diff options
author | Stijn Buys <ingar@osirion.org> | 2010-11-06 18:57:00 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2010-11-06 18:57:00 +0000 |
commit | 5645248a9a91c6037b935043a4e7037072bf9366 (patch) | |
tree | b19e09ec9fb1091b198518be3e75adfc6fe6b54d /doc/installation.html | |
parent | bf198b1ef97e64ff6a2dd30ea2d9714e3b5fec73 (diff) |
documentation restyling
Diffstat (limited to 'doc/installation.html')
-rw-r--r-- | doc/installation.html | 53 |
1 files changed, 26 insertions, 27 deletions
diff --git a/doc/installation.html b/doc/installation.html index 8631686..24e4fa6 100644 --- a/doc/installation.html +++ b/doc/installation.html @@ -68,10 +68,10 @@ <p> Unzip the executables package into an approriate directory. Unzip the gama data package into this directory. For example, if you unzipped the data and the executables into - <i>D:\Osirion</i> then there should be a directory <i>D:\Osirion\data\base</i> containing the + <span class="fixed">D:\Osirion</span> then there should be a directory <span class="fixed">D:\Osirion\data\base</span> containing the game data. <p> - Open the game directory in explorer and click on <i>osirion.exe</i> to start the client. + Open the game directory in explorer and click on <span class="fixed">osirion.exe</span> to start the client. </div> <div class="subtitle"> @@ -190,7 +190,7 @@ sudo make install<br> </p> <p> On linux, you can use the Subversion command line client tool. The following - command will create a new subdirectory <i>osirion</i> and download the source code into it. + command will create a new subdirectory <span class="fixed">osirion</span> and download the source code into it. </p> <div class="code"> svn co svn://intranifty.no-ip.org/osirion osirion @@ -224,28 +224,26 @@ autoreconf -fi<br> <p> If you do not need the client and want to build the dedicated server only - you can pass the <i>--without-client</i> option to <i>configure</i>: + you can pass the <span class="fixed">--without-client</span> option to <span class="fixed">configure</span>: </p> <p> - Configure will automaticly detect the bullet library if itwass installed in <i>/usr/local</i>. - If it was installed somewhere else you will have to pass the <i>--with-bullet=directory</i> option - to configure. -</p> -</p> - For example, if you want to use the system-provided package on Arch linux, use - <i>--with-bullet=/usr</i>. + Configure will automaticly detect the bullet library if it was installed in <span class=fixed>/usr/local</span>. + If it was installed somewhere else you will have to pass the <span class="fixed">--with-bullet=directory</span> option + to configure. For example, <span class="fixed">--with-bullet=/usr</span> will use the bullet libraries installed in + <span class="fixed">/usr/lib</span> and the includes in <span class="fixed">/usr/include/bullet</span>. + </p> <div class="code"> ./configure --without-client </div> <p> - If <i>configure</i> finds ncurses or pdcurses, the dedicated server will use this + If <span class="fixed">configure</span> finds ncurses or pdcurses, the dedicated server will use this library and a have a curses console. To disable curses detection, pass the - <i>--without-curses</i> option to <i>configure</i>. + <span class="fixed">--without-curses</span> option to <span class="fixed">configure</span>. </p> <p> - <b>Important</b>: <i>make install</i> is not supported. Results are unpredictable. + <b>Important</b>: <span class="fixed">make install</span> is not supported. Results are unpredictable. </p> <p> Compile the source code: @@ -254,7 +252,7 @@ autoreconf -fi<br> make </div> <p> - The binaries will be build in the <i>src</i> subdirectory of the main distribution. + The binaries will be build in the <span class="fixed">src</span> subdirectory of the main distribution. </p> </div> @@ -263,7 +261,7 @@ make </div> <div class="text"> <p> - The game data should be located in the <i>data</i> subdirectory of the main distribution. + The game data should be located in the <span class="fixed">data</span> subdirectory of the main distribution. You can use the game data package from the website or get it from the osirion-data subversion repository: <ul> <li><a href="svn://intranifty.no-ip.org/osirion-data">svn://intranifty.no-ip.org/osirion-data</a> @@ -271,7 +269,7 @@ make </p> <p> Run the following command from within the main distribution directory to download - the game data into the <i>data</i> subdirectory: + the game data into the <span class="fixed">data</span> subdirectory: </p> <div class="code"> svn checkout svn://intranifty.no-ip.org/osirion-data data @@ -284,9 +282,9 @@ svn checkout svn://intranifty.no-ip.org/osirion-data data </div> <div class="text"> <p> - The client and the dedicated server will look for game data in the <i>data</i> subdirectory - of the current working directory. Since the binaries are build in the <i>src</i> you will - have start them with the <i>src/</i> prefix. + The client and the dedicated server will look for game data in the <span class="fixed">data</span> subdirectory + of the current working directory. Since the binaries are build in the <span class="fixed">src</span> you will + have start them with the <span class="fixed">src/</span> prefix. </p> <p> To start the client: @@ -305,7 +303,7 @@ src/osirion src/osiriond </div> <p> - If you are using windows, the binaries will be called <i>osirion.exe</i> and <i>osiriond.exe</i>. + If you are using windows, the binaries will be called <span class="fixed">osirion.exe</span> and <span class="fixed">osiriond.exe</span>. </p> </div> @@ -354,7 +352,7 @@ make </ul> <p> These instructions assume gtkradiant is installed in the directory - <i>/usr/local/games/netradiant</i>. If it is installed in a different + <span class="fixed">/usr/local/games/netradiant</span>. If it is installed in a different directory on your system, edit these instructions accordingly. <p> Copy the support files to the gtkradiant folder: @@ -365,20 +363,20 @@ cd gtkradiant<br> cp -vr * /usr/local/games/netradiant </div> <p> - Open the file <i>/usr/local/games/netradiant/games/osirion.game</i> in + Open the file <span class="fixed">/usr/local/games/netradiant/games/osirion.game</span> in your favourite editor. Look for a line that begins with: </p> <div class="code"> -enginepath_linux=" +enginepath_linux= </div> <p> Make sure it points to your osirion data directory. For example, - if you checked out the source code in <i>/home/yourname/osirion</i>, - then the data will be in <i>/home/yourname/osirion/data</i> and + if you checked out the source code into <span class="fixed">/home/user/osirion</span>, + then the data will be in <span class="fixed">/home/user/osirion/data</span> and the line should look like this: </p> <div class="code"> -enginepath_linux="/home/yourname/osirion/data" +enginepath_linux="/home/user/osirion/data" </div> <p> Save the changes. @@ -438,6 +436,7 @@ Organization of the distribution /maps 3D models (.map format) /materials material definitions /models 3D models (ase and other formats) + /particles particle definitions /textures game world textures /gtkradiant radiant support files |