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authorStijn Buys <ingar@osirion.org>2010-11-16 12:25:53 +0000
committerStijn Buys <ingar@osirion.org>2010-11-16 12:25:53 +0000
commit81f386646cf7c9a6ff0aada28d8c9e750df73ed4 (patch)
treec625e9d9d71626876175949d20c61140f6891885 /doc/TASKS
parentc6e4649788efbabda91ed7e612c54250890e0ff6 (diff)
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-
- ------------------------------------------------------------------
-
- Project::OSiRiON - TASKS
-
- ------------------------------------------------------------------
-
- This file contains a list of reasonable easy tasks than can
- be done by anyone who is interested in contributing to
- the project. No programming skills are required to
- do any of these.
-
-Create skyboxes
-
- The program Spacescape is a freely available tool to
- create skyboxes with stars and nebulas.
-
- http://alexcpeterson.com/spacescape
-
- Note that this tool only works on windows, attempts to run
- it in linux with wine have been unsuccessful.
-
- I wrote a small shell script to rename its output to osirion
- conventions:
-
- http://ingar.satgnu.net/osirion/files/util/rename-sky.sh
-
-Ship definitions
-
- A lot of ship definitions in base/ini/ships.ini are incomplete:
- price, cargo hold size, jump drive, dockable and movement
- specifications have to be added and tweaked where necessary.
-
- Note that 'mass' can not be set through the game's 'specs'
- command. As a rule of thumb, define mass first and tweak the
- other specs accordingly.
-
-Cargo definitions
-
- Add cargo definitions to ini/cargo.ini.
-
-Cargo models
-
- Each cargo definition needs a model to represent the type of cargo in-game.
-
- Required models:
- - Iron (ore)
- - Niobium (ore)
- - Liquor (bottles?)
- - Carbosteel (plating / blocks?)
- - Superconductors (fancy magnet thing?)
- - Optronics (optical chips)
-
-Trade definitions
-
- Add trade definitions to the world ini files.
-
- The easiest way to do this is by thinking in trade routes:
-
- - A base resource is sold at the source location, with unlimited supply
- amount = -1
- price = low
- e.g. iron is mined and sold at an iron mining installation
-
- - The resource can be sold at a good price at a target location that probably needs the resource
- amount = 0
- price = high
- e.g. a carbosteel forge will buy the iron at a good price
-
- - On the route from source to destination, the resource can be sold along the way. The price
- increases with distance from the source location.
- amount = 0
- price = medium
- e.g. the iron ore can be traded on a supply station along the route
-
- After finishing a route, traders like to take back other profitable goods,
- therefor it is generally a good idea to provide a trade route in the opposite
- direction to the same area.
-
-Models
-
- Required objects
-
- - Iron mining facility (Finnmark system)
- - Carbosteel forge
- - AMTEL optronics production plant
- - Border Guard station (Karelian system)
-
-Documentation
-
- The list of attributions needs updating
-
- Most of the documentation needs updating:
- doc/attribution.html List of attributions
- doc/guide.html Player guide
- doc/manual.html Engine user manual
- doc/world.html Editing the world
-
- Hints from this document can probably be added to the main documentation.