diff options
author | Stijn Buys <ingar@osirion.org> | 2008-08-03 17:58:10 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2008-08-03 17:58:10 +0000 |
commit | e685db34cb94e4bef564da4afdaa7a18b1819c09 (patch) | |
tree | a75184c1bae3ac5386ac5dafd36fc21211d88d6b /doc/TODO | |
parent | 217b4453fd284a29c422ebd1cef30a9c2c3de639 (diff) |
documentation, extra sound warnings, network bytes/sec
Diffstat (limited to 'doc/TODO')
-rw-r--r-- | doc/TODO | 23 |
1 files changed, 15 insertions, 8 deletions
@@ -1,20 +1,21 @@ TODO -milestone 1: +version 0.1: fix turning (needs more testing) fix cl_prediction (or not) fix autolevel + zone/entity network interaction - add impulse drive -milestone 2: - zones +version 0.2: + + docking targetting system server-client event system, hit-once lightweight entities explosion events weapons fire events -milestone 3: +version 0.3: gui filesystem: @@ -60,10 +61,14 @@ network: rcon authentication, rcon command, servers must be able to disable rcon zone changes - send clients only updates from the current zone + send clients only updates from the current zone/server-side distance check fix lag/client interpolation rename cl_prediction to cl_interpolation detect and disconnect clients behaving badly + EXT messages, update extended property "ext id prop value prop value etc", type checking/serperator etc.. + EXT zone/color/shield/armor/health + round thrust/speed on 1/100, location on 1/1000 before send + stable ent/die client: console chars (ok) @@ -79,6 +84,8 @@ client: view_next, view_prev (ok) mouse select on release event while + tracking camera absolute speed + visual feedback on impulse drive render: render pipeline (ok) @@ -102,13 +109,13 @@ sound: enitity/event positional sounds game: + add impulse drive (ok) + implement player credits entity health/shield/armor gui concept artwork docking jumpgates (required docking) - fix autolevel - impulse drive win32 port: network not functional (ok) |