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authorStijn Buys <ingar@osirion.org>2008-08-03 17:58:10 +0000
committerStijn Buys <ingar@osirion.org>2008-08-03 17:58:10 +0000
commite685db34cb94e4bef564da4afdaa7a18b1819c09 (patch)
treea75184c1bae3ac5386ac5dafd36fc21211d88d6b /doc/TODO
parent217b4453fd284a29c422ebd1cef30a9c2c3de639 (diff)
documentation, extra sound warnings, network bytes/sec
Diffstat (limited to 'doc/TODO')
-rw-r--r--doc/TODO23
1 files changed, 15 insertions, 8 deletions
diff --git a/doc/TODO b/doc/TODO
index 8f2c5bf..1ae6577 100644
--- a/doc/TODO
+++ b/doc/TODO
@@ -1,20 +1,21 @@
TODO
-milestone 1:
+version 0.1:
fix turning (needs more testing)
fix cl_prediction (or not)
fix autolevel
+ zone/entity network interaction
- add impulse drive
-milestone 2:
- zones
+version 0.2:
+
+ docking
targetting system
server-client event system, hit-once lightweight entities
explosion events
weapons fire events
-milestone 3:
+version 0.3:
gui
filesystem:
@@ -60,10 +61,14 @@ network:
rcon authentication, rcon command, servers must be able to disable rcon
zone changes
- send clients only updates from the current zone
+ send clients only updates from the current zone/server-side distance check
fix lag/client interpolation
rename cl_prediction to cl_interpolation
detect and disconnect clients behaving badly
+ EXT messages, update extended property "ext id prop value prop value etc", type checking/serperator etc..
+ EXT zone/color/shield/armor/health
+ round thrust/speed on 1/100, location on 1/1000 before send
+ stable ent/die
client:
console chars (ok)
@@ -79,6 +84,8 @@ client:
view_next, view_prev (ok)
mouse select on release event while
+ tracking camera absolute speed
+ visual feedback on impulse drive
render:
render pipeline (ok)
@@ -102,13 +109,13 @@ sound:
enitity/event positional sounds
game:
+ add impulse drive (ok)
+
implement player credits
entity health/shield/armor
gui concept artwork
docking
jumpgates (required docking)
- fix autolevel
- impulse drive
win32 port:
network not functional (ok)