can
+ be done by anyone who is interested in contributing to
+ the project. No programming skills are required to
+ do any of these.
+
+Create skyboxes
+
+ The program Spacescape is a freely available tool to
+ create skyboxes with stars and nebulas.
+
+ http://alexcpeterson.com/spacescape
+
+ Note that this tool only works on windows, attempts to run
+ it in linux with wine have been unsuccessful.
+
+ I wrote a small shell script to rename its output to osirion
+ conventions:
+
+ http://ingar.satgnu.net/osirion/files/util/rename-sky.sh
+
+Ship definitions
+
+ A lot of ship definitions in base/ini/ships.ini are incomplete:
+ price, cargo hold size, jump drive, dockable and engine
+ specifications have to be added and tweaked where necessary.
+
+Cargo definitions
+
+ Add cargo definitions to ini/cargo.ini.
+
+Cargo models
+
+ Each cargo definition needs a model to represent the type of cargo in-game.
+
+ Required models:
+ - Crystals
+ - Diamonds
+ - Iron (ore)
+ - Niobium (ore)
+ - Liquor (bottles?)
+ - Carbosteel (plating / blocks?)
+ - Superconductors (fancy magnet thing?)
+ - Optronics (optical chips)
+
+Trade definitions
+
+ Add trade definitions to the world ini files.
+
+ The easiest way to do this is by thinking in trade routes:
+
+ - A base resource is sold at the source location, with unlimited supply
+ amount = -1
+ price = low
+ e.g. iron is mined and sold at an iron mining installation
+
+ - The resource can be sold at a good price at a target location that probably needs the resource
+ amount = 0
+ price = high
+ e.g. a carbosteel forge will buy the iron at a good price
+
+ - On the route from source to destination, the resource can be sold along the way. The price
+ increases with distance from the source location.
+ amount = 0
+ price = medium
+ e.g. the iron ore can be traded on a supply station along the route
+
+ After finishing a route, traders like to take back other profitable goods,
+ therefor it is generally a good idea to provide a trade route in the opposite
+ direction to the same area.
+
+Models
+
+ Required objects
+
+ - Iron mining facility (Finnmark system)
+ - Carbosteel forge
+ - AMTEL optronics production plant
+ - Border Guard station (Karelian system)
+
+Documentation
+
+ The list of attributions needs updating
+
+ Most of the documentation needs updating:
+ doc/attribution.html List of attributions
+ doc/guide.html Player guide
+ doc/manual.html Engine user manual
+ doc/world.html Editing the world
+
+ Hints from this document can probably be added to the main documentation.